这个语言大小写不敏感
执行代码的方式:
Reflection.executeFile(“d:/algodoo_workspace/test1/add_ball.phn”)

Scence.entityById(32).color //不行
(Scence.entityById(32)).color //行

一个必要且有用的操作,右键一个entity, Script脚本选单, 这个属性的窗口是可以独立出来, 还可以多个entity分别展示,很有用

(Scene.entityById(29)).color = [2,2,2,2] //属性赋值

耳机坏了没心情


print (“hello world”) 是这么写的.
onclick也是字面意思. 在运行场景的时候,点这个entity就会触发onclick事件

sence.my 是个特别的东西

相当于一个全局变量的集合.
scene.my.xx = 111; 是定义了一个全局变量xx, 可以在其他事件中使用
onkey包含了onkeydown和onkeyup
(在这个窗口中改东西是实时生效的,真不错)

控制台直接定义变量 xx=“66”
onclick中直接print(xx) 是可以的. 那my 有什么特别的?

需要的场景是没有没有重力的二维世界.找了下没有俯视的图,但一想,没有重力不就是俯视嘛.

sim.gravityswitch = false

场景就有了 不, 是stage就有了
场景是一个围墙,走路的摩擦力很大(空气阻力很大),然后撞到墙

首先力好像没这个东西, 有tools.dragtool 但这个要鼠标拖动触发

(scene.entitybyid(2510)).vel = [10,10]

可以给entity一个速度,然后因为摩擦力速度会递减

sim.airFrictionMultiplier = 85 //空气摩擦力

场景的代码如下

// FileVersion 21
// Algodoo scene created by Algodoo v2.1.0FileInfo -> {title = "drag_test5";author = "UnityDogGaming04";version = 21
};
Sim -> {gravitySwitch = false;gravityStrength = 9.8000002;gravityAngleOffset = 0.00000000;airSwitch = true;airFrictionMultiplier = 85.000000;airFrictionLinear = 0.0099999998;airFrictionQuadratic = 0.0010000000;rotFrictionLinear = 0.031399999;airDensity = 0.0099999998;windStrength = 0.00000000;windAngle = 0.00000000;airFrictionVersion = 3;legacyMode = 2;timeFactor = 1.0000000;geomAttraction = true;multipleContactEventPerPair = false;collideCallbacksEveryStep = true;scriptUpdatesEveryStep = true;cables = false;limitAngVel = 0.25000000;directContactSolveAll = false;direct_friction = false;directHingeSolve = true;directSpringSolve = false;solveIter = 30;directSolveIters = 3;dsFirst = true;dsLast = true;iterativeContactsToo = true;iterativeHingesToo = true;iterativeSpringsToo = true;pureIterativeFinish = true;direct_lcp = true;mlcp_tolerance = 1.0000000e-006;mlcp_maxIter = 7;positionsLast = true;timeFactor = 1.0000000;frequency = 60.000000;targetPenetration = 9.9999997e-005
};
Palette -> {opaqueBorders = true;drawCircleCakes = true;ruler = false;showForces = false;protractor = false;colorRangesHSVA = [[[152.00000, 0.00000000, 0.62500000, 1.0000000], [152.00000, 0.020000000, 1.0000000, 1.0000000]]];showMomentums = false;texture = "";showVelocities = false;drawClouds = false;borders = true;skyColor = [0.091200002, 0.19000000, 0.17353332, 1.0000000];waterColor = [0.28710002, 0.69712502, 0.99000001, 0.69999999]
};
App -> {showGravityField = false;scaleGravityField = false;laserEvents = true;numColorsInRainbow = 12;laserSuperBoost = 1.0000000;laserResolution = 10.000000;laserFuzziness = 0.69999999;tracerFuzziness = 0;waterColor = [0.28710002, 0.69712502, 0.99000001, 0.69999999];fadeColor = [0.00000000, 0.00000000, 0.00000000];borderWidth = 0.029999999;borderSelectedWidthFactor = 5.0000000;currentPalette = "Chalkboard"
};
App.GUI -> {drawHingesWhenRunning = true
};
Scene -> {gravityRotationOffset = NaN;textures = [];sounds = []
};
Accelerometer -> {useAccelerometer = false
};
SPH -> {vaporizeTime = +inf;viscosity = 0.00000000;solveT_dens = 0.050000001
};
App.Grid -> {base = 4;snap = true;opacity = 1;grid = false;topness = 0.50000000;numAxes = 2;scale = 2.0000000
};
App.GUI.Forces -> {gravity = true;gravityText = "mg";externalText = "ext";hasTorqueScale = false;attraction = true;angMomScale = 1.0000000;airBuoyancyText = "air lift";total = false;rotation = false;frictionProjection = true;normalText = "N";drawForces = false;external = true;hasVelScale = false;drawMomentums = false;springText = "spring";torqueScale = 0.10000000;thruster = true;drawComponents = false;normal = true;hasForceScale = false;angularMomentumText = "L";airFriction = true;forceScale = 0.10000000;hasAngVelScale = false;torque = true;friction = true;chainText = "C";velScale = 1.0000000;hingeText = "A";drawValues = false;frictionText = "T";contactCombinationDistance = 1.2000000;attractionText = "G";maxArrowLength = 0.34999999;hasMomScale = false;angularMomentum = false;thrusterText = "ext";spring = true;angVelScale = 1.0000000;chain = true;linearMomentumText = "p";velocities = false;drawAngles = false;hinge = true;airBuoyancy = true;hasAngMomScale = false;momScale = 1;airFrictionText = "air friction";totalText = "Σ";drawNames = true;torqueText = "τ"
};
Tools.DragTool -> {drawStrength = true;dragMode = true;maxForce = +inf;allowZoom = true;centerOfMass = false;drawLine = true;hotkey = "d";allowPan = false;strength = 10000000.;smartAttachRad = 1.0000000;noRot = false;solveD = 2418
};
Scene.Camera -> {pan = [2.3198869, 1.3731679];rotation = 0.00000000;trackRotation = false;zoom = 77.108612
};
App.Background -> {cloudOpacity = 0.60000002;drawClouds = false;skyColor = [0.091200002, 0.19000000, 0.17353332, 1.0000000]
};
Scene.addLayer {visible := true;color := [1.0000000, 1.0000000, 1.0000000, 1.0000000];id := 0;dynamic := true
};
Scene.addPlane {collideWater := true;color := [0.62500000, 0.62500000, 0.62500000, 1.0000000];onCollide := (e)=>{};attraction := 0.00000000;onHitByLaser := (e)=>{};heteroCollide := false;immortal := true;opaqueBorders := true;refractiveIndex := 1.5000000;killer := true;timeToLive := +inf;update := (e)=>{};angle := 0.00000000;geomID := 13526780;friction := 0.50000000;materialName := "";restitution := 0.50000000;entityID := 2403;zDepth := 0.00000000;onSpawn := (e)=>{};resources := [];pos := [-1000.0000, -0.00000000];drawBorder := true;edgeBlur := 0.00000000;body := 0;textureClamped := [false, false];adhesion := 0.00000000;reflectiveness := 1.0000000;onDie := (e)=>{};onClick := (e)=>{};postStep := (e)=>{};textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];texture := "";collideSet := 1023;onKey := (e)=>{};glued := false;colorHSVA := [152.00000, 0.00000000, 0.62500000, 1.0000000];materialVelocity := 0.00000000;attractionType := 2;layer := 0
};
Scene.addPlane {collideWater := true;color := [0.62500000, 0.62500000, 0.62500000, 1.0000000];onCollide := (e)=>{};attraction := 0.00000000;onHitByLaser := (e)=>{};heteroCollide := false;immortal := true;opaqueBorders := true;refractiveIndex := 1.5000000;killer := true;timeToLive := +inf;update := (e)=>{};angle := 1.5707964;geomID := 13526781;friction := 0.50000000;materialName := "";restitution := 0.50000000;entityID := 2404;zDepth := 1.0000000;onSpawn := (e)=>{};resources := [];pos := [-0.00000000, -1000.0000];drawBorder := true;edgeBlur := 0.00000000;body := 0;textureClamped := [false, false];adhesion := 0.00000000;reflectiveness := 1.0000000;onDie := (e)=>{};onClick := (e)=>{};postStep := (e)=>{};textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];texture := "";collideSet := 1023;onKey := (e)=>{};glued := false;colorHSVA := [152.00000, 0.00000000, 0.62500000, 1.0000000];materialVelocity := 0.00000000;attractionType := 2;layer := 0
};
Scene.addPlane {collideWater := true;color := [0.62500000, 0.62500000, 0.62500000, 1.0000000];onCollide := (e)=>{};attraction := 0.00000000;onHitByLaser := (e)=>{};heteroCollide := false;immortal := true;opaqueBorders := true;refractiveIndex := 1.5000000;killer := true;timeToLive := +inf;update := (e)=>{};angle := 3.1415927;geomID := 13526782;friction := 0.50000000;materialName := "";restitution := 0.50000000;entityID := 2405;zDepth := 2.0000000;onSpawn := (e)=>{};resources := [];pos := [1000.0000, -0.00000000];drawBorder := true;edgeBlur := 0.00000000;body := 0;textureClamped := [false, false];adhesion := 0.00000000;reflectiveness := 1.0000000;onDie := (e)=>{};onClick := (e)=>{};postStep := (e)=>{};textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];texture := "";collideSet := 1023;onKey := (e)=>{};glued := false;colorHSVA := [152.00000, 0.00000000, 0.62500000, 1.0000000];materialVelocity := 0.00000000;attractionType := 2;layer := 0
};
Scene.addPlane {collideWater := true;color := [0.62500000, 0.62500000, 0.62500000, 1.0000000];onCollide := (e)=>{};attraction := 0.00000000;onHitByLaser := (e)=>{};heteroCollide := false;immortal := true;opaqueBorders := true;refractiveIndex := 1.5000000;killer := true;timeToLive := +inf;update := (e)=>{};angle := -1.5707964;geomID := 13526783;friction := 0.50000000;materialName := "";restitution := 0.50000000;entityID := 2406;zDepth := 3.0000000;onSpawn := (e)=>{};resources := [];pos := [-0.00000000, 1000.0000];drawBorder := true;edgeBlur := 0.00000000;body := 0;textureClamped := [false, false];adhesion := 0.00000000;reflectiveness := 1.0000000;onDie := (e)=>{};onClick := (e)=>{};postStep := (e)=>{};textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];texture := "";collideSet := 1023;onKey := (e)=>{};glued := false;colorHSVA := [152.00000, 0.00000000, 0.62500000, 1.0000000];materialVelocity := 0.00000000;attractionType := 2;layer := 0
};
Scene.addPlane {collideWater := true;color := [0.67619997, 0.69000000, 0.68356001, 1.0000000];onCollide := (e)=>{};attraction := 0.00000000;onHitByLaser := (e)=>{};heteroCollide := false;immortal := false;opaqueBorders := true;refractiveIndex := 1.5000000;killer := false;timeToLive := +inf;update := (e)=>{};angle := 1.5707964;geomID := 13526784;friction := 0.50000000;materialName := "";restitution := 0.50000000;entityID := 2407;zDepth := 4.0000000;onSpawn := (e)=>{};resources := [];pos := [-0.00000000, -0.00000000];drawBorder := true;edgeBlur := 0.00000000;body := 0;textureClamped := [false, false];adhesion := 0.00000000;reflectiveness := 1.0000000;onDie := (e)=>{};onClick := (e)=>{};postStep := (e)=>{};textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];texture := "";collideSet := 1023;onKey := (e)=>{};glued := false;colorHSVA := [152.00000, 0.020000000, 0.69000000, 1.0000000];materialVelocity := 0.00000000;attractionType := 2;layer := 0
};
Scene.addCircle {inertiaMultiplier := 1.0000000;resources := [];timeToLive := +inf;textureClamped := [false, false];adhesion := 0.00000000;attractionType := 2;attraction := 0.00000000;texture := "";update := (e)=>{};controllerInvertX := false;controllerInvertY := false;showMomentum := false;vel := [0.00000000, 0.00000000];restitution := 0.50000000;onCollide := (e)=>{};killer := false;materialVelocity := 0.00000000;showForceArrows := false;controllerReverseXY := false;refractiveIndex := 1.5000000;textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];protractor := false;immortal := false;area := 0.36316815;collideSet := 1;drawBorder := true;reflectiveness := 1.0000000;friction := 0.50000000;entityID := 2418;velocityDamping := [0.00000000, 0.00000000, 0.00000000];onClick := (e)=>{};color := [0.73396397, 0.74808079, 0.74149293, 1.0000000];collideWater := true;onSpawn := (e)=>{};materialName := "";onHitByLaser := (e)=>{};drawCake := true;pos := [0.32998648, 1.6063319];onDie := (e)=>{};density := 2.0000000;airFrictionMult := 1.0000000;controllerAcc := 11.000000;colorHSVA := [151.99995, 0.018870721, 0.74808079, 1.0000000];radius := 0.34000000;angvel := 0.00000000;heteroCollide := false;glued := false;onKey := (e)=>{};showVelocity := false;postStep := (e)=>{};opaqueBorders := true;geomID := 13526795;body := 13528866;edgeBlur := 0.00000000;angle := -0.60228741;zDepth := 5.0000000;layer := 0
};
Scene.addCircle {inertiaMultiplier := 1.0000000;resources := [];timeToLive := +inf;textureClamped := [false, false];adhesion := 0.00000000;attractionType := 2;attraction := 0.00000000;texture := "";update := (e)=>{};controllerInvertX := false;controllerInvertY := false;showMomentum := false;vel := [0.00000000, 0.00000000];restitution := 0.50000000;onCollide := (e)=>{};killer := false;materialVelocity := 0.00000000;showForceArrows := false;controllerReverseXY := false;refractiveIndex := 1.5000000;textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];protractor := false;immortal := false;area := 0.19634955;collideSet := 1;drawBorder := true;reflectiveness := 1.0000000;friction := 0.50000000;entityID := 2426;velocityDamping := [0.00000000, 0.00000000, 0.00000000];onClick := (e)=>{};color := [0.73264521, 0.74077165, 0.73697931, 1.0000000];collideWater := true;onSpawn := (e)=>{};materialName := "";onHitByLaser := (e)=>{};drawCake := true;pos := [1.5399369, 2.1447310];onDie := (e)=>{};density := 2.0000000;airFrictionMult := 1.0000000;controllerAcc := 11.000000;colorHSVA := [151.99994, 0.010970233, 0.74077165, 1.0000000];radius := 0.25000000;angvel := 0.00000000;heteroCollide := false;glued := false;onKey := (e)=>{};showVelocity := false;postStep := (e)=>{};opaqueBorders := true;geomID := 13526803;body := 13528875;edgeBlur := 0.00000000;angle := -1.0146304;zDepth := 6.0000000;layer := 0
};
Scene.addCircle {inertiaMultiplier := 1.0000000;resources := [];timeToLive := +inf;textureClamped := [false, false];adhesion := 0.00000000;attractionType := 2;attraction := 0.00000000;texture := "";update := (e)=>{};controllerInvertX := false;controllerInvertY := false;showMomentum := false;vel := [-2.3628633e-007, 2.4187987e-011];restitution := 0.50000000;onCollide := (e)=>{};killer := false;materialVelocity := 0.00000000;showForceArrows := false;controllerReverseXY := false;refractiveIndex := 1.5000000;textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];protractor := false;immortal := false;area := 0.18095574;collideSet := 1;drawBorder := true;reflectiveness := 1.0000000;friction := 0.50000000;entityID := 2510;velocityDamping := [0.00000000, 0.00000000, 0.00000000];onClick := (e)=>{};color := [0.90043569, 0.91756988, 0.90957391, 1.0000000];collideWater := true;onSpawn := (e)=>{};materialName := "";onHitByLaser := (e)=>{};drawCake := true;pos := [3.6788743, 1.8140618];onDie := (e)=>{};density := 2.0000000;airFrictionMult := 1.0000000;controllerAcc := 11.000000;colorHSVA := [151.99997, 0.018673444, 0.91756988, 1.0000000];radius := 0.23999999;angvel := -5.0720813e-025;heteroCollide := false;glued := false;onKey := (e)=>{};showVelocity := false;postStep := (e)=>{};opaqueBorders := true;geomID := 13526887;body := 13528960;edgeBlur := 0.00000000;angle := -1.0797893;zDepth := 7.0000000;layer := 0
};
Scene.addPlane {collideWater := true;color := [0.76440179, 0.77492678, 0.77001512, 1.0000000];onCollide := (e)=>{};attraction := 0.00000000;onHitByLaser := (e)=>{};heteroCollide := false;immortal := false;opaqueBorders := true;refractiveIndex := 1.5000000;killer := false;timeToLive := +inf;update := (e)=>{};angle := -1.5707964;geomID := 13527072;friction := 0.50000000;materialName := "";restitution := 0.50000000;entityID := 2626;zDepth := 8.0000000;onSpawn := (e)=>{};resources := [];pos := [-0.00000000, 4.3575568];drawBorder := true;edgeBlur := 0.00000000;body := 0;textureClamped := [false, false];adhesion := 0.00000000;reflectiveness := 1.0000000;onDie := (e)=>{};onClick := (e)=>{};postStep := (e)=>{};textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];texture := "";collideSet := 1023;onKey := (e)=>{};glued := false;colorHSVA := [152.00000, 0.013581913, 0.77492678, 1.0000000];materialVelocity := 0.00000000;attractionType := 2;layer := 0
};
Scene.addPlane {collideWater := true;color := [0.81499660, 0.81820512, 0.81670779, 1.0000000];onCollide := (e)=>{};attraction := 0.00000000;onHitByLaser := (e)=>{};heteroCollide := false;immortal := false;opaqueBorders := true;refractiveIndex := 1.5000000;killer := false;timeToLive := +inf;update := (e)=>{};angle := 3.1415927;geomID := 13527099;friction := 0.50000000;materialName := "";restitution := 0.50000000;entityID := 2653;zDepth := 9.0000000;onSpawn := (e)=>{};resources := [];pos := [5.4506807, -0.00000000];drawBorder := true;edgeBlur := 0.00000000;body := 0;textureClamped := [false, false];adhesion := 0.00000000;reflectiveness := 1.0000000;onDie := (e)=>{};onClick := (e)=>{};postStep := (e)=>{};textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];texture := "";collideSet := 1023;onKey := (e)=>{};glued := false;colorHSVA := [151.99963, 0.0039214105, 0.81820512, 1.0000000];materialVelocity := 0.00000000;attractionType := 2;layer := 0
};
Scene.addPlane {collideWater := true;color := [0.81539798, 0.83175129, 0.82411975, 1.0000000];onCollide := (e)=>{};attraction := 0.00000000;onHitByLaser := (e)=>{};heteroCollide := false;immortal := false;opaqueBorders := true;refractiveIndex := 1.5000000;killer := false;timeToLive := +inf;update := (e)=>{};angle := 0.00000000;geomID := 13527112;friction := 0.50000000;materialName := "";restitution := 0.50000000;entityID := 2666;zDepth := 10.000000;onSpawn := (e)=>{};resources := [];pos := [-2.3425181, -0.00000000];drawBorder := true;edgeBlur := 0.00000000;body := 0;textureClamped := [false, false];adhesion := 0.00000000;reflectiveness := 1.0000000;onDie := (e)=>{};onClick := (e)=>{};postStep := (e)=>{};textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];texture := "";collideSet := 1023;onKey := (e)=>{};glued := false;colorHSVA := [152.00002, 0.019661296, 0.83175129, 1.0000000];materialVelocity := 0.00000000;attractionType := 2;layer := 0
};
Scene.addGroup {name := "selected";entityIDs := [2407]
};

直接在代码后面加(scene.entitybyid(2510)).vel = [10,0];
报错说#2510不存在 但确实是有的.
可能是没加载完.

控制台运行

(scene.entitybyid(2510)).vel = [10,0];

目的达到,场景模拟出来了.
剩下是学习能力
哦对了,通信

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