代码:

//1.3.0
//游戏新增:
//自己看
//BUG修复:
//战斗BUG
//一样,代码5000多行,比龙的传人好一些...
#include <iostream>
#include <string>
#include <windows.h>
#include <conio.h>
#include <fstream>
#include <ctime>
#include <time.h>
#include <stdio.h>
using namespace std;int D_Of_C, OK, ane, xy, D_Of_C1, OK1, ane1, xy1, nowM, MoralValue;
int ict = 0, nowlevel = 0;
int bag[44] = { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0};
//0抽奖券 1经验石R 2经验石SR 3经验石SSR 4经验石SSS 5经验石X
//6技能书快快复苏 7技能书铁甲咒 8技能书昏昏倒地 9技能书神锋无影 10技能书咒立停 11技能书石化咒 12技能书恢复咒 13技能书召唤咒 14技能书遗忘咒 15技能书万弹齐发 16技能书钻心咒 17技能书夺魂咒 18技能书死亡咒
//19生命药水 20防御药水 21攻击药水 22经验药水 23全幅药水
//24猫狸子胡须 25媚娃头发 26马形水怪的鬃毛 27龙心腱 28雷鸟尾羽 29凤凰羽毛 30独角兽尾毛 31龙神经 32夜骐的尾羽
//33桦木 34紫衫木 35冬青木 36山楂木柳条 37橡木 38械木 39山毛榉木 40栗木 41樱桃木 42桃花心木
//43速度药水
string Material1name[9] = { "猫狸子胡须","媚娃头发","马形水怪的鬃毛","龙心腱","雷鸟尾羽","凤凰羽毛","独角兽尾毛","龙神经","夜骐的尾羽" };
string Material2name[10] = { "桦木","紫衫木","冬青木","山楂木柳条","橡木","械木","山毛榉木","栗木","樱桃木","桃花心木" };
int health = 1000, maxhealth = 1000, money=0, attack = 250, defense = 10, experience = 0, camp, level = 1, amm = 0, f = 0, speed = 0;
string Nwand = "空手";
int LE1 = 1, LE2 = 1, Sl[13];
bool dead = false;
string wandname[100] = { "柳条魔杖","胡桃魔杖","鹅耳枥木魔杖","柳条魔杖","花心木魔杖","冬青木魔杖","紫杉木魔杖","老魔杖" };
int wandpower[100] = { 200,500,1100,1300,2400,5000,9000,20000 }, wand[100], wandi = 8, wandnamei = 8, wandpoweri = 8;
string name, password;
int choose()
{system("cls");cout << "请选择您的阵营。" << endl;cout << "0, 哈利.HarryPotter" << endl;cout << "1, 伏地魔 LordVoldemort" << endl;cin >> camp;if (camp != 0 && camp != 1) {cout << "输入错误。";Sleep(250);choose();}else {if (MessageBox(0, TEXT("你确定?"), TEXT("请选择"), MB_OKCANCEL | MB_ICONINFORMATION) == IDOK) return 0; choose();}return 0;
}
int login()
{string DN, DPW;bool isn = false;cout << "请输入账号和密码" << endl;cout << "账号:";cin >> name;cout << "密码:";cin >> password;ifstream fin("data2.txt");while(fin >> DN) {if (DN == name) {fin >> DPW;if (DPW != password) {cout << "密码错误!" << endl; isn = true;system("cls"); login();}else {fin >> money >> attack >> defense >> health >> level >> experience >> LE1 >> LE2  >> camp >> maxhealth;fin >> D_Of_C >> OK >> ane >> xy >> D_Of_C1 >> OK1 >> ane1 >> xy1 >> nowM;fin >> bag[0] >> bag[1] >> bag[2] >> bag[3] >> bag[4] >> bag[5] >> bag[6] >> bag[7];fin >> bag[8] >> bag[9] >> bag[10] >> bag[11] >> bag[12] >> bag[13] >> bag[14] >> bag[15];fin >> bag[16] >> bag[17] >> bag[18] >> bag[19] >> bag[20] >> bag[21] >> bag[22] >> bag[23];fin >> bag[24] >> bag[25] >> bag[26] >> bag[27] >> bag[28] >> bag[29] >> bag[30] >> bag[31];fin >> bag[32] >> bag[33] >> bag[34] >> bag[35] >> bag[36] >> bag[37] >> bag[38] >> bag[39];fin >> bag[40] >> bag[41] >> bag[42] >> bag[43];fin >> Sl[0] >> Sl[1] >> Sl[2] >> Sl[3] >> Sl[4] >> Sl[5] >> Sl[6] >> Sl[7] >> Sl[8] >> Sl[9] >> Sl[10] >> Sl[11] >> Sl[12];for (int i = 0; i < 100; i++) {fin >> wandname[i];fin >> wandpower[i];fin >> wand[i];}         fin >> Nwand >> amm >> f >> wandi >> wandnamei >> wandpoweri >> ict >> speed >> nowlevel;isn = true;}}}if (!isn) {cout << "无此用户!" << endl;login();}cout << "登入成功!" << endl;Sleep(1000);return 0;
}
int save()
{ofstream outfile("data2.txt", ios::binary | ios::app | ios::in | ios::out);outfile << name << " " << password << " " << money << " " << attack << " " << defense << " " << health << " " << level << " " << experience << " " << LE1 << " " << LE2 << " " << camp << " " << maxhealth << " ";outfile << D_Of_C << " " << OK << " " << ane << " " << xy << " " << D_Of_C1 << " " << OK1 << " " << ane1 << " " << xy1 << " " << nowM << " ";outfile << bag[0] << " " << bag[1] << " " << bag[2] << " " << bag[3] << " " << bag[4] << " " << bag[5] << " " << bag[6] << " " << bag[7] << " ";outfile << bag[8] << " " << bag[9] << " " << bag[10] << " " << bag[11] << " " << bag[12] << " " << bag[13] << " " << bag[14] << " " << bag[15] << " ";outfile << bag[16] << " " << bag[17] << " " << bag[18] << " " << bag[19] << " " << bag[20] << " " << bag[21] << " " << bag[22] << " " << bag[23] << " ";outfile << bag[24] << " " << bag[25] << " " << bag[26] << " " << bag[27] << " " << bag[28] << " " << bag[29] << " " << bag[30] << " " << bag[31] << " ";outfile << bag[32] << " " << bag[33] << " " << bag[34] << " " << bag[35] << " " << bag[36] << " " << bag[37] << " " << bag[38] << " " << bag[39] << " ";outfile << bag[40] << " " << bag[41] << " " << bag[42] << " " << bag[43] << " ";outfile << Sl[0] << " " << Sl[1] << " " << Sl[2] << " " << Sl[3] << " " << Sl[4] << " " << Sl[5] << " " << Sl[6] << " " << Sl[7] << " " << Sl[8] << " " << Sl[9] << " " << Sl[10] << " " << Sl[11] << " " << Sl[12] << " ";for (int i = 0; i < 100; i++) {outfile << wandname[i] << " ";outfile << wandpower[i] << " ";outfile << wand[i] << " ";}outfile << Nwand << " " << amm << " " << f << " " << wandi << " " << wandnamei << " " << wandpoweri << " " << ict << " " << speed << " " << nowlevel << endl;outfile.close();return 0;
}
int Reg()
{string DN, DPW;cout << "请输入账号和密码  " << endl;cout << "账号:";cin >> name;cout << endl << "密码:";cin >> password;ifstream fin("data2.txt");while(fin >> DN) {if (DN == name) {cout << "用户名已被使用=====请重新起名";Reg();}}choose();return 0;
}
int monsterfight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{int mhealth = 10000, mdefense = 1000, mattack = 10000, mspeed = 500;int hfaint = 0;int mfaint = 0;dead = false;int ha = hisA;while (1) {if (hfaint > 0) hfaint -= 1; if (mfaint > 0) {if (rand() % 3 == 0){mfaint = 0;cout << "石怪使用技能咒立停,停止了魔咒!" << endl;}else mfaint -= 1;}if (mfaint <= 0) {if (rand() % 3) {cout << "石怪使用技能快快复苏 生命增加200" << endl;mhealth += 200;}if (rand() % 3) {cout << "石怪使用技能铁甲护身 生命增加100 防御增加50" << endl;mhealth += 100;mdefense += 50;}if (rand() % 3) {cout << "石怪使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;hisH -= 200;mattack += 200;}Sleep(1000);int ran = rand() % 40 - 20;if (rand() % 10000 > hisSP) {if (attack + ran > hisD) {cout << "石怪发起进攻 " << Hname << "扣血" << mattack - hisD + ran << "滴 剩余" << hisH - (mattack - hisD + ran) << "滴" << endl;hisH -= mattack - hisD + ran;}else cout << "石怪发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }else {if (rand() % 2) cout << "石怪一脚踹了过去,但没有踢中" << endl; else {cout << "石怪一脚踹了过去,但只擦着了腰" << endl;if ((mattack / 3) + ran > hisD) {cout << Hname << "扣血" << (mattack / 3) + ran - hisD << "滴 剩余" << hisH - ((mattack / 3) + ran - hisD) << "滴" << endl;hisH -= (mattack / 3) + ran - hisD;}else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }}}Sleep(1000);if (hisH <= 0) {if (hisS == 20 && rand() % 3 == 0) {cout << "对方发动技能:恢复如初 满血复活" << endl;hisH = ha; Sleep(1000);}else {cout << "对方死亡" << endl;return 0;}}if (hfaint <= 0) {if (hisS != 0) {if (rand() % 3 == 0) {if (hisS == 14) {cout << "对方发动技能:快快复苏  生命加200" << endl;hisH += 200;}if (hisS == 15) {cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;hisH += 50;hisD += 50;}if (hisS == 17) {cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;health -= 200;hisA += 200;}}Sleep(1000);}int ran = rand() % 40 - 20;if (rand() % 10000 > mspeed) {if (hisA + ran > defense) {cout << Hname << "发起进攻 " << "石怪扣血" << hisA - defense + ran << "滴 剩余" << mhealth - (hisA - defense + ran) << "滴" << endl;mhealth -= hisA - defense + ran;}else cout << Hname << "发起进攻 " << "石怪扣血0滴 剩余" << mhealth << "滴" << endl; }else {if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else {cout << "对方一脚踹了过来,但只擦着了石怪的腰" << endl;if ((hisA / 3) + ran > hisD) {cout << "石怪扣血" << (hisA / 3) + ran - defense << "滴 剩余" << mhealth - ((hisA / 3) + ran - defense) << "滴" << endl;mhealth -= ((hisA / 3) + ran - defense);}else cout << "石怪扣血0滴 剩余" << mhealth << "滴" << endl;}}Sleep(1000);if (mhealth <= 0) {cout << "石怪死亡" << endl;return hisH;}}}return 0;
}
int fight1(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{int hfaint = 0, hhurt = 0, hbeat = 0;int mfaint = 0, mhurt = 0;dead = false;int ha = hisA;int his = hisA + hisD + hisH;while (1) {if (hfaint > 0) {if (rand() % 3 == 0) {cout << "对方使用技能:咒立停!停止了魔咒" << endl;hfaint = 1;}hfaint -= 1;}if (hbeat == 1) {if (rand() % 10 == 0) {cout << "对方一躲,躲过了你的石头" << endl;hbeat = 0;}else {cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;hisH -= 50;}}if (mfaint > 0) {if (Sl[6]) mfaint = 0; else mfaint -= 1;}if (mhurt > 0) {if (Sl[6]) mhurt = 0; else mhurt -= 1; cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;health -= 200;}if (mfaint <= 0) {if (rand() % 3 && Sl[0]) {cout << "你使用技能快快复苏 生命增加200" << endl;health += 200;}if (rand() % 3 && Sl[1]) {cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;health += 100; defense += 50;}if (rand() % 3 && Sl[2]) {cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;hfaint += 1;}if (rand() % 3 && Sl[3]) {cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;hisH -= 200; attack += 200;}if (rand() % 3 && Sl[5]) {if (rand() % 10) {cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;hfaint += 2;}else {cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;hfaint += 10;}}if (rand() % 4 == 0 && Sl[7]){cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);if (hisH < 1) return 0;if (Sl[0]) {cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;if (maxhealth < health + 2000) health = maxhealth; else health += 2000; }}if (rand() % 4 == 0 && Sl[8]) {cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;}if (rand() % 3 && Sl[9]) {cout << "你使用技能万弹齐发!变出几十块石头" << endl;hbeat = 1;}if (rand() % 3 && Sl[10]) {cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;hhurt += 5;}if (rand() % 3 && Sl[11]) {cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;Sleep((rand() % 1000) + 1000);cout << Hname << "被你控制了,开始攻击自己" << endl;Sleep(700);int ran = rand() % 40 - 20;if (hisA + ran > hisD) {cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;hisH -= hisA - hisD + ran;}else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; }if (rand() % 2 && Sl[12]) {cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;hisH /= 4;}Sleep(1000);int ran = rand() % 40 - 20;if (rand() % 10000 > hisSP) {if (attack + ran > hisD) {cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;hisH -= attack - hisD + ran;}else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }else {if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; else {cout << "你一脚踹了过去,但只擦着了腰" << endl;if ((attack / 3) + ran > hisD) {cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;hisH -= (attack / 3) + ran - hisD;}else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }}}Sleep(700);if (hhurt > 0) {hhurt -= 1;cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;hisH -= 200;}if (hisH <= 0) {if (hisS == 20 && rand() % 3 == 0) {cout << "对方发动技能:恢复如初 满血复活" << endl;hisH = ha;Sleep(1000);}else {cout << "对方死亡\n获得" << (his / 30) << "经验" << endl;experience += (his / 30);if (ane == 3) D_Of_C++;if (ane1 == 3) D_Of_C1++;return 0;}}if (hfaint <= 0) {if (rand() % 3 == 0) {if (hisS == 14) {cout << "对方发动技能:快快复苏  生命加200" << endl;hisH += 200;}if (hisS == 15) {cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;hisH += 50; hisD += 50;}if (hisS == 17) {cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;health -= 200; hisA += 200;}Sleep(1000);}int ran = rand() % 40 - 20;if (rand() % 10000 > speed) {if (hisA + ran > defense) {cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;health -= hisA - defense + ran;}else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; }else {if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else {cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;if ((hisA / 3) + ran > hisD) {cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;health -= ((hisA / 3) + ran - defense);}else cout << "你扣血0滴 剩余" << health << "滴" << endl; }}Sleep(700);if (health <= 0) {if (Sl[6] && rand() % 2) {cout << "你发动技能:恢复如初 满血复活" << endl;health = maxhealth;Sleep(1000);}else {cout << "你死亡";health = 20;dead = true;return 0;}}}}return 0;
}
int fight2(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{int hfaint = 0, hhurt = 0, hbeat = 0;int mfaint = 0, mhurt = 0;dead = false;int ha = hisA;int his = hisA + hisD + hisH;while (1) {if (hfaint > 0) {if (rand() % 3 == 0) {cout << "对方使用技能:咒立停!停止了魔咒";hfaint = 1;}hfaint -= 1;}if (hbeat == 1) {if (rand() % 10 == 0) {cout << "对方一躲,躲过了你的石头" << endl;hbeat = 0;}else {cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;hisH -= 50;}}if (mfaint > 0) {if (Sl[6]) mfaint = 0; else mfaint -= 1; }if (mhurt > 0) {if (Sl[6]) mhurt = 0;else mhurt -= 1;cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;health -= 200;}if (mfaint <= 0) {if (rand() % 3 && Sl[0]) {cout << "你使用技能快快复苏 生命增加200" << endl;health += 200;}if (rand() % 3 && Sl[1]) {cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;health += 100;defense += 50;}if (rand() % 3 && Sl[2]) {cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;hfaint += 1;}if (rand() % 3 && Sl[3]) {cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;hisH -= 200;attack += 200;}if (rand() % 3 && Sl[5]) {if (rand() % 10) {cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;hfaint += 2;}else {cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;hfaint += 10;}}if (rand() % 4 == 0 && Sl[7]) {cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);if (hisH < 1) return 0;if (Sl[0]) {cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;if (maxhealth < health + 2000) health = maxhealth; else health += 2000; }Sleep(1000);}if (rand() % 4 == 0 && Sl[8]) {cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;}if (rand() % 3 && Sl[9]) {cout << "你使用技能万弹齐发!变出几十块石头" << endl;hbeat = 1;}if (rand() % 3 && Sl[10]) {cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;hhurt += 5;}if (rand() % 3 && Sl[11]) {cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;Sleep((rand() % 1000) + 1000);cout << Hname << "被你控制了,开始攻击自己" << endl;Sleep(700);int ran = rand() % 40 - 20;if (hisA + ran > hisD) {cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;hisH -= hisA - hisD + ran;}else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; }if (rand() % 2 && Sl[12]) {cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;hisH /= 4;}Sleep(1000);int ran = rand() % 40 - 20;if (rand() % 10000 > hisSP) {if (attack + ran > hisD) {cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;hisH -= attack - hisD + ran;}else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }else {if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; else {cout << "你一脚踹了过去,但只擦着了腰" << endl;if ((attack / 3) + ran > hisD) {cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;hisH -= (attack / 3) + ran - hisD;}else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;}}}Sleep(700);if (hhurt > 0) {hhurt -= 1;cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;hisH -= 200;}if (hisH <= 0) {if (hisS == 20 && rand() % 3 == 0) {cout << "对方发动技能:恢复如初 满血复活" << endl;hisH = ha;Sleep(1000);}else {cout << "对方死亡\n获得" << (his / 200) << "金币" << endl;money += (his / 200);if (ane == 3) D_Of_C++;if (ane1 == 3) D_Of_C1++;return 0;}}if (hfaint <= 0) {if (rand() % 3 == 0) {if (hisS == 14) {cout << "对方发动技能:快快复苏  生命加200" << endl;hisH += 200;}if (hisS == 15) {cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;hisH += 50; hisD += 50;}if (hisS == 17) {cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;health -= 200; hisA += 200;}Sleep(1000);}int ran = rand() % 40 - 20;if (rand() % 10000 > speed) {if (hisA + ran > defense) {cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;health -= hisA - defense + ran;}else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; }else {if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else {cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;if ((hisA / 3) + ran > hisD) {cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;health -= ((hisA / 3) + ran - defense);}else cout << "你扣血0滴 剩余" << health << "滴" << endl;}}Sleep(700);if (health <= 0) {if (Sl[6] && rand() % 2) {cout << "你发动技能:恢复如初 满血复活" << endl;health = maxhealth;Sleep(1000);}else {cout << "你死亡";health = 20;dead = true;return 0;}}}}return 0;
}
int fight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{int hfaint = 0, hhurt = 0, hbeat = 0;int mfaint = 0, mhurt = 0;dead = false;int ha = hisA;int his = hisA + hisD + hisH;while (1){if (hfaint > 0) {if (rand() % 3 == 0) {cout << "对方使用技能:咒立停!停止了魔咒" << endl;hfaint = 0;}else hfaint -= 1;}if (hbeat == 1) {if (rand() % 10 == 0) {cout << "对方一躲,躲过了你的石头" << endl;hbeat = 0;}else {cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;hisH -= 50;}}if (mfaint > 0) {if (Sl[6]) mfaint = 0; else mfaint -= 1; }if (mhurt > 0) {if (Sl[6]) mhurt = 0; else mhurt -= 1;cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;health -= 200;}if (mfaint <= 0) {if (rand() % 3 && Sl[0]) {cout << "你使用技能快快复苏 生命增加200" << endl;health += 200;}if (rand() % 3 && Sl[1]) {cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;health += 100;defense += 50;}if (rand() % 3 && Sl[2]) {cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;hfaint += 1;}if (rand() % 3 && Sl[3]) {cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;hisH -= 200; attack += 200;}if (rand() % 3 && Sl[5]) {if (rand() % 10) {cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;hfaint += 2;}else {cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;hfaint += 10;}}if (rand() % 4 == 0 && Sl[7]) {cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);if (hisH < 1) return 0; if (Sl[0]) {cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;if (maxhealth < health + 2000) health = maxhealth; else health += 2000; }}if (rand() % 4 == 0 && Sl[8]) {cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;}if (rand() % 3 && Sl[9]) {cout << "你使用技能万弹齐发!变出几十块石头" << endl;hbeat = 1;}if (rand() % 3 && Sl[10]) {cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;hhurt += 5;}if (rand() % 3 && Sl[11]) {cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;Sleep((rand() % 1000) + 1000);cout << Hname << "被你控制了,开始攻击自己" << endl;Sleep(700);int ran = rand() % 40 - 20;if (hisA + ran > hisD) {cout << "对方发起进攻 自己扣血" << hisH- hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;hisH -= hisA - hisD + ran;}else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; }if (rand() % 2 && Sl[12]) {cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;hisH /= 4;}Sleep(1000);int ran = rand() % 40 - 20;if (rand() % 10000 > hisSP) {if (attack + ran > hisD) {cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;hisH -= attack - hisD + ran;}else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }else {if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; else {cout << "你一脚踹了过去,但只擦着了腰" << endl;if ((attack / 3) + ran > hisD) {cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;hisH -= (attack / 3) + ran - hisD;}else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }}}Sleep(700);if (hhurt > 0) {hhurt -= 1;cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;hisH -= 200;}if (hisH <= 0) {if (hisS == 20 && rand() % 3 == 0) {cout << "对方发动技能:恢复如初 满血复活" << endl;hisH = ha;Sleep(1000);}else {cout << "对方死亡\n获得" << his / 30 << "元" << endl;money += his / 30;experience += (his / 30) * 10;if (ane == 3) D_Of_C++; if (ane1 == 3) D_Of_C1++; return 0;}}if (hfaint <= 0) {if (rand() % 3 == 0) {if (hisS == 14) {cout << "对方发动技能:快快复苏  生命加200" << endl;hisH += 200;}if (hisS == 15) {cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;hisH += 50;hisD += 50;}if (hisS == 17){cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;health -= 200;hisA += 200;}Sleep(1000);}int ran = rand() % 40 - 20;if (rand() % 10000 > speed) {if (hisA + ran > defense) {cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;health -= hisA - defense + ran;}else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; }else {if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else {cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;if ((hisA / 3) + ran > hisD) {cout <<"你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;health -= ((hisA / 3) + ran - defense);}else cout << "你扣血0滴 剩余" << health << "滴" << endl; }}Sleep(700);if (health <= 0) {if (Sl[6] && rand() % 2) {cout << "你发动技能:恢复如初 满血复活" << endl;health = maxhealth;Sleep(1000);}else {cout << "你死亡" << endl;health = 20;dead = true;return 0;}}}}return 0;
}
int street()
{switch (rand() % 6){case 0:if (camp) {int f;cout << "你遇到了一个路人" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("路人", 500, 110, 0, 14, 1000);if (!dead && rand() % 2) {if (rand() % 4 == 0) {cout << "获得一瓶经验药水" << endl;bag[22] += 1;}else if (rand() % 4 == 1) {cout << "获得一瓶攻击药水" << endl;bag[21] += 1;}else if (rand() % 4 == 2) {cout << "获得一瓶生命药水" << endl;bag[19] += 1;}else {cout << "获得一瓶防御药水" << endl;bag[20] += 1;}}}}else {int f;cout << "你遇到了一个小混混" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("小混混", 500, 110, 0, 15, 1000);if (!dead && rand() % 2) {if (rand() % 4 == 0) {cout << "获得一瓶经验药水" << endl;bag[22] += 1;}else if (rand() % 4 == 1) {cout << "获得一瓶攻击药水" << endl;bag[21] += 1;}else if (rand() % 4 == 2) {cout << "获得一瓶生命药水" << endl;bag[19] += 1;}else {cout << "获得一瓶防御药水" << endl;bag[20] += 1;}}}}break;case 1:if (camp) {int f;cout << "你遇到了一个警察" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("警察", 2000, 500, 15, 15, 1000);if (!dead && rand() % 3 != 0) {if (rand() % 5 == 0) {cout << "获得两瓶经验药水" << endl;bag[22] += 2;}else if (rand() % 5 == 1) {cout << "获得两瓶攻击药水" << endl;bag[21] += 2;}else if (rand() % 5 == 2) {cout << "获得两瓶生命药水" << endl;bag[19] += 2;}else if (rand() % 5 == 3) {cout << "获得一瓶全幅药水" << endl;bag[23] += 1;}else {cout << "获得两瓶防御药水" << endl;bag[20] += 2;}}}}else {int f;cout << "你遇到了一个小食死徒" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("食死徒", 2000, 500, 15, 15, 1000);if (!dead && rand() % 3 != 0) {if (rand() % 5 == 0) {cout << "获得两瓶经验药水" << endl;bag[22] += 2;}else if (rand() % 5 == 1) {cout << "获得两瓶攻击药水" << endl;bag[21] += 2;}else if (rand() % 5 == 2) {cout << "获得两瓶生命药水" << endl;bag[19] += 2;}else if (rand() % 5 == 3) {cout << "获得一瓶全幅药水" << endl;bag[23] += 1;}else {cout << "获得两瓶防御药水" << endl;bag[20] += 2;}}}}break;case 2:if (camp) {int f;cout << "你遇到了一个凤凰社成员" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("凤凰社成员", 5000, 700, 50, 16, 1500);if (!dead && rand() % 4 != 0) {if (rand() % 5 == 0) {cout << "获得三瓶经验药水" << endl;bag[22] += 3;}else if (rand() % 5 == 1) {cout << "获得三瓶攻击药水" << endl;bag[21] += 3;}else if (rand() % 5 == 2) {cout << "获得三瓶生命药水" << endl;bag[19] += 3;}else if (rand() % 5 == 3) {cout << "获得两瓶全幅药水" << endl;bag[23] += 2;}else {cout << "获得三瓶防御药水" << endl;bag[20] += 3;}}}}else {int f;cout << "你遇到了一个真食死徒" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("食死徒", 5000, 700, 50, 15, 1500);if (!dead && rand() % 4 != 0) {if (rand() % 5 == 0) {cout << "获得三瓶经验药水" << endl;bag[22] += 3;}else if (rand() % 5 == 1) {cout << "获得三瓶攻击药水" << endl;bag[21] += 3;}else if (rand() % 5 == 2) {cout << "获得三瓶生命药水" << endl;bag[19] += 3;}else if (rand() % 5 == 3) {cout << "获得两瓶全幅药水" << endl;bag[23] += 2;}else {cout << "获得三瓶防御药水" << endl;bag[20] += 3;}}}}break;case 3:if (camp) {int f;cout << "你遇到了一个傲罗·穆迪" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("穆迪", 10000, 1200, 250, 17, 2000);if (!dead) {if (rand() % 3) {if (rand() % 2) {cout << "获得技能书神锋无影" << endl;bag[9]++;}else {cout << "获得技能书快快复苏" << endl;bag[6]++;}}if (rand() % 4) {if (rand() % 5 == 0) {cout << "获得四瓶经验药水" << endl;bag[22] += 4;}else if (rand() % 5 == 1) {cout << "获得四瓶攻击药水" << endl;bag[21] += 4;}else if (rand() % 5 == 2) {cout << "获得四瓶生命药水" << endl;bag[19] += 4;}else if (rand() % 5 == 3) {cout << "获得三瓶全幅药水" << endl;bag[23] += 3;}else {cout << "获得四瓶防御药水" << endl;bag[20] += 4;}}}}}else {int f;cout << "你遇到了卢修斯·马尔福" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("马尔福", 10000, 1200, 250, 17, 2000);if (!dead) {if (rand() % 3) {if (rand() % 2) {cout << "获得技能书神锋无影" << endl;bag[9]++;}else {cout << "获得技能书快快复苏" << endl;bag[6]++;}}if (rand() % 4) {if (rand() % 5 == 0) {cout << "获得四瓶经验药水" << endl;bag[22] += 4;}else if (rand() % 5 == 1) {cout << "获得四瓶攻击药水" << endl;bag[21] += 4;}else if (rand() % 5 == 2) {cout << "获得四瓶生命药水" << endl;bag[19] += 4;}else if (rand() % 5 == 3) {cout << "获得三瓶全幅药水" << endl;bag[23] += 3;}else {cout << "获得四瓶防御药水" << endl;bag[20] += 4;}}}}}if (!dead)if (ane1 == 2) D_Of_C1++;break;case 4:if (camp) {int f;cout << "你遇到了卢平" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("卢平", 100000, 12000, 2500, 17, 4000);if (!dead) {if (rand() % 3) {if (rand() % 2) {cout << "获得技能书恢复如初" << endl;bag[12]++;}else {cout << "获得技能书阿瓦达索命" << endl;bag[18]++;}}if (rand() % 5) {if (rand() % 5 == 0) {cout << "获得四瓶经验药水" << endl;bag[22] += 4;}else if (rand() % 5 == 1) {cout << "获得四瓶攻击药水" << endl;bag[21] += 4;}else if (rand() % 5 == 2) {cout << "获得四瓶生命药水" << endl;bag[19] += 4;}else if (rand() % 5 == 3) {cout << "获得三瓶全幅药水" << endl;bag[23] += 3;}else {cout << "获得四瓶防御药水" << endl;bag[20] += 4;}}}}}else {int f;cout << "你遇到了食死徒·卡卡洛夫" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("卡卡洛夫", 100000, 12000, 2500, 170, 4000);if (!dead) {if (rand() % 3) {if (rand() % 2) {cout << "获得技能书恢复如初" << endl;bag[12]++;}else {cout << "获得技能书阿瓦达索命" << endl;bag[18]++;}}if (rand() % 5) {if (rand() % 5 == 0) {cout << "获得四瓶经验药水" << endl;bag[22] += 4;}else if (rand() % 5 == 1) {cout << "获得四瓶攻击药水" << endl;bag[21] += 4;}else if (rand() % 5 == 2) {cout << "获得四瓶生命药水" << endl;bag[19] += 4;}else if (rand() % 5 == 3) {cout << "获得三瓶全幅药水" << endl;bag[23] += 3;}else {cout << "获得四瓶防御药水" << endl;bag[20] += 4;}}}}}break;case 5:if (camp) {int f;cout << "你遇到了邓布利多" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("邓布利多", 300000, 36000, 7500, 20, 5000);if (!dead) {if (rand() % 3) {if (rand() % 2) {cout << "获得技能书恢复如初" << endl;bag[12]++;}else {cout << "获得技能书阿瓦达索命" << endl;bag[18]++;}}if (rand() % 5) {if (rand() % 5 == 0) {cout << "获得四瓶经验药水" << endl;bag[22] += 4;}else if (rand() % 5 == 1) {cout << "获得四瓶攻击药水" << endl;bag[21] += 4;}else if (rand() % 5 == 2) {cout << "获得四瓶生命药水" << endl;bag[19] += 4;}else if (rand() % 5 == 3) {cout << "获得三瓶全幅药水" << endl;bag[23] += 3;}else {cout << "获得四瓶防御药水" << endl;bag[20] += 4;}}}}}else {int f;cout << "你遇到了纳尼吉" << endl;cout << "1进攻/2逃跑" << endl;cin >> f;if (f == 1) {fight("纳尼吉", 300000, 36000, 7500, 20, 5000);if (!dead) {if (rand() % 3) {if (rand() % 2) {cout << "获得技能书恢复如初" << endl;bag[12]++;}else {cout << "获得技能书阿瓦达索命" << endl;bag[18]++;}}if (rand() % 5) {if (rand() % 5 == 0) {cout << "获得四瓶经验药水" << endl;bag[22] += 4;}else if (rand() % 5 == 1) {cout << "获得四瓶攻击药水" << endl;bag[21] += 4;}else if (rand() % 5 == 2) {cout << "获得四瓶生命药水" << endl;bag[19] += 4;}else if (rand() % 5 == 3) {cout << "获得三瓶全幅药水" << endl;bag[23] += 3;}else {cout << "获得四瓶防御药水" << endl;bag[20] += 4;}}}}}if (!dead)if (ane1 == 0) D_Of_C1++;break;}Sleep(1000);return 0;
}
int buy(int p, int m)
{if (money < m) {cout << "没钱,打出去!" << endl;if (camp) {cout << "1抢劫 2逃离" << endl;int a;cin >> a;if (a == 1) {fight("员工", 1000, 100, 10, 0, 1000);if (dead) return 0;cout << "另外一个员工冲了过来" << endl;fight("员工", 1000, 100, 10, 14, 1000);if (dead) return 0;cout << "另外一个员工冲了过来" << endl;fight("员工", 1000, 100, 10, 14, 2000);if (dead) return 0; cout << "员工头冲了过来" << endl;fight("员工头", 5000, 5000, 10, 14, 2000);if (dead) return 0; cout << "店主冲了过来" << endl;fight("店主", 10000, 1000, 100, 15, 4000);if (dead) return 0; cout << "获得100元" << endl;money += 100;if (rand() % 10 < 3) {Sleep(3000);cout << "你翻了半天,终于找到了你要卖的东西" << endl;bag[p]++;}else {Sleep(3000);cout << "你翻了半天,还是没找到你要卖的东西" << endl;cout << "你要不要到大街上消消气(杀人)" << endl;cout << "1要! 2不必了" << endl;int q;cin >> q;if (q == 1) street(); }}}}else {cout << "购买成功" << endl;bag[p]++;money -= m;if (ane == 1) D_Of_C++; if (ane1 == 1) D_Of_C1 += m; }Sleep(1000);return 0;
}
int buywand(int p, int m)
{if (money < m) cout << "没钱,打出去!" << endl;else {cout << "购买成功" << endl;wand[p - 6]++;money -= m;if (ane == 1) D_Of_C++;if (ane1 == 1) D_Of_C1 += m;}Sleep(1000);return 0;
}
int make(int w1, int w2, int c1, int c2)
{if (w1 < 24 || w2 < 33) {cout << "根本就没有这种材料,你眼瞎啊!" << endl;Sleep(1000);return 0;}if (c1 == 0||c2 == 0) {cout << "你想拿0个材料来造魔杖!没门!" << endl;Sleep(1000);return 0;}if (bag[w1] < c1) {if (bag[w2] < c2) cout << "你木材和杖芯都不够"; else cout << "杖芯不够"; }else if (bag[w2] < c2) cout << "木材不够"; else {cout << "制作成功" << endl;string wn;wn = Material1name[w1 - 24] + Material2name[w2 - 33] + "魔杖";bag[w1] -= c1;bag[w2] -= c2;wand[wandi++]++;wandpower[wandpoweri++] = c1 * 20 * (w1 - 4) + c1 * 10 * (w2 - 13);wandname[wandnamei++] = wn;   }Sleep(1000);return 0;
}
int levelup()
{if (experience >= level * 100) {experience -= level * 100;level++;maxhealth += 100; health += 100; attack += 10; defense += 5; speed += 10;if (rand() % 2 && level > 4) bag[0] += 1; cout << "你升了1级" << endl;levelup();if (ane1 == 4) D_Of_C1++; }return 0;
}
int Hos()
{int a;if (health < maxhealth) {cout << "剩余生命:(" << health << "/" << maxhealth << ")" << endl;cout << "需要" << ((maxhealth) - health) / 16 << "元 是否恢复. 等级小于等于10免费恢复" << endl;cout << "1,是 2,否" << endl;cin >> a;if (a == 1) {if (level > 10) {if (money >= ((maxhealth) - health) / 16) {money -= ((maxhealth) - health) / 16;cout << "恢复成功\n剩余:" << money << "元";if (ane == 2) D_Of_C++; if (ane1 == 1) D_Of_C1 += ((maxhealth) - health) / 16;health = maxhealth;}else cout << "钱不足" << endl; }else {health = maxhealth;cout << "恢复成功" << endl;if (ane == 2) D_Of_C++; }}else if (a == 2) return 0; else {cout << "请别乱输";Hos();}}else {cout << "生命已满";Sleep(1000);}return 0;
}
int w()
{int aaaa = 1;while (aaaa) {for (int i = 0; i < wandi; i++) {if (wandname[i] == Nwand) cout << "o"; else cout << " "; cout << i + 1 << "," << wandname[i] << " " << wand[i] << "个" << "  力量:" << wandpower[i] << endl;}cout << "1,装备魔杖 2,卸下现有魔杖 0,退出" << endl;cin >> aaaa;if (aaaa == 1) {cout << "请输入魔杖编号" << endl;int bbbb;cin >> bbbb;if (wand[bbbb - 1]) {if (Nwand != "空手") {cout << "已装备魔杖";Sleep(1000);}else {cout << "装备成功";Nwand = wandname[bbbb - 1];attack += wandpower[bbbb - 1];}}else {cout << "您还未拥有此魔杖";}Sleep(1000);}else if (aaaa == 2) {for (int ia = 0; ia < wandi - 1; ia++) {if (Nwand == wandname[ia]) {cout << "成功卸下";attack -= wandpower[ia];break;}}Nwand = "空手";Sleep(1000);}else if (aaaa == 0) break; else cout << "请别乱输"; levelup();system("cls");cout << "魔法人士:" << name << endl;cout << "势力:";if (camp) cout << "伏地魔" << endl; else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl;cout << "攻击:" << attack << endl;cout << "防御:" << defense << endl;cout << "速度:" << speed << endl;cout << "等级:" << level << endl;cout << "经验:" << experience << "/" << level * 100 << endl;cout << "金币:" << money << endl;cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 "; cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;cout << "8" << endl;cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;cout << "1" << endl;}return 0;
}
int e()
{int bbbb = 1;while (bbbb) {cout << "1,经验石R " << bag[1] << "个" << endl;cout << "2,经验石SR " << bag[2] << "个" << endl;cout << "3,经验石SSR " << bag[3] << "个" << endl;cout << "4,经验石SSS " << bag[4] << "个" << endl;cout << "5,经验石X " << bag[5] << "个" << endl;cout << "0,退出 6,一键使用";int aaaa;cin >> bbbb;switch (bbbb){case 1:cout << "几个?";cin >> aaaa;if (bag[1] >= aaaa) {cout << "服用成功";experience += aaaa * 100;bag[1] -= aaaa;Sleep(1000);break;}break;case 2:cout << "几个?";cin >> aaaa;if (bag[2] >= aaaa) {cout << "服用成功";experience += aaaa * 250;bag[2] -= aaaa;Sleep(1000);break;}break;case 3:cout << "几个?";cin >> aaaa;if (bag[3] >= aaaa) {cout << "服用成功";experience += aaaa * 500;bag[3] -= aaaa;Sleep(1000);break;}break;case 4:cout << "几个?";cin >> aaaa;if (bag[4] >= aaaa) {cout << "服用成功";experience += aaaa * 1200;bag[4] -= aaaa;Sleep(1000);break;}break;case 5:cout << "几个?";cin >> aaaa;if (bag[5] >= aaaa) {cout << "服用成功";experience += aaaa * 2500;bag[5] -= aaaa;Sleep(1000);break;}break;case 0:break;case 6:cout << "服用成功";experience += bag[1] * 100;experience += bag[2] * 250;experience += bag[3] * 500;experience += bag[4] * 1200;experience += bag[5] * 2500;bag[1] = bag[2] = bag[3] = bag[4] = bag[5] = 0;break;default:cout << "请别乱输";Sleep(1000);break;}levelup();system("cls");cout << "魔法人士:" << name << endl;cout << "势力:";if (camp) cout << "伏地魔" << endl; else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl;cout << "攻击:" << attack << endl;cout << "防御:" << defense << endl;cout << "速度:" << speed << endl;cout << "等级:" << level << endl;cout << "经验:" << experience << "/" << level * 100 << endl;cout << "金币:" << money << endl;cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 ";cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;cout << "8" << endl;cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;cout << "3" << endl;}return 0;
}
int p()
{int bbbb = 1;while (bbbb) {cout << "1,生命药水 " << bag[19] << "个" << endl;cout << "2,防御药水 " << bag[20] << "个" << endl;cout << "3,攻击药水 " << bag[21] << "个" << endl;cout << "4,经验药水 " << bag[22] << "个" << endl;cout << "5,速度药水 " << bag[23] << "个" << endl;cout << "6,全幅药水 " << bag[23] << "个" << endl;cout << "0,退出 7,一键使用";cin >> bbbb;int aaaa;switch (bbbb){case 1:cout << "几个?";cin >> aaaa;if (bag[19] >= aaaa) {cout << "服用成功";health += aaaa * 50;maxhealth += aaaa * 50;bag[19] -= aaaa;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 2:cout << "几个?";cin >> aaaa;if (bag[20] >= aaaa) {cout << "服用成功";defense += aaaa * 10;bag[20] -= aaaa;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 3:cout << "几个?";cin >> aaaa;if (bag[21] >= aaaa) {cout << "服用成功";attack += aaaa * 25;bag[21] -= aaaa;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 4:cout << "几个?";cin >> aaaa;if (bag[22] >= aaaa) {cout << "服用成功";experience += aaaa * 200;bag[22] -= aaaa;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 5:cout << "几个?";cin >> aaaa;if (bag[43] >= aaaa) {cout << "服用成功";speed += aaaa;bag[43] -= aaaa;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 6:cout << "几个?";cin >> aaaa;if (bag[23] >= aaaa) {cout << "服用成功";health += aaaa * 50;maxhealth += aaaa * 50;defense += aaaa * 10;attack += aaaa * 25;experience += aaaa * 200;speed += aaaa;bag[23] -= aaaa;Sleep(1000);break;}else cout << "物品不足" << endl;break;case 7:cout << "服用成功";health += bag[19] * 50;maxhealth += bag[19] * 50;defense += bag[20] * 10;attack += bag[21] * 25;experience += bag[22] * 200;speed += bag[43];health += bag[23] * 50;maxhealth += bag[23] * 50;defense += bag[23] * 10;attack += bag[23] * 25;experience += bag[23] * 200;speed += bag[23];bag[19] = 0;bag[20] = 0;bag[21] = 0;bag[22] = 0;bag[23] = 0;bag[43] = 0;break;case 0:break;default:cout << "请别乱输";Sleep(1000);break;}levelup();system("cls");cout << "魔法人士:" << name << endl;cout << "势力:";if (camp) cout << "伏地魔" << endl; else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl;cout << "攻击:" << attack << endl;cout << "防御:" << defense << endl;cout << "速度:" << speed << endl;cout << "等级:" << level << endl;cout << "经验:" << experience << "/" << level * 100 << endl;cout << "金币:" << money << endl;cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 "; cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;cout << "8" << endl;cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;cout << "2" << endl;}return 0;
}
int s()
{int bbbb = 1;while (bbbb) {cout << "1,快快复苏 " << bag[6] << "个" << endl;cout << "2,盔甲护身 " << bag[7] << "个" << endl;cout << "3,昏昏倒地 " << bag[8] << "个" << endl;cout << "4,神锋无影 " << bag[9] << "个" << endl;cout << "5,咒立停 " << bag[10] << "个" << endl;cout << "6,统统石化 " << bag[11] << "个" << endl;cout << "7,恢复如初 " << bag[12] << "个" << endl;cout << "8,召唤咒 " << bag[13] << "个" << endl;cout << "9,一忘皆空 " << bag[14] << "个" << endl;cout << "10,万箭齐发 " << bag[15] << "个" << endl;cout << "11,钻心剜骨 " << bag[16] << "个" << endl;cout << "12,魂魄出窍 " << bag[17] << "个" << endl;cout << "13,阿瓦达索命 " << bag[18] << "个" << endl;cout << "0,退出";cin >> bbbb;switch (bbbb){case 1:if (bag[6] >= 1) {cout << "学习成功" << endl;cout << "能够恢复200滴血" << endl;bag[6] -= 1;Sl[0] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 2:if (bag[7] >= 1) {cout << "学习成功" << endl;cout << "能恢复100滴血并加50防御" << endl;bag[7] -= 1;Sl[1] = 1;Sleep(1000);break;}else cout << "物品不足" << endl;break;case 3:if (bag[8] >= 1) {cout << "学习成功" << endl;cout << "能使对方暂停一回合" << endl;bag[8] -= 1;Sl[2] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 4:if (bag[9] >= 1) {cout << "学习成功" << endl;cout << "攻击加250并扣对方500滴血" << endl;bag[9] -= 1;Sl[3] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 5:if (bag[10] >= 1) {cout << "学习成功" << endl;cout << "能使对方对你施加的状态没用" << endl;bag[10] -= 1;Sl[4] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 6:if (bag[11] >= 1) {cout << "学习成功" << endl;cout << "%10概率能事对方冻结10回合" << endl;cout << "%90概率能事对方冻结2回合" << endl;bag[11] -= 1;Sl[5] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 7:if (bag[12] >= 1) {cout << "学习成功" << endl;cout << "%50概率能起死回生" << endl;bag[12] -= 1;Sl[6] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 8:if (bag[13] >= 1) {cout << "学习成功" << endl;cout << "能召唤生物进攻" << endl;bag[13] -= 1;Sl[7] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 9:if (bag[14] >= 1) {cout << "学习成功" << endl;cout << "%90能使对方无技能" << endl;cout << "%10能使对方防御变为0" << endl;bag[14] -= 1;Sl[8] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 10:if (bag[15] >= 1) {cout << "学习成功" << endl;cout << "对方一直减10滴血直到对方躲过(%10躲过)" << endl;bag[15] -= 1;Sl[9] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 11:if (bag[16] >= 1) {cout << "学习成功" << endl;cout << "对方扣血5回合,每回合扣200滴" << endl;bag[16] -= 1;Sl[10] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 12:if (bag[17] >= 1) {cout << "学习成功" << endl;cout << "让对方自己攻击自己(当然不攻击你)" << endl;bag[17] -= 1;Sl[11] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 13:if (bag[18] >= 1) {cout << "学习成功" << endl;cout << "让对方直接扣3/4的血" << endl;bag[18] -= 1;Sl[12] = 1;Sleep(1000);break;}else cout << "物品不足" << endl; break;case 0:break;default:cout << "请别乱输";Sleep(1000);break;}system("cls");cout << "魔法人士:" << name << endl;cout << "势力:";if (camp) cout << "伏地魔" << endl;else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl;cout << "攻击:" << attack << endl;cout << "防御:" << defense << endl;cout << "速度:" << speed << endl;cout << "等级:" << level << endl;cout << "经验:" << experience << "/" << level * 100 << endl;cout << "金币:" << money << endl;cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 "; cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;cout << "8" << endl;cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;cout << "4" << endl;}return 0;
}
int LD()
{cout << "剩余抽奖券:" << bag[0] << "张" << endl;cout << "1,抽奖 2,退出" << endl;int a;cin >> a;if (a == 1) {cout << "抽几次?";int num;cin >> num;if (bag[0] >= num) {bag[0] -= num;int num1 = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0;int num6 = 0, num7 = 0, num8 = 0, num9 = 0, num10 = 0;int num11 = 0;for (int i = 0; i < num; i++){switch (rand() % 20){case 0:case 1:num1++;bag[1]++;break;case 2:case 3:num2++;bag[2]++;break;case 4:case 5:num3++;bag[3]++;break;case 6:case 7:num4++;bag[4]++;break;case 8:num5++;bag[5]++;break;case 9:case 10:num6++;bag[19]++;break;case 11:case 12:num7++;bag[20]++;break;case 13:case 14:num8++;bag[21]++;break;case 15:case 16:num9++;bag[22]++;break;case 17:num10++;bag[23]++;break;case 18:num11 += 50;money += 50;break;case 19:num11 += 100;money += 100;break;}}cout << "你获得了经验石R   " << num1 << "个" << endl;cout << "经验石SR         " << num2 << "个" << endl;cout << "经验石SSR        " << num3 << "个" << endl;cout << "经验石SSS        " << num4 << "个" << endl;cout << "经验石X          " << num5 << "个" << endl;cout << "生命药水         " << num6 << "个" << endl;cout << "防御药水         " << num7 << "个" << endl;cout << "攻击药水         " << num8 << "个" << endl;cout << "经验药水         " << num9 << "个" << endl;cout << "全幅药水         " << num10 << "个" << endl;cout << "金币             " << num11 << "个" << endl;}else cout << "您的抽奖券不足" << endl; }else if (a == 2) return 0; else {cout << "请别乱输。";system("cls");LD();}_getch();return 0;
}
int dig()
{cout << "进入矿状态";Sleep(1000);system("cls");int x = 0;while (1) {system("cls");cout << "挖";Sleep(200);cout << "矿";Sleep(200);cout << "中";Sleep(200);cout << ".";Sleep(100);cout << ".";Sleep(100);cout << "." << endl;x++;Sleep(500);int ad = rand() % 3;if (ad == 2) {ad = rand() % 100;if (ad < 6) {switch (rand() % 3){case 0:cout << "你挖到了技能书铁甲咒!!!" << endl;bag[7]++;break;case 1:cout << "你挖到了技能书咒立停!!!" << endl;bag[10]++;break;case 2:cout << "你挖到了技能书石化咒!!!" << endl;bag[11]++;break;}Sleep(500);}else if (ad >= 6 && ad < 20) {switch (rand() % 20){case 0:cout << "你挖到了夜琪的尾羽!!!" << endl;bag[32]++;break;case 1:case 2:cout << "你挖到了独角兽尾毛!" << endl;bag[30]++;break;case 3:case 4:cout << "你挖到了龙神经!" << endl;bag[31]++;break;case 5:case 6:cout << "你挖到了凤凰羽毛!" << endl;bag[29]++;break;case 7:case 8:cout << "你挖到了龙心腱" << endl;bag[27]++;break;case 9:case 10:cout << "你挖到了雷鸟尾羽" << endl;bag[28]++;break;case 11:case 12:case 13:cout << "你挖到了马形水怪的鬃毛" << endl;bag[26]++;break;case 14:case 15:case 16:cout << "你挖到了猫狸子胡须" << endl;bag[24]++;break;case 17:case 18:case 19:cout << "你挖到了媚娃头发" << endl;bag[25]++;break;}Sleep(500);}else if (ad >= 20 && ad < 50) {switch (rand() % 10){case 0:cout << "你挖到了桦木" << endl;bag[33]++;break;case 1:cout << "你挖到了紫衫木" << endl;bag[34]++;break;case 2:cout << "你挖到了冬青木" << endl;bag[35]++;break;case 3:cout << "你挖到了山楂木柳条" << endl;bag[36]++;break;case 4:cout << "你挖到了橡木" << endl;bag[37]++;break;case 5:cout << "你挖到了械木" << endl;bag[38]++;break;case 6:cout << "你挖到了山毛榉木" << endl;bag[39]++;break;case 7:cout << "你挖到了栗木" << endl;bag[40]++;break;case 8:cout << "你挖到了樱桃木" << endl;bag[41]++;break;case 9:cout << "你挖到了桃花心木" << endl;bag[42]++;break;}Sleep(500);}else if (ad >= 50 && ad <= 100) {int as = rand() % 20 + 30;cout << "你挖到了" << as << "金币" << endl;money += as;Sleep(500);}}else if (ad == 1) {ad = rand() % 3;if (ad == 0) {cout << "你遇到了大老鼠" << endl;fight("大老鼠", 5000, 500, 50, 20, 1000);if (dead){cout << "你死了" << endl;return 0;}}if (ad == 1) {cout<<"你遇到了食死徒" << endl;fight("食死徒", 10000, 1000, 100, 17, 1000);if (dead){cout << "你死了" << endl;return 0;}}if (ad == 2) {cout << "你遇到了坏矿工" << endl;fight("矿工", 5000, 2000, 200, 17, 1000);if (dead){cout << "你死了" << endl;return 0;}}cout << "是否继续挖矿?" << endl;cout << "1,是 2,否" << endl;int ans;cin >> ans;if (ans == 2) return 0;}}return 0;
}
int clearance()
{       system("cls");cout << "你在出口处发现了一张纸条,上面写着:";if (camp) {cout << "伏地魔,我知道你在找我...我就告诉你吧,我在霍格沃茨等你!" << endl;cout << "                                           ————哈利·波特" << endl;}else {cout << "哈利·波特, 你看到这张纸条的时候, 你们的校已经掌握在我手中, 要么你前来送死,要么我就会把你的同们统统杀死!!!"<<endl;cout << "                                                                                               ——伏地魔" << endl;}_getch();f = 1;return 0;
}
int maze()
{bool is[101][101];for (int i = 0; i < 100; i++)for (int j = 0; j < 100; j++)is[i][j] = false;  int x = 8, y = 1;string a[100] = { "##################################################","# 1   #   2  2 3#  #  1 #89#1#1# 1 1  #12  #3  #1#","#2#1#5  # #1# #   ## # ##91  6   #9#7#11## # # 11#","#   ## ## # # # #### # #####  # ####5##  # # #####","#2########### # 4 #      ##  #####4    5##1# #189o","# 1  1#     #2# ##  # ##   5#    ######### # #7#8#","#1# #1 2# #     #  #9 # ### # ##2## #   ##  5#167#","#o 1## ## # # ### #4##  ##  6 #  3  ###   #####5##","I 2 #### #### #  1 6   #1# ##  5###6##  # #11134##","I  1  #      7 # # # #   227# #  #   # #2 #2#21#5#","##1 #1  #1# ## 5 #   # #3####  #  1#5# # 1 111#6 #","#  2##3##1# ### ## ### #    ## ####  # #1####### #","# ##3  ##1###7#    ##### ##  #   ###3  4## 9   # #","#23   #    3   # ##9 ##6 6##   ### 9## ##1 # #3  #","# # #   # # ## # ##    ##7 ## # 9  ###9#11##2## ##","### # #######  # 2 # #3 # # #  1## 1 1## ##1 #3  #","#5  #2   ## # #### # #5#  # ### #8###1   #1# #1# #","# # # #   # # 4 5  # #  # 7   # # #   ####  8  #9#","#   2 # #42   # ##    # 11#2#3   9  # ##9  # #999#","##################################################",};while (1) {is[x - 1][y - 1] = true;is[x - 1][y] = true;is[x - 1][y + 1] = true;is[x][y - 1] = true;is[x][y] = true;is[x][y + 1] = true;is[x + 1][y - 1] = true;is[x + 1][y] = true;is[x + 1][y + 1] = true;system("cls");cout << "生命:" << health << "/" << maxhealth << endl;for (int i = 0; i < 20; i++) {for (int j = 0; j < 50; j++) {if (is[i][j]) cout << a[i][j]; else cout << "0"; }cout << endl;}int ch;ch = _getch();if (ch == 'a') {if (a[x][y - 1] == ' '){a[x][y - 1] = '@';a[x][y] = ' ';y -= 1;}else if ('0' <= a[x][y - 1] && a[x][y - 1] <= '9'){cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";fight("怪物", 10000 * (a[x][y - 1] - '0'), 2500 * (a[x][y - 1] - '0'), 100 * (a[x][y - 1] - '0'), 20, 500 * (a[x][y - 1] - '0'));if (dead){Sleep(1000);return 0;}a[x][y - 1] = '@';a[x][y] = ' ';y -= 1;a[x][y] = ' ';}else if (a[x][y - 1] == 'I'){cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;cout << "1确定 2取消" << endl;int num;cin >> num;if (num == 1){break;}}else if (a[x][y - 1] == 'o'){cout << "你通关了" << endl;_getch();clearance();}}if (ch == 'd') {if (a[x][y + 1] == ' '){a[x][y + 1] = '@';a[x][y] = ' ';y += 1;}else if ('0' <= a[x][y + 1] && a[x][y + 1] <= '9'){cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";fight("怪物", 10000 * (a[x][y + 1] - '0'), 2500 * (a[x][y + 1] - '0'), 100 * (a[x][y + 1] - '0'), 20, 500 * (a[x][y + 1] - '0'));if (dead){Sleep(1000);return 0;}a[x][y + 1] = '@';a[x][y] = ' ';y += 1;a[x][y] = ' ';}else if (a[x][y + 1] == 'I'){cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;cout << "1确定 2取消" << endl;int num;cin >> num;if (num == 1){break;}}else if (a[x][y + 1] == 'o'){cout << "你通关了" << endl;_getch();clearance();}}if (ch == 'w') {if (a[x - 1][y] == ' '){a[x - 1][y] = '@';a[x][y] = ' ';x -= 1;}else if ('0' <= a[x - 1][y] && a[x - 1][y] <= '9'){cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";fight("怪物", 10000 * (a[x - 1][y] - '0'), 2500 * (a[x - 1][y] - '0'), 100 * (a[x - 1][y] - '0'), 20, 500 * (a[x - 1][y] - '0'));if (dead){Sleep(1000);return 0;}a[x - 1][y] = '@';a[x][y] = ' ';x -= 1;a[x][y] = ' ';}else if (a[x - 1][y] == 'I'){cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;cout << "1确定 2取消" << endl;int num;cin >> num;if (num == 1){break;}}else if (a[x - 1][y] == 'o'){cout << "你通关了" << endl;_getch();clearance();}}if (ch == 's') {if (a[x + 1][y] == ' '){a[x + 1][y] = '@';a[x][y] = ' ';x += 1;}else if ('0' <= a[x + 1][y] && a[x + 1][y] <= '9'){cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";fight("怪物", 10000 * (a[x + 1][y] - '0'), 2500 * (a[x + 1][y] - '0'), 100 * (a[x + 1][y] - '0'), 20, 500 * (a[x + 1][y] - '0'));if (dead){Sleep(1000);return 0;}a[x + 1][y] = '@';a[x][y] = ' ';x += 1;a[x][y] = ' ';}else if (a[x + 1][y] == 'I'){cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;cout << "1确定 2取消" << endl;int num;cin >> num;if (num == 1){break;}}else if (a[x + 1][y] == 'o'){cout << "你通关了" << endl;_getch();clearance();}}}return 0;
}
int DriveOut()
{switch (rand() % 3){case 1:cout << "店主:没钱还敢卖!!!打出去!!!" << endl;break;case 2:cout << "店主:什么!没钱!!!" << endl;break;case 3:cout << "你:可不可以降一降价?" << endl;cout << "店主:不行!哪有那么简单!" << endl;break;}Sleep(1000);return 0;
}
int poisonshop()
{system("cls");cout << "店主:这位客人,您要卖什么?" << endl;cout << "1,购买      |小生命药水+200|     100元" << endl;cout << "2,购买     ||大生命药水+500||    200元" << endl;cout << "3,购买      |小防御药水 +20|     100元" << endl;cout << "4,购买     ||大防御药水 +50||    200元" << endl;cout << "5,购买      |小攻击药水+100|     100元" << endl;cout << "6,购买     ||大攻击药水+250||    200元" << endl;cout << "7,购买        |小全幅药水|       500元" << endl;cout << "8,购买       ||中全幅药水||      1000元" << endl;cout << "9,购买      |||大全幅药水|||     2000元" << endl;cout << "10,购买 *|||||极·全幅药水|||||*  10000元" << endl;cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;int which;cin >> which;switch (which){case 1:if (money < 100) DriveOut(); else {money -= 100;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;health += 200;maxhealth += 200;}break;case 2:if (money < 200) DriveOut(); else {money -= 200;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;health += 500;maxhealth += 500;}break;case 3:if (money < 100) DriveOut(); else {money -= 100;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;defense += 20;}break;case 4:if (money < 200) DriveOut(); else {money -= 200;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;defense += 50;}break;case 5:if (money < 100) DriveOut(); else {money -= 100;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;attack += 100;}break;case 6:if (money < 200) DriveOut(); else {money -= 200;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;attack += 250;}break;case 7:if (money < 500) DriveOut(); else {money -= 500;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;health += 50;defense += 5;attack += 25;experience += 1000;}break;case 8:if (money < 1000) DriveOut(); else {money -= 1000;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;health += 150;defense += 15;attack += 75;experience += 3000;}break;case 9:if (money < 2000) DriveOut(); else {money -= 2000;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;health += 450;defense += 45;attack += 225;experience += 9000;}break;case 10:if (money < 10000) DriveOut(); else {money -= 10000;cout << "店主:一路走好!" << endl;cout << "你拿起药水就喝了下去。" << endl;health += 2500;defense += 250;attack += 1250;experience += 50000;}break;default:break;}Sleep(1000);return 0;
}
int bookshop()
{system("cls");cout << "店主:这里是巫师们卖书的地方,您要卖什么?" << endl;cout << "1,购买  ||||恢复如初技能书||||   40000元  现货大量供应" << endl;cout << "2,购买     ||遗忘咒技能书||      10000元  已经售完" << endl;cout << "3,购买    |||钻心咒技能书|||     15000元  现货大量供应" << endl;cout << "4,购买    |||召唤咒技能书|||     20000元  现货大量供应" << endl;cout << "5,购买 *|||||咒立停技能书|||||*  25000元  现货大量供应" << endl;cout << "6,购买   ||||夺魂咒技能书||||    20000元  现货大量供应" << endl;cout << "7,购买    ||万弹齐发技能书||     15000元  现货大量供应" << endl;cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;f=1;int which;cin >> which;switch (which){case 1:if (money < 40000) DriveOut(); else {money -= 40000;cout << "店主:一路走好!" << endl;bag[12]++;}break;case 2:cout << "店主:对不起,本书已经售完" << endl;break;case 3:if (money < 20000) DriveOut(); else {money -= 20000;cout << "店主:一路走好!" << endl;bag[16]++;}break;case 4:if (money < 20000) DriveOut(); else {money -= 20000;cout << "店主:一路走好!" << endl;bag[13]++;}break;case 5:if (money < 25000) DriveOut(); else {money -= 25000;cout << "店主:一路走好!" << endl;bag[10]++;}break;case 6:if (money < 20000) DriveOut(); else {money -= 20000;cout << "店主:一路走好!" << endl;bag[17]++;}break;case 7:if (money < 15000) DriveOut(); else {money -= 15000;cout << "店主:一路走好!" << endl;bag[15]++;}break;default:break;}return 0;
}
int NoticeBoard(int l, int x, int y)
{if (l == 10 && x == 6 && y == 1) {system("cls");cout << "跟着'*'走" << endl;cout << "     ——作者" << endl;_getch();}if (l == 10 && x == 8 && y == 12) {system("cls");cout << "走吧,谁叫你不听命令呢..." << endl;cout << "                  ——作者" << endl;_getch();}if (l == 12 && x == 3 && y == 1) {system("cls");cout << "杀出重围!" << endl;cout << "      ——作者" << endl;_getch();}if (l == 12 && x < 4 && y == 20) {system("cls");cout << "恭喜通过一半!往下走继续..." << endl;cout << "       ——作者" << endl;_getch();}if (l == 12 && x > 4 && y == 20) {system("cls");cout << "恭喜通过一半!往上走继续..." << endl;cout << "       ——作者" << endl;_getch();}if (l == 12 && x == 10) {system("cls");cout << "拿走全部奖励吧!" << endl;cout << "       ——作者" << endl;_getch();}else {system("cls");cout << "回去吧,你来错地方了..." << endl;_getch();}return 0;
}
int checkpoint(int l)
{bool is[101][101];for (int i = 0; i < 100; i++) for (int j = 0; j < 100; j++) is[i][j] = false;int x = 1, y = 1;string a[100];if (l == 1) {a[0] = "######";a[1] = "I    o";a[2] = "######";}else if (l == 2) {a[0] = "#######";a[1] = "I    1#";a[2] = "#### ##";a[3] = "##1  ##";a[4] = "#### ##";a[5] = "#P    o";a[6] = "#######";}else if (l == 3) {a[0] = "#########";a[1] = "I #  1#S#";a[2] = "# ## ##1#";a[3] = "#       #";a[4] = "#### ## #";a[5] = "#P1  #o #";a[6] = "#########";}else if (l == 4) {a[0] = "#######o#######";a[1] = "I       #P3   #";a[2] = "#       ##### #";a[3] = "#         1P  #";a[4] = "#       ##### #";a[5] = "#S      #    2#";a[6] = "######### #####";a[7] = "#P121 2 1  11P#";a[8] = "###############";}else if (l == 5) {a[0] = "###############";a[1] = "I 3     #P3   #";a[2] = "# 3 #   ##### #";a[3] = "# 2 #     1   #";a[4] = "# 2 # # ##### #";a[5] = "# 1 # #P#    2#";a[6] = "#####2S## ###o#";a[7] = "#P1 1 # 1   1P#";a[8] = "###############";}else if (l == 6) {a[0] = "###############";a[1] = "#   11  2  6PP#";a[2] = "#2# #P#########";a[3] = "#2##### #S#   o";a[4] = "I       #2# ###";a[5] = "# #####  11 ###";a[6] = "# #P##### #####";a[7] = "#1112       4P#";a[8] = "###############";x = 4;}else if (l == 7) {a[0] = "###############";a[1] = "#3 4#  P#  # B#";a[2] = "#1# #9## 1#  3#";a[3] = "#1#6# 9#  # ###";a[4] = "I #7   94 # # o";a[5] = "# #1 3 ##  P# #";a[6] = "# ########### #";a[7] = "#       1  P  #";a[8] = "###############";x = 4;}else if (l == 8) {a[0]  = "#################";a[1]  = "#PPPPPPPPPPPPPPP#";a[2]  = "#P#############P#";a[3]  = "#PPPP 9999999 PP#";if (rand() % 100 < 7) a[4] = "#################"; else a[4] = "######### #######"; a[5]  = "#2 2#2 2#9##2  P#";a[6]  = "# # # # # #22#  #";a[7]  = "# # # # # # #22##";a[8]  = "I # # # # # # # o";a[9]  = "##22# # # # # # #";a[10] = "#  #22# #3# # # #";a[11] = "#P  2##2 5 2#2 2#";a[12] = "#################";x = 8;}else if (l == 9) {a[0] = "#################";a[1] = "I     9###9     I";a[2] = "#      # #      #";a[3] = "#    ##P9P##    #";a[4] = "#   9# 9o9 #9   #";a[5] = "#    ##P9P##    #";a[6] = "#      # #      #";a[7] = "I     9###9     I";a[8] = "#################";if (rand() % 2) x = 7;if (rand() % 2) y = 15;}else if (l == 10) {a[0] = "#############################";a[1] = "#0******00****P0000000000000#";a[2] = "#0*9000*00*000*0**P000000000#";a[3] = "#0*000**0**0#0*0900*****00**o";a[4] = "#0*00**00*90#0******000****0#";a[5] = "#0*00*00**00#0000000***00000#";a[6] = "#T*00*90*00##################";a[7] = "I**00****00#================I";a[8] = "############T################";x = 7;y = 1;}else if (l == 11) {a[0] = "#############################";a[1] = "#        33344555#P         #";a[2] = "#22222P  33344566#P         ##";a[3] = "#11   2  33344567#7 8 8 8 8 9######################";a[4] = "I 1   2  33344567           999999999999999  PPPPo#";a[5] = "#11   2  33344567#7 8 8 8 8 9######################";a[6] = "#22222P  33344566#P         ##";a[7] = "#        33344555#P         #";a[8] = "#############################";x = 4;y = 1;}else if (l == 12) {a[0] = "###################################################";a[1] = "#999999999999999999.T.999999999P999999999999999999#";a[2] = "#9999999999.99.99.99T.999999999P999999999999999999#";a[3] = "#T9...99.99999999999T.999999999P9999999999999999..#";a[4] = "I...9.9.9999.999.99...999999999P9999999999999999.X#";a[5] = "#T9...99999999.99999T.999999999P9999999999999999..#";a[6] = "#9999999.99.999.99.9T.999999999P999999999999999999#";a[7] = "#99999.9999999999999T.999999999P999999999999999999#";a[8] = "###################################################";a[9] = "#oPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP #";a[10] = "#################################################T#";x = 4;y = 1;}else {a[0] = "#############################";a[1] = "#T                         T#";a[2] = "#                           #";a[3] = "#                           #";a[4] = "#                           #";a[5] = "#                           #";a[6] = "#                           #";a[7] = "I   o                      T#";a[8] = "#############################";x = 7;y = 1;}a[x][y] = '@';while (1) {is[x - 1][y - 1] = true;is[x - 1][y] = true;is[x - 1][y + 1] = true;is[x][y - 1] = true;is[x][y] = true;is[x][y + 1] = true;is[x + 1][y - 1] = true;is[x + 1][y] = true;is[x + 1][y + 1] = true;system("cls");cout << "生命:" << health << "/" << maxhealth << endl;cout << "攻击:" << attack << endl;cout << "防御:" << defense << endl;for (int i = 0; i < 25; i++) {for (int j = 0; j < 50; j++) {if (is[i][j]) cout << a[i][j]; else cout << "0"; }cout << endl;}int ch;ch = _getch();if (ch == 'a') {if ('0' < a[x][y - 1] && a[x][y - 1] <= '9'){cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";fight("怪物", 1000 * (a[x][y - 1] - '0'), 250 * (a[x][y - 1] - '0'), 10 * (a[x][y - 1] - '0'), 12, 50 * (a[x][y - 1] - '0'));if (dead){Sleep(1000);return 0;}a[x][y - 1] = '@';a[x][y] = ' ';y--;a[x][y] = ' ';}else if (a[x][y - 1] == 'I'){cout << "你是否要退出?" << endl;cout << "1确定 2取消" << endl;int num;cin >> num;if (num == 1){break;}}else if (a[x][y - 1] == 'o'){cout << "你通关了" << endl;if (nowlevel + 1 == l){nowlevel+=5;}_getch();return 0;}else if (a[x][y - 1] == 'P'){int m1 = rand() % 50;int m2 = rand() % 2;int m3 = rand() % 2;int m4 = rand() % 2;int m5 = rand() % 2;int m6 = rand() % 2;cout << "你获得了:" << endl;cout << m1 << "元" << endl;cout << m2 << "瓶生命药水" << endl;cout << m3 << "瓶防御药水" << endl;cout << m4 << "瓶攻击药水" << endl;cout << m5 << "瓶经验药水" << endl;cout << m6 << "瓶全幅药水" << endl;money += m1;bag[19] += m2;bag[20] += m3;bag[21] += m4;bag[22] += m5;bag[23] += m6;_getch();a[x][y - 1] = '@';a[x][y] = ' ';y--;}else if (a[x][y - 1] == 'S'){poisonshop();}else if (a[x][y - 1] == 'B'){bookshop();}else if (a[x][y - 1] == 'T'){NoticeBoard(l, x, y - 1);}else if (a[x][y - 1] == '0' && l == 10){a[x][y] = '0';x = 7;y = 12;a[x][y] = '@';}else if (a[x][y - 1] == 'X' && l == 12){a[x][y] = ' ';x = 9;y = 49;a[x][y] = '@';}else if (a[x][y - 1] != '#'){a[x][y - 1] = '@';a[x][y] = ' ';y -= 1;}if (l == 9 && x == 4 && y == 12){a[x][y - 2] = '@';a[x][y] = ' ';y -= 2;}}if (ch == 'd') {if ('0' < a[x][y + 1] && a[x][y + 1] <= '9'){cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";fight("怪物", 1000 * (a[x][y + 1] - '0'), 250 * (a[x][y + 1] - '0'), 10 * (a[x][y + 1] - '0'), 12, 50 * (a[x][y + 1] - '0'));if (dead){Sleep(1000);return 0;}a[x][y + 1] = '@';a[x][y] = ' ';y++;a[x][y] = ' ';}else if (a[x][y + 1] == 'I'){cout << "你是否要退出?" << endl;cout << "1确定 2取消" << endl;int num;cin >> num;if (num == 1){break;}}else if (a[x][y + 1] == 'o'){cout << "你通关了" << endl;if (nowlevel + 1 == l){nowlevel+=5;}_getch();return 0;}else if (a[x][y + 1] == 'P'){int m1 = rand() % 50;int m2 = rand() % 2;int m3 = rand() % 2;int m4 = rand() % 2;int m5 = rand() % 2;int m6 = rand() % 2;cout << "你获得了:" << endl;cout << m1 << "元" << endl;cout << m2 << "瓶生命药水" << endl;cout << m3 << "瓶防御药水" << endl;cout << m4 << "瓶攻击药水" << endl;cout << m5 << "瓶经验药水" << endl;cout << m6 << "瓶全幅药水" << endl;money += m1;bag[19] += m2;bag[20] += m3;bag[21] += m4;bag[22] += m5;bag[23] += m6;_getch();a[x][y + 1] = '@';a[x][y] = ' ';y++;}else if (a[x][y + 1] == 'S'){poisonshop();}else if (a[x][y + 1] == 'B'){bookshop();}else if (a[x][y + 1] == 'T'){NoticeBoard(l, x, y + 1);}else if (a[x][y + 1] == '0' && l == 10){a[x][y] = '0';x = 7;y = 12;a[x][y] = '@';}else if (a[x][y + 1] == 'X' && l == 12){a[x][y] = ' ';x = 9;y = 49;a[x][y] = '@';}else if (a[x][y + 1] != '#'){a[x][y + 1] = '@';a[x][y] = ' ';y++;}if (l == 9 && x == 4 && y == 4){a[x][y + 2] = '@';a[x][y] = ' ';y += 2;}}if (ch == 'w') {if ('0' < a[x - 1][y] && a[x - 1][y] <= '9'){cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";fight("怪物", 1000 * (a[x - 1][y] - '0'), 250 * (a[x - 1][y] - '0'), 10 * (a[x - 1][y] - '0'), 12, 50 * (a[x - 1][y] - '0'));if (dead){Sleep(1000);return 0;}a[x - 1][y] = '@';a[x][y] = ' ';x--;a[x][y] = ' ';}else if (a[x - 1][y] == 'I'){cout << "你是否要退出?" << endl;cout << "1确定 2取消" << endl;int num;cin >> num;if (num == 1){break;}}else if (a[x - 1][y] == 'o'){cout << "你通关了" << endl;if (nowlevel + 1 == l){nowlevel+=5;}_getch();return 0;}else if (a[x - 1][y] == 'P'){int m1 = rand() % 50;int m2 = rand() % 2;int m3 = rand() % 2;int m4 = rand() % 2;int m5 = rand() % 2;int m6 = rand() % 2;cout << "你获得了:" << endl;cout << m1 << "元" << endl;cout << m2 << "瓶生命药水" << endl;cout << m3 << "瓶防御药水" << endl;cout << m4 << "瓶攻击药水" << endl;cout << m5 << "瓶经验药水" << endl;cout << m6 << "瓶全幅药水" << endl;money += m1;bag[19] += m2;bag[20] += m3;bag[21] += m4;bag[22] += m5;bag[23] += m6;_getch();a[x - 1][y] = '@';a[x][y] = ' ';x--;}else if (a[x - 1][y] == 'S'){poisonshop();}else if (a[x - 1][y] == 'B'){bookshop();}else if (a[x - 1][y] == 'T'){NoticeBoard(l, x - 1, y);}else if (a[x - 1][y] == '0' && l == 10){a[x][y] = '0';x = 7;y = 12;a[x][y] = '@';}else if (a[x - 1][y] == 'X' && l == 12){a[x][y] = ' ';x = 9;y = 49;a[x][y] = '@';}else if (a[x - 1][y] != '#'){a[x - 1][y] = '@';a[x][y] = ' ';x -= 1;}}if (ch == 's') {if (a[x + 1][y] == ' '){a[x + 1][y] = '@';a[x][y] = ' ';x += 1;}else if ('0' < a[x + 1][y] && a[x + 1][y] <= '9'){cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";fight("怪物", 1000 * (a[x + 1][y] - '0'), 250 * (a[x + 1][y] - '0'), 10 * (a[x + 1][y] - '0'), 12, 50 * (a[x + 1][y] - '0'));if (dead){Sleep(1000);return 0;}a[x + 1][y] = '@';a[x][y] = ' ';x++;a[x][y] = ' ';}else if (a[x + 1][y] == 'I'){cout << "你是否要退出?" << endl;cout << "1确定 2取消" << endl;int num;cin >> num;if (num == 1){break;}}else if (a[x + 1][y] == 'o'){cout << "你通关了" << endl;if (nowlevel + 1 == l){nowlevel+=5;}_getch();return 0;}else if (a[x + 1][y] == 'P'){int m1 = rand() % 50;int m2 = rand() % 2;int m3 = rand() % 2;int m4 = rand() % 2;int m5 = rand() % 2;int m6 = rand() % 2;cout << "你获得了:" << endl;cout << m1 << "元" << endl;cout << m2 << "瓶生命药水" << endl;cout << m3 << "瓶防御药水" << endl;cout << m4 << "瓶攻击药水" << endl;cout << m5 << "瓶经验药水" << endl;cout << m6 << "瓶全幅药水" << endl;money += m1;bag[19] += m2;bag[20] += m3;bag[21] += m4;bag[22] += m5;bag[23] += m6;_getch();a[x + 1][y] = '@';a[x][y] = ' ';x++;}else if (a[x + 1][y] == 'S'){poisonshop();}else if (a[x + 1][y] == 'B'){bookshop();}else if (a[x + 1][y] == 'T'){NoticeBoard(l, x + 1, y);}else if (a[x + 1][y] == '0' && l == 10){a[x][y] = '0';x = 7;y = 12;a[x][y] = '@';}else if (a[x + 1][y] == 'X' && l == 12){a[x][y] = ' ';x = 9;y = 49;a[x][y] = '@';}else if (a[x + 1][y] != '#'){a[x + 1][y] = '@';a[x][y] = ' ';x++;}}}return 0;
}
int MM()
{if (amm == 0) {int lie = 0;cout << "....建议45级打,飘升80级...." << endl;cout << "攻击即可获得:" << endl;cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";cout << " 金币*2000 经验石X*50" << endl;cout << " 1攻击 2变强后再来" << endl;int a;cin >> a;if (a == 1) {cout << "你来到了魔法部大门" << endl;Sleep(1000);cout << "魔法部大门看守:你来这干嘛!" << endl;Sleep(1000);cout << "1抢劫! 2办事的。" << endl;cin >> a;if (a == 1) cout << "魔法部大门看守:拦下他!" << endl;else {if (camp) cout << "魔法部大门看守:不可能,你是伏地魔的人!" << endl; else {cout << "魔法部大门看守仔细一看。" << endl;Sleep(1000);cout << "魔法部大门看守:他是哈利波特的人,抓了他问哈利波特下落!" << endl;}}Sleep(1000);fight("大门看守", 2000, 200, 20, 0, 1000);if (dead) return 0; fight("大门看守", 2000, 200, 20, 0, 1000);if (dead) return 0; cout << "增加100滴血" << endl;health += 100;Sleep(1000);cout << "你踢开了大门" << endl;Sleep(1000);cout << "里面的几个雕像活了" << endl;Sleep(1000);fight("雕像", 10000, 200, 20, 0, 500);if (dead) return 0; fight("雕像", 10000, 200, 20, 0, 500);if (dead) return 0; fight("雕像", 10000, 200, 20, 0, 500);if (dead) return 0; cout << "增加500滴血" << endl;health += 500;cout << "你杀死了雕像后, 正准备往楼上走" << endl;Sleep(1000);cout << "突然一群员工跑了过来" << endl;Sleep(1000);cout << "员工:这是你干你的吗" << endl;Sleep(1000);cout << "1,撒谎  其他,是!" << endl;cin >> a;if (a == 1) {cout << "员工:是谁干的?" << endl;Sleep(1000);cout << "你随便指了一个员工" << endl;Sleep(1000);cout << "他!" << endl;Sleep(1000);cout << "那群员工匆匆跑了过去" << endl;Sleep(1000);cout << "你赶快跑上楼梯" << endl;Sleep(1000);lie = 1;}else {cout << "员工:干掉他!" << endl;Sleep(1000);fight("员工", 3000, 200, 100, 14, 1000);if (dead) return 0; fight("员工", 3000, 200, 100, 14, 1000);if (dead) return 0; fight("员工", 3000, 200, 100, 14, 1000);if (dead) return 0; fight("员工", 3000, 200, 100, 15, 1000);if (dead) return 0; fight("员工", 3000, 200, 100, 17, 1000);if (dead) return 0; if (rand() % 3 == 0) {cout << "你获得了技能书铁甲咒" << endl;bag[7]++;Sleep(1000);}cout << "你赶快跑上楼梯" << endl;health += 500;}Sleep(1000);cout << "你遇到了副部长" << endl;Sleep(1000);fight("副部长", 10000, 1000, 100, 20, 3000);health += 5000;if (dead) return 0; if (lie) {cout << "上次的员工跑了过来" << endl;Sleep(1000);cout << "员工:你,你骗了我们!" << endl;Sleep(1000);fight("员工", 3000, 200, 100, 14, 1000);if (dead) return 0; fight("员工", 3000, 200, 100, 14, 1000);if (dead) return 0; fight("员工", 3000, 200, 100, 14, 1000);if (dead) return 0; fight("员工", 3000, 200, 100, 15, 1500);if (dead) return 0; fight("员工", 3000, 200, 100, 17, 2000);if (dead) return 0;if (rand() % 3 == 0){cout << "你获得了技能书铁甲咒" << endl;bag[7]++;Sleep(1000);}health += 500;}cout << "你遇到了部长";fight("部长", 15000, 1500, 150, 20, 4000);if (dead) return 0;cout << "你获得:" << endl;cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";cout << " 金币*2000 经验石X*50" << endl;bag[0] += 100; bag[8]++; bag[23] += 50; money += 2000; bag[5] += 50; amm = 1;Sleep(3000);}else if (a == 2) return 0;else {cout << "请勿乱输";Sleep(1000);}}else {cout << "你已占领魔法部 可以进入以下地方" << endl;cout << "0,退出 1,泡温泉 2,矿洞" << endl;int b;cin >> b;switch (b){case 0:break;case 1:time_t c_start, t_start, c_end, t_end;c_start = clock();t_start = time(NULL);cout << "正在泡温泉 按下任意键停止" << endl;_getch();c_end = clock();t_end = time(NULL);cout << "你获得" << (int)difftime(c_end, c_start)  /10<< "元" << endl;cout << "你获得" << (int)difftime(c_end, c_start)  << "经验" << endl;experience += (int)difftime(c_end, c_start)/2;money += (int)difftime(c_end, c_start)/10;_getch();break;case 2:cout << "你走进矿洞" << endl;Sleep(1000);ict++;if (ict == 5) cout << "你不小心靠在墙上,触发了机关" << endl;else if (ict > 5) cout << "你找到原来触发机关的地方,按下那块岩石,密道又出现了" << endl;cout << "0,退出 1,挖矿";if (ict > 4) cout << " 2,暗道";cout << endl;int c;cin >> c;if (c == 1) dig();else if (c == 2 && ict > 4) {cout << "你走进暗道" << endl;_getch();cout << "你发现了一个完全不同的世界,里面充满了怪物" << endl;_getch();cout << "每去一个地方都有可能遇到他们" << endl;_getch();cout << "但你有一种直觉,穿过这个森林,就能找到某些东西" << endl;_getch();MessageBox(0, TEXT("建议 生命>60000 攻击>20000 防御>2000 速度>1000 时来打"), TEXT("重要提示"), MB_OK);if (MessageBox(0, TEXT("用 wasd 移动,o出口,I入口,@你"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK){MessageBox(0, TEXT("下次再来吧!"), TEXT("重要提示"), MB_OK);return 0;};cout << "开始吧!" << endl;maze();}else cout << "请勿乱输" << endl; Sleep(1000);break;}}return 0;
}
int finalfight(string Hname)
{long long int hisH = 10000000000000, hisA = 1000000000, hisD = 5000000000, hisSP = 500000;int hfaint = 0, hhurt = 0, hbeat = 0;int mfaint = 0, mhurt = 0;dead = false;int ha = hisA;int his = hisA + hisD + hisH;cout<<"你的对手来了,他就是伏地魔,那个名字都不能提的人,最后一战...."<<endl;Sleep(5000); while (1){if (hfaint > 0) {if (rand() % 3 == 0) {cout << "伏地魔使用技能:咒立停!停止了魔咒" << endl;hfaint = 1;}hfaint -= 1;}if (hbeat == 1) {if (rand() % 10 == 0) {cout << "伏地魔一躲,躲过了你的石头" << endl;hbeat = 0;}else {cout << "伏地魔躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;hisH -= 50;}}if (mfaint > 0) {if (Sl[6]) mfaint = 0; else mfaint -= 1; }if (mhurt > 0) {if (Sl[6]) mhurt = 0; else {mhurt -= 1;cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;health -= 200;}}if (mfaint <= 0) {if (rand() % 3 && Sl[0]) {cout << "你使用技能快快复苏 生命增加200" << endl;health += 200;}if (rand() % 3 && Sl[1]) {cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;health += 100;defense += 50;}if (rand() % 3 && Sl[2]) {cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;hfaint += 1;}if (rand() % 3 && Sl[3]) {cout << "你使用技能神锋无影 攻击增加200 伏地魔扣血200滴" << endl;hisH -= 200;attack += 200;}if (rand() % 3 && Sl[5]) {if (rand() % 10) {cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;hfaint += 2;}else {cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;hfaint += 10;}}if (rand() % 4 == 0 && Sl[7]) {cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;hisH = monsterfight(Hname, hisH, hisA, hisD, 23, hisSP);if (hisH < 1){cout << "伏地魔死亡" << endl; Sleep(1000);cout << "全部人都来庆祝你" << endl; Sleep(1000);cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000);cout << "里面发出一束红色的光柱" << endl; Sleep(1000);cout << "你连忙拿魔杖一挡" << endl; Sleep(1000);cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000);cout << "你的魔杖断了" << endl; Sleep(1000);cout << "你被炸出20多米" << endl; Sleep(1000);cout << "未完待续..." << endl; Sleep(10000);return 0;}if (Sl[0]) {cout << "在伏地魔和石怪的战斗中,你已经恢复了2000生命" << endl;if (maxhealth < health + 2000) health = maxhealth; else  health += 2000; }}if (rand() % 4 == 0 && Sl[8]) {cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;}if (rand() % 3 && Sl[9]) {cout << "你使用技能万弹齐发!变出几十块石头" << endl;hbeat = 1;}if (rand() % 3 && Sl[10]) {cout << "你使用技能钻心咒!伏地魔将疼痛5回合" << endl;hhurt += 5;}if (rand() % 3 && Sl[11]) {cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;Sleep((rand() % 2000) + 1000);cout << Hname << "被你控制了,开始攻击自己" << endl;Sleep(700);int ran = rand() % 40 - 20;if (hisA + ran > hisD) {cout << "伏地魔发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;hisH -= hisA - hisD + ran;}else cout << "伏地魔发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; }if (rand() % 2 && Sl[12]) {cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;hisH /= 4;}Sleep(1000);int ran = rand() % 40 - 20;if (rand() % 10000 > hisSP) {if (attack + ran > hisD) {cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;hisH -= attack - hisD + ran;}else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }else{if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; else {cout << "你一脚踹了过去,但只擦着了腰" << endl;if ((attack / 3) + ran > hisD) {cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;hisH -= (attack / 3) + ran - hisD;}else  cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; }}}Sleep(700);if (hhurt > 0) {hhurt -= 1;cout << "伏地魔因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;hisH -= 200;}if (hisH <= 0) {if (rand() % 3 == 0) {cout << "伏地魔发动技能:恢复如初 满血复活" << endl;hisH = ha;Sleep(1000);}else {cout << "伏地魔死亡"<< endl; Sleep(1000);cout << "全部人都来庆祝你" << endl; Sleep(1000);cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000);cout << "里面发出一束红色的光柱" << endl; Sleep(1000);cout << "你连忙拿魔杖一挡" << endl; Sleep(1000);cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000);cout << "你的魔杖断了" << endl; Sleep(1000);cout << "你被炸出20多米" << endl; Sleep(1000);cout << "未完待续..." << endl; Sleep(10000);return 0;}}if (rand() % 3 == 0) {cout << "伏地魔发动技能:快快复苏  生命加200" << endl;hisH += 200; }if (rand() % 3 == 0) {cout << "伏地魔发动技能:盔甲护身  生命加50 防御增加50" << endl;hisH += 50;hisD += 50; }if (rand() % 3 == 0) {cout << "伏地魔使用技能神锋无影 攻击增加200 扣血200滴" << endl;health -= 200;hisA += 200; }if (rand() % 3 == 0) {cout << "伏地魔使用技能昏昏倒地 " << name << "一回合之内不能攻击" << endl;mfaint += 1; }if (rand() % 3 == 0){if (rand() % 10) {cout << "对方使用技能统统石化 " << name << "二回合之内不能攻击" << endl;mfaint += 2;}else {cout << "对方使用技能统统石化 " << name << "十回合之内不能攻击" << endl;mfaint += 10;}}if (rand() % 3 == 0) {cout << "对方使用技能阿瓦达索命 " << name << "扣血" << health - health / 4 << "滴" << endl;health /= 4;}Sleep(1000);if (hfaint <= 0) {int ran = rand() % 40 - 20;if (rand() % 10000 > speed) {if (hisA + ran > defense) {cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;health -= hisA - defense + ran;}else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; }else {if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else {if ((hisA / 3) + ran > hisD) {cout << Hname << "发起进攻 你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;health -= ((hisA / 3) + ran - defense);}else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; }}Sleep(1000);if (health <= 0) {if (Sl[6] && rand() % 2) {cout << "你发动技能:恢复如初 满血复活" << endl;health = maxhealth;Sleep(1000);}else {cout << "你死亡";health = 20;dead = true;return 0;}}}}return 0;
}
int main()
{int isbreak;isbreak = false;if (MessageBox(0, TEXT("除输入名字外,请不要输入任何字符,否则将导致游戏崩溃!"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK){MessageBox(0, TEXT("既然你不同意,那就别玩了"), TEXT("重要提示"), MB_OK);return 0;};srand((unsigned)time(NULL));cout << "                              1.2.9 \n";cout << "      MagicWorld--HarryPotter       \n";cout << "                                    \n";cout << "         / >                        \n";cout << "        /    >          /           \n";cout << "       < _____ >       /            \n";cout << "        |-O--O-|      /             \n";cout << "       /   == - .    /              \n";cout << "     /           . [  ]             \n";cout << "       /      /` ___/               \n";cout << "                                    \n";cout << "                             by evan\n";for (int i = 8; i < 100; i++) wandname[i] = "1";int i;system("cls");for (i = 0; i < 2; i++) {cout << "loading..." << endl << "--------------------------" << endl << "   ";for (int j = 0; j <= i % 5; j++) cout << "+==+";cout << "   " << endl << "--------------------------" << endl;switch (rand() % 4){case 0:cout << "打怪是升级和提升战力的好方法。" << endl;break;case 1:cout << "开始游戏时记得选择阵营。" << endl;break;case 2:cout << "退出时要保存。" << endl;break;case 3:cout << "新手开始游戏时会有3瓶经验药水1张抽奖券。" << endl;break;}Sleep(250);system("cls");}while (1){isbreak = false;cout << "1,登录 2,注册";int a;cin >> a;if (a == 1) login();else Reg();while (1) {if (isbreak){break;}system("cls");cout << "魔法人士:" << name << endl;cout << "势力:";if (camp) cout << "伏地魔" << endl;else cout << "哈利波特" << endl;cout << "生命:" << health << "/" << maxhealth << endl;cout << "攻击:" << attack << endl;cout << "防御:" << defense << endl;cout << "速度:" << speed << endl;cout << "等级:" << level << endl;cout << "经验:" << experience << "/" << level * 100 << endl;cout << "金币:" << money << endl;cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";if (camp) cout << "霍格沃茨(哈利波特不在) ";else cout << "伏地魔总部(伏地魔不在) ";cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";if (camp) cout << "15, 医疗兵(伏地魔的)";else cout << "15, 庞弗雷女士 ";cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;cin >> a;switch (a){case 1:MM();break;case 2:street();break;case 3:for (int i = 1; i < 100; i++) {cout << "|";for (int j = 0; j < 10 && i < 100; j++, i++) {if (nowlevel + 1 < i) cout << " " << i << " |";else cout << ":" << i << ":|";}cout << endl;}int num;cin >> num;if (nowlevel + 1 < num) cout << "你未解锁这关" << endl;else checkpoint(num);Sleep(1000);break;case 4:if (camp) {if (f) finalfight("哈利·波特");else cout << "你需要先寻找哈利波特的下落" << endl;}else {if (f) finalfight("伏地魔");else cout << "你需要先寻找伏地魔的下落" << endl;}Sleep(1000);break;case 5:cout << "1 柳条独角兽尾毛魔杖   100元" << endl;cout << "2 胡桃木龙神经魔杖     200元" << endl;cout << "3 鹅耳枥木魔杖        550元" << endl;cout << "4 柳条魔杖            1200元" << endl;cout << "5 花心木魔杖          3650元" << endl;cout << "6 冬青木凤凰羽毛魔杖   5780元" << endl;cout << "7 紫杉木凤凰羽毛魔杖   7120元" << endl;cout << "8 老魔杖              50000元" << endl;cout << "0 退出              0元" << endl;int b;cin >> b;switch (b){case 1:buywand(6, 100);system("cls");break;case 2:buywand(7, 200);system("cls");break;case 3:buywand(8, 550);system("cls");break;case 4:buywand(9, 1200);system("cls");break;case 5:buywand(10, 3650);system("cls");break;case 6:buywand(11, 5780);system("cls");break;case 7:buywand(12, 7120);system("cls");break;case 8:buywand(13, 50000);system("cls");break;default:break;}break;case 6:LD();break;case 7:cout << "1 经验石R      100元    100经验" << endl;cout << "2 经验石SR     200元    250经验" << endl;cout << "3 经验石SSR    400元    500经验" << endl;cout << "4 经验石SSS    1000元   1200经验" << endl;cout << "5 经验石X      2000元   2500经验" << endl;cout << "0 退出         0元      0经验" << endl;int c;cin >> c;switch (c){case 1:buy(1, 100);system("cls");break;case 2:buy(2, 200);system("cls");break;case 3:buy(3, 550);system("cls");break;case 4:buy(4, 1200);system("cls");break;case 5:int q_w_e,q_w;buy(5, 3650);system("cls");break;default:break;}break;case 8:cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;cin >> b;if (b == 1) w();else if (b == 2) p();else if (b == 3) e();else if (b == 4) s();else {cout << "请勿乱输" << endl;Sleep(1000);}break;case 9:int material1, material2, mn1, mn2;cout << "1,制作 2,查看材料";cin >> material1;if (material1 == 1) {cout << "你要用什么杖芯?" << endl;for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;cin >> material1;cout << "几个?" << endl;cin >> mn1;cout << "你要用什么木材?" << endl;for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;cin >> material2;cout << "几个?" << endl;cin >> mn2;make(material1 + 23, material2 + 32, mn1, mn2);break;}else if (material1 == 2) {cout << "杖芯:" << endl;for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;cout << "木材:" << endl;for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;_getch();}else cout << "请勿乱输";break;case 10:break;case 11:if (xy == 1) {if (ane == 0) cout << "再闯 1 关副本";else if (ane == 1) cout << "买两件商品";else if (ane == 2) cout << "回血一次";else if (ane == 3) cout << "杀死10个人";cout << "(" << D_Of_C << "/" << OK << ")" << endl;if (D_Of_C >= OK) {cout << "任务完成!!"; maxhealth += 200; health += 200; defense += 20; xy = 0; bag[43]++;}Sleep(1000);}else {ane = rand() % 4;D_Of_C = 0;xy = 1;if (ane == 0) {cout << "再闯 1 关副本"; OK = 1;}else if (ane == 1) {cout << "买两件商品"; OK = 2;}else if (ane == 2) {cout << "回血一次"; OK = 1;}else if (ane == 3) {cout << "杀死10个人"; OK = 10;}Sleep(1000);}break;case 12:if (xy1 == 1) {if (ane1 == 0) {if (camp)  cout << "杀死1个邓布利多";else cout << "杀死1个纳尼吉";}else if (ane1 == 1) cout << "消耗5000元";else if (ane1 == 2) {if (camp) cout << "杀死5个穆迪";else cout << "杀死5个卢修斯·马尔福";}else if (ane1 == 3) cout << "杀死100个生物";else if (ane1 == 4) cout << "再升10级";cout << "(" << D_Of_C1 << "/" << OK1 << ")" << endl;if (D_Of_C1 >= OK1) {cout << "任务完成!!" << endl;xy1 = 0;cout << "增加500元 攻击力+10 防御力+10 生命+500" << endl;money += 500; attack += 200; health += 1000; maxhealth += 1000; defense += 150; bag[43] += 5;}Sleep(1000);}else {ane1 = rand() % 5;D_Of_C1 = 0;xy1 = 1;if (ane1 == 0) {if (camp) cout << "杀死1个邓布利多";else cout << "杀死1个纳尼吉";OK1 = 1;}else if (ane1 == 1) {cout << "消耗5000元"; OK1 = 5000;}else if (ane1 == 2) {if (camp) cout << "杀死5个穆迪";else cout << "杀死5个卢修斯·马尔福";OK1 = 5;}else if (ane1 == 3) {cout << "杀死100个生物"; OK1 = 100;}else if (ane1 == 4) {cout << "再升10级"; OK1 = 10;}Sleep(1000);}break;case 13:cout << "1 金钱副本" << LE1 << "级  2 经验副本" << LE2 << "级" << endl;int y;cin >> y;if (y == 1) {for (int i = 0; i < LE1 % 5; i++) {if (rand() % 3 == 0) fight2("木人桩", 1500, 100, 10, 0, 1000);else if (rand() % 3 == 1) fight2("沙包", 3000, 50, 20, 0, 1000);else fight2("木板", 1000, 100, 10, 0, 1000);if (dead) break;}for (int i = 0; i < (LE1 / 5) % 25; i++) {if (dead) break;if (rand() % 3 == 0) fight2("石人桩(这有吗)", 3000, 200, 20, 0, 2000);else if (rand() % 3 == 1) fight2("石包(这有吗)", 6000, 100, 60, 0, 2000);else fight2("石板", 3000, 300, 30, 0, 2000);}for (int i = 0; i < (LE1 / 25) % 125; i++) {if (dead) break;if (rand() % 3 == 0) fight2("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);else if (rand() % 3 == 1) fight2("铁包(这有吗)", 12000, 200, 120, 0, 4000);else fight2("铁板", 6000, 400, 40, 0, 4000);}for (int i = 0; i < (LE1 / 125) % 625; i++) {if (dead) break;if (rand() % 3 == 0) fight2("金人桩(这有吗)", 12000, 800, 80, 0, 6500);else if (rand() % 3 == 1) fight2("金包(这有吗)", 24000, 400, 240, 0, 6500);else fight2("金板", 12000, 800, 80, 0, 6500);}if (!dead) {LE1++;if (ane == 0) D_Of_C++;}}if (y == 2) {for (int i = 0; i < LE2 % 5; i++) {if (rand() % 3 == 0) fight1("木人桩", 1500, 100, 10, 0, 1000);else if (rand() % 3 == 1) fight1("沙包", 3000, 50, 20, 0, 1000);else fight1("木板", 1000, 100, 10, 0, 1000);if (dead) break;}for (int i = 0; i < (LE2 / 5) % 25; i++) {if (dead) break;if (rand() % 3 == 0) fight1("石人桩(这有吗)", 3000, 200, 20, 0, 1000);else if (rand() % 3 == 1) fight1("石包(这有吗)", 6000, 100, 60, 0, 1000);else fight1("石板", 3000, 300, 30, 0, 1000);}for (int i = 0; i < (LE2 / 25) % 125; i++) {if (dead) break;if (rand() % 3 == 0) fight1("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);else if (rand() % 3 == 1) fight1("铁包(这有吗)", 12000, 200, 120, 0, 4000);else fight1("铁板", 6000, 400, 40, 0, 4000);}for (int i = 0; i < (LE2 / 125) % 625; i++) {if (dead) break;if (rand() % 3 == 0) fight1("金人桩(这有吗)", 12000, 800, 80, 0, 6500);else if (rand() % 3 == 1) fight1("金包(这有吗)", 24000, 400, 240, 0, 6500);else fight1("金板", 12000, 800, 80, 0, 6500);}if (!dead) {LE2++;if (ane == 0) D_Of_C++;}}break;case 14:save();cout << "保存成功!";Sleep(1000);break;case 15:Hos();Sleep(1000);break;case 16:int pw;cout << "密码:";cin >> pw;if (pw == 1212) {cout << "0~42,改变背包 43,金币 44,等级 45,经验 46,生命 47,防御 48,攻击 49,最大生命 50,进入魔法部权力(0没有 0<有) 51,速度" << endl;int num1, num2;cout << "几号:";cin >> num1;cout << "改变成:";cin >> num2;if (num1 <= 42) bag[num1] = num2;else {switch (num1){case 43:money = num2;break;case 44:level = num2;break;case 45:experience = num2;break;case 46:health = num2;break;case 47:defense = num2;break;case 48:attack = num2;break;case 49:maxhealth = num2;break;case 50:amm = num2;break;case 51:speed = num2;break;default:break;}}levelup();cout << "改变成功";}else cout << "密码错误" << endl;Sleep(1000);break;case 17:cout << "1,关卡攻略 2,关卡功能" << endl;int xd;cin >> xd;if (xd == 1) system("start https://paste.ubuntu.com/p/2YQBCmYvSb/");if (xd == 2) {cout << "我们先介绍一下图标" << endl;cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;cout << "║ @ ║  ║ I ║  ║ o ║  ║ # ║" << endl;cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;cout << "你自己   出口    入口    墙" << endl;cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;cout << "║ 1 ║  ║ 2 ║  ║ 3 ║  ║ 4 ║" << endl;cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;cout << "1级怪   2级怪   3级怪  4级怪" << endl;cout << "命1000 命2000  命3000 命4000" << endl;cout << "攻250  攻500   攻750  攻1000" << endl;cout << "防10   防20    防30   防40" << endl;cout << "速50   速100   速150  速200" << endl;cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;cout << "║ 5 ║  ║ 6 ║  ║ 7 ║  ║ 8 ║" << endl;cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;cout << "5级怪   6级怪   7级怪  8级怪" << endl;cout << "命5000 命6000  命7000 命8000" << endl;cout << "攻1250 攻1500  攻1750 攻2000" << endl;cout << "防50   防60    防70   防80" << endl;cout << "速250  速300   速350  速400" << endl;cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;cout << "║ 9 ║  ║ S ║  ║ B ║  ║ T ║" << endl;cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;cout << "9级怪  药水商店  书店   告示牌" << endl;cout << "命9000" << endl;cout << "攻2250" << endl;cout << "防90" << endl;cout << "速450" << endl;cout << "╔═══╗" << endl;cout << "║ X ║" << endl;cout << "╚═══╝" << endl;cout << "传送机" << endl;cout << "输入图标了解详细,0退出" << endl;string st;cin >> st;if (st == "@") system("start https://paste.ubuntu.com/p/cdJPnhXddT/");else if (st == "I" || st == "i") system("start https://paste.ubuntu.com/p/h5npMzvDBX/");else if (st == "o" || st == "O") system("start https://paste.ubuntu.com/p/By6Fdyq9wq/");else if (st == "#") system("start https://paste.ubuntu.com/p/DswXYhVGFn/");else if (st <= "9" && st >= "1") system("start https://paste.ubuntu.com/p/4vZDjY7fX4/");else if (st == "S" || st == "s") system("start https://paste.ubuntu.com/p/SvSTDGrcD3/");else if (st == "B" || st == "b") system("start https://paste.ubuntu.com/p/MMqwYn63N9/");else if (st == "T" || st == "t") system("start https://paste.ubuntu.com/p/mXgfbyhGGJ/");else if (st == "X" || st == "x") system("start https://paste.ubuntu.com/p/M6svDYryGt/");else if (st == "0");else cout << "请勿乱输" << endl;Sleep(1000);}break;case 18:isbreak = true;}levelup();}}}

emmm这是转载的 RPG游戏,原作者找不着了

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