上一篇实现多叶子飘动旋转,今天完成最后的功能。

1、添加右侧旋转枫叶

2、添加滑动条效果,显示百分比

3、修复叶子飘出边框问题

1、添加右侧旋转叶子

Bitmap turnBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.fengshan, null)).getBitmap();

int turnLeafAngle = 0;

private void setTurnLeaf(Canvas canvas) {

Matrix matrix = new Matrix();

turnLeafAngle = turnLeafAngle + 3;

matrix.postTranslate((width - rightCircleWidth/2 - turnBitmap.getWidth()/2),

(height - rightCircleWidth/2 - turnBitmap.getHeight()/2));

matrix.postRotate(turnLeafAngle,

width - rightCircleWidth/2 - turnBitmap.getWidth()/2 + turnBitmap.getWidth()/2,

height - rightCircleWidth/2 - turnBitmap.getHeight()/2 + turnBitmap.getHeight()/2);

canvas.drawBitmap(turnBitmap, matrix, new Paint());

}

代码很明确,首先通过Matrix.postTranslate(float dx, float dy)把turnBitMap定位到最右侧圆圈

再通过Matrix.postRotate(float degress, float dx, float dy);设置旋转角度,每次角度+3°

其中degress为旋转角度,(dx,dy)为旋转中心点坐标

2、添加滑动效果

原理就是覆盖一层不同颜色的图层。根据当前百分比,分别画一个半圆,画一个正方形

a、定义一个圆形Rectf(为什么不是半圆?因为画圆弧的其实角度从水平线右侧开始)

progressArcRectf = new RectF(0, 0, height, height);

b、定义一个长方形Rectf,长方形x坐标起点即时圆形半径

progressRectf = new RectF(height/2,  0, width, height);

c、画出圆弧Canvas.drawArc(Rectf rectf, float startAngle, float sweepAngle, boolean useCenter, Paint paint)

startAngle:起始角度,默认从右侧水平线开始

sweepAngle:为旋转的角度,顺时针旋转

useCenter:true只画出弧线,false则画出圆心到弧线的区域

//画滑动后的背景条

int currentProgressWidht = currentProgress * (width - borderWidth)/100;

if(currentProgressWidht < leftCircleWidth/2) {

//angle取值范围0~90

int angle = 90 * currentProgressWidht / (leftCircleWidth/2);

// 起始的位置

int startAngle = 180 - angle;

// 扫过的角度

int sweepAngle = 2 * angle;

canvas.drawArc(progressArcRectf, startAngle, sweepAngle, false, progressBgPaint);

}else {

//画左边半圆形滑过部分

canvas.drawArc(progressArcRectf, 90, 180, false, progressBgPaint);

progressRectf.left = borderWidth + leftCircleWidth/2;

progressRectf.right = borderWidth + currentProgressWidht;

//画中间滑过部分

canvas.drawRect(progressRectf, progressBgPaint);

}

给LeafView.java添加一个

public void setCurrentProgress(int currentProgress) {

this.currentProgress = currentProgress;

}

3、修复叶子飘动范围

这个简单,就是设置叶子的rect坐标起点+边框距离

赋上所有代码

1、activity_leaf.xml

android:id="@+id/content_leaf"

android:layout_width="match_parent"

android:layout_height="match_parent">

android:layout_width="226dp"

android:layout_height="45dp">

android:id="@+id/leafView"

android:layout_width="226dp"

android:layout_height="45dp"

android:layout_centerHorizontal="true"

/>

2、LeafView.java

import android.content.Context;

import android.content.res.Resources;

import android.graphics.Bitmap;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Matrix;

import android.graphics.Paint;

import android.graphics.Rect;

import android.graphics.RectF;

import android.graphics.drawable.BitmapDrawable;

import android.util.AttributeSet;

import android.util.Log;

import android.view.View;

import java.util.LinkedList;

import java.util.List;

import java.util.Random;

import java.util.jar.Attributes;

/**

* Created by jiemiao.zhang on 2017-3-15.

*/

public class LeafView extends View {

private String TAG = "--------LeafView";

private Resources mResources;

//背景图、叶子

private Bitmap mLeafBitmap, bgBitmap, turnBitmap;

//整个控件的宽度和高度

private int width, height;

//最外层边框宽度

private int borderWidth;

//右侧圆形直径

private int rightCircleWidth;

//左侧圆形直径

private int leftCircleWidth;

private Paint bgPaint;

private RectF bgRect;

private Rect bgDestRect;

//进度条实时背景

private Paint progressBgPaint;

//进度条左侧半圆,进度条中间长方形部分Rect

private RectF progressArcRectf, progressRectf;

//当前百分比0~100

private int currentProgress = 0;

//存放叶子lsit

private List leafList;

//叶子的宽和高

private int mLeafWidth, mLeafHeight;

//叶子滑动一周的时间5秒

private final static long cycleTime = 5000;

//叶子数量

private final static int leafNumber = 6;

public LeafView(Context context, AttributeSet attrs) {

super(context, attrs);

mResources = getResources();

mLeafBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf, null)).getBitmap();

mLeafWidth = mLeafBitmap.getWidth();

mLeafHeight = mLeafBitmap.getHeight();

turnBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.fengshan, null)).getBitmap();

bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang, null)).getBitmap();

bgPaint = new Paint();

bgPaint.setColor(mResources.getColor(R.color.bg_color));

//进度条实时背景

progressBgPaint = new Paint();

progressBgPaint.setColor(mResources.getColor(R.color.progress_bg_color));

//获取所有叶子的信息,放入list

leafList = getLeafs(leafNumber);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

width = w;

height = h;

borderWidth = height * 10/64;

rightCircleWidth = width * 62/303;

leftCircleWidth = height - 2 * borderWidth;

bgDestRect = new Rect(0, 0 , width, height);

bgRect = new RectF(0, 0 , width, height);

progressArcRectf = new RectF(borderWidth, borderWidth, height - borderWidth, height - borderWidth);

progressRectf = new RectF(borderWidth+(height-2*borderWidth)/2, borderWidth,

width-rightCircleWidth/2, height-borderWidth);

Log.i("leftMarginWidth", (borderWidth + leftCircleWidth/2) + "");

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//画背景颜色到画布

canvas.drawRect(bgRect, bgPaint);

if(currentProgress <= 100) {

//画叶子

int size = leafList.size();

for (int i=0; i

Leaf leaf = leafList.get(i);

//获取叶子坐标

getLocation(leaf);

//获取叶子旋转角度

getRotate(leaf);

canvas.save();

Matrix matrix = new Matrix();

//设置滑动

matrix.postTranslate(leaf.x, leaf.y);

//设置旋转

matrix.postRotate(leaf.rotateAngle, leaf.x + mLeafWidth / 2, leaf.y + mLeafHeight / 2);

//添加叶子到画布

canvas.drawBitmap(mLeafBitmap, matrix, new Paint());

canvas.restore();

//画滑动后的背景条

int currentProgressWidht = currentProgress * (width - borderWidth - rightCircleWidth/2)/100;

if(currentProgressWidht < leftCircleWidth/2) {

//angle取值范围0~90

int angle = 90 * currentProgressWidht / (leftCircleWidth/2);

Log.i(TAG, "angle :" + angle);

// 起始的位置

int startAngle = 180 - angle;

// 扫过的角度

int sweepAngle = 2 * angle;

canvas.drawArc(progressArcRectf, startAngle, sweepAngle, false, progressBgPaint);

}else {

//画左边半圆形滑过部分

canvas.drawArc(progressArcRectf, 90, 180, false, progressBgPaint);

progressRectf.left = borderWidth + leftCircleWidth/2;

progressRectf.right = borderWidth + currentProgressWidht;

//画中间滑过部分

canvas.drawRect(progressRectf, progressBgPaint);

}

}

//调用onDraw()重复滑动

if(currentProgress < 100) {

postInvalidate();

}

}

//画背景图片到画布

canvas.drawBitmap(bgBitmap, null, bgDestRect, null);

//画右边选择风叶

setTurnLeaf(canvas);

//画百分比

setText(canvas);

}

int turnLeafAngle = 0;

private void setTurnLeaf(Canvas canvas) {

Matrix matrix = new Matrix();

turnLeafAngle = turnLeafAngle + 3;

matrix.postTranslate((width - rightCircleWidth/2 - turnBitmap.getWidth()/2),

(height - rightCircleWidth/2 - turnBitmap.getHeight()/2));

matrix.postRotate(turnLeafAngle,

width - rightCircleWidth/2 - turnBitmap.getWidth()/2 + turnBitmap.getWidth()/2,

height - rightCircleWidth/2 - turnBitmap.getHeight()/2 + turnBitmap.getHeight()/2);

canvas.drawBitmap(turnBitmap, matrix, new Paint());

}

//显示百分比数字,大于3%开始显示,到50%停止滑动

private void setText(Canvas canvas) {

Paint paintText = new Paint();

paintText.setColor(Color.WHITE);

paintText.setTextSize(30);

int textX = currentProgress * width / 100;

textX = currentProgress < 50 ? (currentProgress * width / 100) : (width/2);

if(currentProgress > 3) {

canvas.drawText(currentProgress + "%", textX, height/2 + 10,paintText);

}

}

//获取每片叶子在XY轴上的滑动值

private void getLocation(Leaf leaf) {

float betweenTime = leaf.startTime - System.currentTimeMillis();

//周期结束再加一个cycleTime

if(betweenTime < 0) {

leaf.startTime = System.currentTimeMillis() + cycleTime + new Random().nextInt((int) (cycleTime));

betweenTime = cycleTime;

}

//通过时间差计算出叶子的坐标

float fraction = (float) betweenTime / cycleTime;

float x = (int)(width * fraction);

//防止叶子飘出边框

leaf.x = x < borderWidth ? borderWidth : x;

float w = (float) ((float) 2 * Math.PI / width);

int y = (int) (18 * Math.sin(w * x)) + (height-mLeafHeight)/2;

//防止叶子飘出边框

y = y > (height - borderWidth) ? (height - borderWidth) : y;

y = y < borderWidth ? borderWidth : y;

leaf.y = y;

}

//获取每片叶子的旋转角度

private void getRotate(Leaf leaf) {

float scale = ((leaf.startTime - System.currentTimeMillis())%cycleTime)/ (float)cycleTime;

int rotate = (int)(scale * 360);

leaf.rotateAngle = rotate;

}

private class Leaf {

// 叶子的坐标

float x, y;

// 旋转角度

int rotateAngle;

// 起始时间(ms)

long startTime;

}

private List getLeafs(int leafSize) {

List list = new LinkedList();

for (int i=0; i

list.add(getLeaf());

}

return list;

}

//使叶子初始时间有间隔

int addTime;

private Leaf getLeaf() {

Random random = new Random();

Leaf leaf = new Leaf();

leaf.rotateAngle = random.nextInt(360);

addTime += random.nextInt((int) (cycleTime));

leaf.startTime = System.currentTimeMillis() + cycleTime + addTime;

return leaf;

}

public void setCurrentProgress(int currentProgress) {

this.currentProgress = currentProgress;

}

}

3、LeafActivity.java

public class LeafActivity extends Activity {

private LeafView leafView;

private int mProgress = 0;

Handler mHandler = new Handler() {

public void handleMessage(Message msg) {

if (mProgress < 40) {

mProgress += 1;

// 随机800ms以内刷新一次

mHandler.sendEmptyMessageDelayed(1,

new Random().nextInt(800));

leafView.setCurrentProgress(mProgress);

} else {

mProgress += 1;

// 随机1200ms以内刷新一次

mHandler.sendEmptyMessageDelayed(1,

new Random().nextInt(100));

leafView.setCurrentProgress(mProgress);

}

};

};

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_leaf);

leafView = (LeafView) findViewById(R.id.leafView);

mHandler.sendEmptyMessageDelayed(1, 3000);

}

}

最后再看下效果

总结

看过前5篇的很好理解,用到的技术点之前都讲到了。这篇主要就是几个百分比函数的计算。

比如设置半圆时弧度如何计算,圆弧对应的百分比,滑动区域长方形的起点坐标计算,去掉边框后的坐标计算

画半圆必须要有一个完整圆形Rect,因为drawArc()从右侧半径水平起始角度,顺时针。然功能要求我们从左侧圆形开始画,所以要通过一个算法,假如当前百分比为4%,需要画30°的圆弧,那么起始角度为165°=180°-15°,画出角度30%

通过matrix.postRotate()实现旋转功能时,必须加上当前view的坐标及二分之一长宽

需要图片等信息的可以从下面的Github地址下载,不过原文比较复杂

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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