Loop Pipelining and Loop Unrolling
文章目录
- Loop Pipelining
- canci
- pipelining and unrolling
- improve hardware function’s performance
- by exploiting the parallelism between loop iterations.
上面他俩都是为了循环优化而生的啊!
- The basic concepts of loop pipelining
- and loop unrolling
- and example codes to apply these techniques are shown
- and
- limiting factors to achieve optimal performance using these techniques are discussed.
这个技术看来不能处处使用啊?我想知道!
Loop Pipelining
- sequential languages C/C++
- the operations in a loop
- are executed sequentially
- the next iteration of the loop
- only
- begin when the last operation in the current loop iteration complete
- Loop pipelining
- allows operations in a loop to be implemented in a concurrent manner as shown
- without, three clock between two RD and
- six clock cycles for the entire loop to finish.
原来上面的循环了2次啊!
- with, one clock cycle between the two RD
- four clock cycles for the entire loop to finish,
- the next iteration of the loop can start before the current iteration is finished.
- term for loop pipelining
- Initiation Interval (II)
- number of clock cycles between the start times of consecutive loop iterations.
不就是两次循环开启的时间嘛!
- In Loop Pipelining
- II is one
- one clock between start times of consecutive loop iterations.
- To pipeline a loop,
- put #pragma HLS pipeline at the beginning of loop body,
- Vivado HLS tries to pipeline the loop with minimum Initiation Interval.
for (index_a = 0; index_a < A_NROWS; index_a++) {for (index_b = 0; index_b < B_NCOLS; index_b++) {#pragma HLS PIPELINE II=1float result = 0;for (index_d = 0; index_d < A_NCOLS; index_d++) {float product_term = in_A[index_a][index_d] * in_B[index_d][index_b];result += product_term;}out_C[index_a * B_NCOLS + index_b] = result;}
}
canci
- edfe
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