直接上代码


#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<time.h>
using namespace std;
int t,nl,dl,Money,Moo,Dao,Yi,Shan,Qing,Hu;
int Biao,Biaob,Bao=1,Baob,Baod=1,Baodb,Hub,Fengb,Sha,Jian,Shab,Jianb;
int X[10];
bool Daob,Yib,Shanb,Qingb,Hubb;
struct node {int Zhong,Xue,Bing,Hui,Du;} N[100001],D[100001];
void Yan(int a)
{if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a>=6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
}
void Bai() {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);}
void Cout(int x,int a)
{Yan(a);int k;if(x==1) {if(a==0) cout<<"城墙";if(a==1) cout<<"加农炮";if(a==2) cout<<"重机枪";if(a==3) cout<<"迫击炮";if(a==4) cout<<"喷火器";if(a==5) cout<<"火箭炮";if(a>=6) cout<<"电磁炮";}if(x==2){if(a==1) cout<<"步兵",Money+=20,k=20;if(a==2) cout<<"骑兵",Money+=30,k=30;if(a==3) cout<<"炮兵",Money+=30,k=30;if(a==4) cout<<"药兵",Money+=30,k=30;if(a==6||a==7) cout<<"炮灰",Money+=10,k=10;if(a==5) cout<<"坦克",Money+=50,k=50;if(a==8) Yan(3),cout<<"金刚机甲",Money+=100;if(a==9) Yan(1),cout<<"寒冰机甲",Money+=100;if(a==10) Yan(2),cout<<"木毒机甲",Money+=100;if(a==11) Yan(3),cout<<"飓风机甲",Money+=100;if(a==12) Yan(4),cout<<"烈焰机甲",Money+=100;if(a>=8) k=100;}Yan(4);Sleep(200),cout<<"......爆!!!";if(x==2) Yan(5),cout<<"掉落"<<k<<"金币!";cout<<endl<<endl,Sha++;if(Sha%20==0&&Shab<Sha) Yan(5),cout<<"成就:杀死"<<Sha<<"个敌人,完成!加30金币!"<<endl<<endl,Sleep(500),Bai(),Money+=30,Shab=Sha;if(Money>=300) Money=300,Yan(3),cout<<"金币储量已达上限!"<<endl<<endl,Bai(),Sleep(500);Bai();
}
void War()
{int zn=0,zd=0;if(nl-5>0) zn=nl%5;if(dl-5>0) zd=dl%5;cout<<"┌";for(int i=0;i<=40;i++) cout<<'-';cout<<"┐"<<endl<<"┆";for(int i=5;i>0;i--) if(i>=nl+1) cout<<"    ";for(int i=5;i>0;i--){if(i>=nl+1) continue;Yan(1);if(i<=0) break;if(N[i].Bing>0) Yan(6);if(N[i].Du>0) Yan(2);if(N[i].Hui>0) Yan(3);cout<<setw(4)<<N[i].Xue; Bai();}for(int i=1;i<=5;i++){Yan(4);if(i>dl) {cout<<"    ";continue;}if(Baodb!=0) Yan(2);if(D[i].Zhong>=8) Yan(3);cout<<setw(4)<<D[i].Xue; Bai();}Bai();cout<<" ┆"<<endl<<"┆";for(int i=5;i>0;i--) if(i>=nl+1) cout<<"    ";for(int i=5;i>0;i--){if(i>=nl+1) continue;Yan(N[i].Zhong);if(N[i].Bing>0) Yan(6);if(N[i].Zhong==0) cout<<"  ▎";if(N[i].Zhong==1) cout<<"  ●";if(N[i].Zhong==2) cout<<"  ■";if(N[i].Zhong==3) cout<<"  ▲";if(N[i].Zhong==4) cout<<"  ▼";if(N[i].Zhong==5) cout<<"  ★";if(N[i].Zhong>=6) cout<<"  ◆"; Bai();}for(int i=1;i<=5;i++){if(i>dl) {cout<<"    ";continue;}Yan(D[i].Zhong);if(D[i].Bing>0) Yan(4);if(D[i].Zhong==1) cout<<"  ○";if(D[i].Zhong==2) cout<<"  □";if(D[i].Zhong==3) cout<<"  △";if(D[i].Zhong==4) cout<<"  ▽";if(D[i].Zhong==5) cout<<"  ☆";if(D[i].Zhong>=6&&D[i].Zhong<=7) cout<<"  ◇";if(D[i].Zhong==8) Yan(5),cout<<"  金";if(D[i].Zhong==9) Yan(1),cout<<"  冰";if(D[i].Zhong==10) Yan(2),cout<<"  毒";if(D[i].Zhong==11) Yan(3),cout<<"  风";if(D[i].Zhong==12) Yan(4),cout<<"  火";Bai();}if(zn>0||zd>0){cout<<" ┆"<<endl<<"┆";for(int i=5-zn;i>0;i--) cout<<"    ";for(int i=5+zn;i>5;i--){Yan(1);if(i<=0) break;if(N[i].Bing>0) Yan(6);if(N[i].Du>0) Yan(2);if(N[i].Hui>0) Yan(3);cout<<setw(4)<<N[i].Xue; Bai();}for(int i=6;i<=10;i++){Yan(4);if(i>dl) {cout<<"    ";continue;}if(Baodb!=0) Yan(2);if(D[i].Zhong>=8) Yan(3);cout<<setw(4)<<D[i].Xue; Bai();}Bai();cout<<" ┆"<<endl<<"┆";for(int i=5-zn;i>0;i--) {cout<<"    ";continue;}for(int i=5+zn;i>5;i--){Yan(N[i].Zhong);if(N[i].Bing>0) Yan(6);if(N[i].Zhong==0) cout<<"  ▎";if(N[i].Zhong==1) cout<<"  ●";if(N[i].Zhong==2) cout<<"  ■";if(N[i].Zhong==3) cout<<"  ▲";if(N[i].Zhong==4) cout<<"  ▼";if(N[i].Zhong==5) cout<<"  ★";if(N[i].Zhong>=6) cout<<"  ◆"; Bai();}for(int i=6;i<=10;i++){if(i>dl) {cout<<"    ";continue;}Yan(D[i].Zhong);if(D[i].Bing>0) Yan(4);if(D[i].Zhong==1) cout<<"  ○";if(D[i].Zhong==2) cout<<"  □";if(D[i].Zhong==3) cout<<"  △";if(D[i].Zhong==4) cout<<"  ▽";if(D[i].Zhong==5) cout<<"  ☆";if(D[i].Zhong>=6&&D[i].Zhong<=7) cout<<"  ◇";if(D[i].Zhong==8) Yan(5),cout<<"  金";if(D[i].Zhong==9) Yan(1),cout<<"  冰";if(D[i].Zhong==10) Yan(2),cout<<"  毒";if(D[i].Zhong==11) Yan(3),cout<<"  风";if(D[i].Zhong==12) Yan(4),cout<<"  火";Bai();}}cout<<" ┆"<<endl<<"└";for(int i=0;i<=40;i++) cout<<'-';cout<<"┘"<<endl;Sleep(500);
}
void Ju(int a)
{Sleep(1000);system("cls");Bai();if(a==0){cout<<"┌---------------------┐"<<endl;cout<<"┆新道具解锁!         ┆"<<endl;cout<<"┆                     ┆"<<endl;cout<<"┆导弹:               ┆"<<endl;cout<<"┆攻击力:300          ┆"<<endl;cout<<"┆目标:指定目标       ┆"<<endl;cout<<"└---------------------┘"<<endl;}if(a==1){cout<<"┌---------------------┐"<<endl;cout<<"┆新道具解锁!         ┆"<<endl;cout<<"┆                     ┆"<<endl;cout<<"┆医疗包:             ┆"<<endl;cout<<"┆目标:指定目标       ┆"<<endl;cout<<"┆攻击力:-30*5(回血)┆"<<endl;cout<<"┆持续时间:5回合      ┆"<<endl;cout<<"└---------------------┘"<<endl;}if(a==2){cout<<"┌---------------------┐"<<endl;cout<<"┆新道具解锁!         ┆"<<endl;cout<<"┆                     ┆"<<endl;cout<<"┆闪光弹:             ┆"<<endl;cout<<"┆目标:指定目标       ┆"<<endl;cout<<"┆效果:使一个指定敌人 ┆"<<endl;cout<<"┆    停止攻击,并使所 ┆"<<endl;cout<<"┆    有炮塔攻击该敌人.┆"<<endl;cout<<"┆持续时间:5回合      ┆"<<endl;cout<<"└---------------------┘"<<endl;}if(a==3){cout<<"┌---------------------┐"<<endl;cout<<"┆新道具解锁!         ┆"<<endl;cout<<"┆                     ┆"<<endl;cout<<"┆狂暴血清:           ┆"<<endl;cout<<"┆目标:所有炮塔       ┆"<<endl;cout<<"┆效果:使炮塔攻击2次  ┆"<<endl;cout<<"┆持续时间:2回合      ┆"<<endl;cout<<"└---------------------┘"<<endl;}if(a==4){cout<<"┌---------------------┐"<<endl;cout<<"┆新道具解锁!         ┆"<<endl;cout<<"┆                     ┆"<<endl;cout<<"┆无敌护罩:           ┆"<<endl;cout<<"┆效果:使所有炮塔无敌 ┆"<<endl;cout<<"┆持续时间:3回合      ┆"<<endl;cout<<"└---------------------┘"<<endl;}Sleep(1000);system("pause");system("cls");
}
void Die(int m)
{if(D[m].Xue<=0){if(Biao==m) Biao=0;if(D[m].Zhong>=8) Moo=0;Cout(2,D[m].Zhong);for(int i=m;i<dl;i++){if(Biao==i) Biao--;D[i].Xue=D[i+1].Xue;D[i].Zhong=D[i+1].Zhong;D[i].Bing=D[i+1].Bing;}D[dl].Xue=0,D[dl].Zhong=0,D[dl].Bing=0;dl--;int a=rand()%10;if(a==0&&t<1000){Yan(4);cout<<"从敌人尸体中发现道具——"; Sleep(500);int b=rand()%5;if(b==0) {cout<<"导弹!"<<endl<<endl,Dao++;Sleep(2000);if(Daob==0) Ju(0);Daob=1;}if(b==1) {cout<<"医疗包!"<<endl<<endl,Yi++;Sleep(2000);if(Yib==0) Ju(1);Yib=1;}if(b==2) {cout<<"闪光弹!"<<endl<<endl,Shan++;Sleep(2000);if(Shanb==0) Ju(2);Shanb=1;}if(b==3) {cout<<"狂暴血清!"<<endl<<endl,Qing++;Sleep(2000);if(Qingb==0) Ju(3);Qingb=1;}if(b==4) {cout<<"无敌护罩!"<<endl<<endl,Hu++;Sleep(2000);if(Hubb==0) Ju(4);Hubb=1;}Bai();War();}}
}
void DieN(int m)
{if(N[m].Xue<=0){Cout(1,N[m].Zhong);for(int i=m;i<nl;i++){N[i].Xue=N[i+1].Xue;N[i].Zhong=N[i+1].Zhong;N[i].Bing=N[i+1].Bing;N[i].Hui=N[i+1].Hui;}N[nl].Xue=0,N[nl].Zhong=0,N[nl].Bing=0,N[nl].Hui=0;nl--;}
}
void Zao(int a)
{if((a==1&&Money<100)||(a==2&&(Money<120||X[2]>=5))||(a==3&&(Money<150||X[3]>=5))||(a==4&&(Money<200||X[4]>=3))||(a==5&&(Money<250||X[0]>0))||(a==6&&(Money<270||X[6]+X[7]+X[8]>=2))||(a==7&&(Money<300||X[5]>=3))){Yan(3),cout<<endl<<"无效输入。",Bai( );Sleep(500);return;}nl++;if(a==1) N[nl].Xue=100,N[nl].Zhong=1,Money-=100;if(a==2) N[nl].Xue=80,N[nl].Zhong=2,Money-=120;if(a==3) N[nl].Xue=150,N[nl].Zhong=3,Money-=150;if(a==4) N[nl].Xue=200,N[nl].Zhong=4,Money-=200;if(a==5){N[nl].Xue=N[nl].Zhong=0,Money-=250;for(int i=nl;i>0;i--) swap(N[i],N[i-1]);N[1].Xue=500;}if(a==6) N[nl].Xue=400,N[nl].Zhong=6,Money-=270;if(a==7) N[nl].Xue=300,N[nl].Zhong=5,Money-=300;Yan(5);cout<<endl<<"建造成功!"<<endl<<endl;Sleep(500);cout<<"你的金币数量:"<<Money;Bai();Jian++;if(Jian%10==0&&Jianb<Jian) Yan(5),cout<<endl<<endl<<"成就:建造"<<Jian<<"个炮塔,完成!加30金币!",Sleep(500),Bai(),Money+=30,Jianb=Jian;if(Money>=300) Money=300,Yan(3),cout<<"金币储量已达上限!"<<endl<<endl,Bai(),Sleep(500);
}
void ZaoN(int a)
{dl++;int bp=t/2.5+rand()%11-5;if(a==1) D[dl].Xue=50+bp,D[dl].Zhong=1;if(a==2) D[dl].Xue=100+bp,D[dl].Zhong=2;if(a==3) D[dl].Xue=30+bp,D[dl].Zhong=3;if(a==4) D[dl].Xue=100+bp,D[dl].Zhong=4;if(a==5) D[dl].Xue=200+bp,D[dl].Zhong=5;if(a==6) D[dl].Xue=10+bp,D[dl].Zhong=6;if(a>=8) D[dl].Xue=1000+bp*10,D[dl].Zhong=a;
}
void Yong(int a)
{int b;if(a==0) return;if((a==1&&Dao==0)||(a==2&&Yi==0)||(a==3&&Shan==0)||(a==4&&Qing==0)||(a==5&&Hu==0)) {cout<<"无效输入。"<<endl;Sleep(500);return;}if(a==1){cout<<endl<<"导弹随时准备发射!";Sleep(500);cout<<"目标是第几个敌人?-- ";char b=_getch();cout<<b<<endl;b-=48; if(b>dl||b<=0) {cout<<"无效输入。"<<endl;Sleep(500);return;}Yan(4),cout<<endl<<"导弹发射!命中目标!"<<endl<<endl;Bai(),D[b].Xue-=300;Die(b),Bai(),Dao--; return;}if(a==2){cout<<endl<<"医疗包随时准备空投!";Sleep(500);cout<<"目标是第几个炮塔?-- ";char b=_getch();cout<<b<<endl;b-=48; if(b>nl||b<=0) {cout<<"无效输入。"<<endl;Sleep(500);return;}Yan(4),cout<<endl<<"医疗包开始医疗!"<<endl<<endl;Bai(),N[nl-b+1].Hui+=5,Bai(),Yi--; return;}if(a==3){cout<<endl<<"闪光弹随时准备发射!";Sleep(500);cout<<"目标是第几个敌人?-- ";char b=_getch();cout<<b<<endl;b-=48; if(b>dl||b<=0) {cout<<"无效输入。"<<endl;Sleep(500);return;}Yan(4),cout<<endl<<"闪光弹发射!命中目标!"<<endl<<endl;Bai(),Biao=b,D[b].Bing+=5,Biaob+=5,Shan--; return;}if(a==4) cout<<endl<<"狂暴血清爆发!"<<endl<<endl,Bai(),Baob+=2,Bai(),Qing--;if(a==5) cout<<endl<<"无敌护罩开启!"<<endl<<endl,Bai(),Hub+=3,Bai(),Hu--;
}
void Mo()
{int x=rand()%5;if(x==0){Yan(5);cout<<"金刚机甲出现了!"<<endl<<endl;Sleep(1000);system("cls");Bai();cout<<"┌-----------------------------┐"<<endl;cout<<"┆新敌人出现!                 ┆"<<endl;cout<<"┆                             ┆"<<endl;cout<<"┆金刚机甲:                   ┆"<<endl;cout<<"┆特殊技能——扫射:           ┆"<<endl;cout<<"┆     攻击力:40*n            ┆"<<endl;cout<<"┆     目标:所有炮塔          ┆"<<endl;cout<<"┆攻击力:200                  ┆"<<endl;cout<<"┆目标:第一个炮塔             ┆"<<endl;cout<<"┆血量:1000                   ┆"<<endl;cout<<"┆掉落金币:100                ┆"<<endl;cout<<"┆符号: ";Yan(5);cout<<"金";Bai();cout<<"                    ┆"<<endl;cout<<"└-----------------------------┘"<<endl;Sleep(2000);system("pause");system("cls");ZaoN(8);}if(x==1){Yan(1);cout<<"寒冰机甲出现了!"<<endl<<endl;Sleep(1000);system("cls");Bai();cout<<"┌-----------------------------┐"<<endl;cout<<"┆新敌人出现!                 ┆"<<endl;cout<<"┆                             ┆"<<endl;cout<<"┆寒冰机甲:                   ┆"<<endl;cout<<"┆特殊技能——冰冻:           ┆"<<endl;cout<<"┆   攻击力:30                ┆"<<endl;cout<<"┆   效果:冰冻任意一个炮塔    ┆"<<endl;cout<<"┆     持续时间:3回合         ┆"<<endl;cout<<"┆血量:1000                   ┆"<<endl;cout<<"┆掉落金币:100                ┆"<<endl;cout<<"┆符号: ";Yan(1);cout<<"冰";Bai();cout<<"                    ┆"<<endl;cout<<"└-----------------------------┘"<<endl;Sleep(2000);system("pause");system("cls");ZaoN(9);}if(x==2){Yan(2);                         cout<<"木毒机甲出现了!"<<endl<<endl;Sleep(1000);system("cls");Bai();cout<<"┌-----------------------------┐"<<endl;cout<<"┆新敌人出现!                 ┆"<<endl;cout<<"┆                             ┆"<<endl;cout<<"┆木毒机甲:                   ┆"<<endl;                                                                      cout<<"┆特殊技能——狂毒:           ┆"<<endl;cout<<"┆   效果:使每个敌人攻击2次   ┆"<<endl;cout<<"┆   持续时间:2回合           ┆"<<endl;cout<<"┆攻击力:10*4                 ┆"<<endl;cout<<"┆目标:所有炮塔               ┆"<<endl;cout<<"┆持续时间:4回合              ┆"<<endl;cout<<"┆血量:1000                   ┆"<<endl;cout<<"┆符号: ";Yan(2);cout<<"毒";Bai();cout<<"                    ┆"<<endl;cout<<"└-----------------------------┘"<<endl;Sleep(2000);                       system("pause");system("cls");ZaoN(10);}if(x==3){Yan(3);cout<<"飓风机甲出现了!"<<endl<<endl;Sleep(1000);system("cls");Bai();cout<<"┌-----------------------------┐"<<endl;cout<<"┆新敌人出现!                 ┆"<<endl;cout<<"┆                             ┆"<<endl;cout<<"┆飓风机甲:                   ┆"<<endl;cout<<"┆特殊技能——幻风:           ┆"<<endl;cout<<"┆   攻击力:50*2(对炮塔)    ┆"<<endl;cout<<"┆   效果:调换2个单位的位置   ┆"<<endl;cout<<"┆   目标:任意2个炮塔或敌人   ┆"<<endl;cout<<"┆攻击力:30%*该炮塔血量       ┆"<<endl;cout<<"┆目标:前三个炮塔             ┆"<<endl;cout<<"┆血量:1000                   ┆"<<endl;cout<<"┆符号: ";Yan(3);cout<<"风";Bai();cout<<"                    ┆"<<endl;cout<<"└-----------------------------┘"<<endl;Sleep(2000);system("pause");system("cls");ZaoN(11);}if(x==4){Yan(4);cout<<"烈焰机甲出现了!"<<endl<<endl;Sleep(1000);system("cls");Bai();cout<<"┌-----------------------------┐"<<endl;cout<<"┆新敌人出现!                 ┆"<<endl;cout<<"┆                             ┆"<<endl;cout<<"┆烈焰机甲:                   ┆"<<endl;cout<<"┆特殊技能——火球:           ┆"<<endl;cout<<"┆   攻击力:30*5              ┆"<<endl;cout<<"┆   目标:任意五个炮塔        ┆"<<endl;cout<<"┆攻击力:40+30+20+10+5        ┆"<<endl;cout<<"┆目标:前五个炮塔             ┆"<<endl;cout<<"┆血量:1000                   ┆"<<endl;cout<<"┆符号: ";Yan(4);cout<<"火";Bai();cout<<"                    ┆"<<endl;cout<<"└-----------------------------┘"<<endl;Sleep(2000);system("pause");system("cls");ZaoN(12);}Moo=1;
}
void Mai(int x)
{char a;if(x==0) Money+=10,Yan(5),Sleep(500),cout<<"你的金币+10。"<<endl<<endl,Bai();if(x==1) Money+=30,Yan(3),Sleep(500),cout<<"机甲临城,",Yan(5),cout<<"你的金币+30。"<<Money<<endl<<endl,Bai();if(Money>=300) Money=300,Yan(3),cout<<"金币储量已达上限!"<<endl<<endl,Bai(),Sleep(500);Yan(5),Sleep(500),cout<<"你的金币数量:"<<Money<<endl<<endl,Bai(),Sleep(500);y:while(Money>=100){memset(X,0,sizeof(X));for(int i=1;i<=nl;i++) X[N[i].Zhong]++;if(Money>=100) cout<<"你现在可以购买:1.加农炮  ";if(Money>=120&&X[2]<5) cout<<"2.重机枪  ";if(Money>=150&&X[3]<5) cout<<"3.迫击炮  ";if(Money>=200&&X[4]<3) cout<<"4.喷火器  ";if(Money>=250&&X[0]==0) cout<<"5.城墙  ";if(Money>=270&&X[6]+X[7]+X[8]<2) cout<<"6.电磁炮  ";if(Money>=300&&X[5]<3) cout<<"7.火箭炮";if(Money>=100){cout<<endl<<endl<<"---你想购买什么?(按0取消)---  ";a=_getch();cout<<a<<endl;if(a=='0') break;if(a<'0'||a>'7') {cout<<"无效输入。"<<endl<<endl;Sleep(500);goto y;}Zao(a-'0');cout<<endl<<endl;Bai();War();goto y;Yan(5),Sleep(500),cout<<"你的金币数量:"<<Money<<endl<<endl,Bai(),Sleep(500);}}cout<<endl;z:while(Dao>0||Yi>0||Shan>0||Qing>0||Hu>0){War();if(Dao>0||Yi>0||Shan>0||Qing>0||Hu>0) cout<<"你现在可以使用:"; if(Dao>0) cout<<"1.导弹("<<Dao<<"个) ";if(Yi>0) cout<<"2.医疗包("<<Yi<<"个) ";if(Shan>0) cout<<"3.闪光弹("<<Shan<<"个) ";if(Qing>0) cout<<"4.狂暴血清("<<Qing<<"个) ";if(Hu>0) cout<<"5.无敌护罩("<<Hu<<"个) ";if(Dao>0||Yi>0||Shan>0||Qing>0||Hu>0){cout<<endl<<endl<<"---你想使用什么?(按0取消)---  ";a=_getch();cout<<a<<endl;if(a=='0') break;if(a<'0'||a>'9') {cout<<"无效输入。"<<endl<<endl;Sleep(500);goto y;}Yong(a-'0');cout<<endl<<endl;goto z;}}cout<<endl;
}
void Chu(int y)
{if(y<=1) Yan(1),cout<<"呀!来了个步兵!"<<endl<<endl,ZaoN(1);if(y>=2&&y<4) Yan(2),cout<<"呀!来了个骑兵!"<<endl<<endl,ZaoN(2);if(y>=4&&y<5) Yan(3),cout<<"呀!来了个炮兵!"<<endl<<endl,ZaoN(3);if(y>=5&&y<6) Yan(4),cout<<"呀!来了个药兵!"<<endl<<endl,ZaoN(4);if(y>=6&&y<7) Yan(6),cout<<"呀!来了个炮灰!"<<endl<<endl,ZaoN(6);if(y>=7&&y<10) Yan(5),cout<<"呀!来了个坦克!"<<endl<<endl,ZaoN(5);if(y>=10) cout<<"没有新敌人出现。"<<endl<<endl;Sleep(1000);
}
void Huo(int n)
{Sleep(100);bool k[31];int R=15+rand()%11;memset(k,0,sizeof(k));for(int i=1;i<=7;i++){int y=rand()%n+1;if(Biao!=0) y=Biao; D[y].Xue-=R;k[y]=1;cout<<y;Sleep(50);if(i!=7) cout<<"、";Sleep(50);}cout<<"个目标,";Sleep(100);cout<<R<<"*7点伤害!"<<endl<<endl;for(int i=30;i>0;i--) if(k[i]==1) Die(i);
}
void Jiu(int n)
{Sleep(100);int R=15+rand()%11;int y=rand()%n+1;D[y].Xue+=R;cout<<y;Sleep(100);cout<<"个目标,";Sleep(100);cout<<R<<"点血!"<<endl<<endl;Bai(); War();
}
void Bjing(int n,int i)
{int x=rand()%5;int y=rand()%10;int R=190+rand()%21,R2=30+rand()%21;if(x==0&&D[i].Bing==0){ Yan(4),cout<<"金刚机甲锤击!"<<R<<"点伤害!"<<endl<<endl;if(Hub==0&&D[i].Bing==0) N[1].Xue-=R,DieN(1);return;}if(x>=1&&x<3&&D[i].Bing==0){Yan(4),cout<<"金刚机甲扫射!"<<R2<<"*"<<nl<<"点伤害!"<<endl<<endl;if(Hub==0&&D[i].Bing==0) for(int i=1;i<=nl;i++) N[i].Xue-=R2,DieN(i);return;}if(nl<4&&dl>=3) {cout<<"金刚机甲蓄力。"<<endl<<endl;return;}if(x==3) {Yan(4),cout<<"金刚机甲召唤!"<<endl<<endl;Chu(y);Bai();War();}if(x==4) {Yan(4),cout<<"金刚机甲召唤!"<<endl<<endl;Chu(y);if(dl<3) y=rand()%10,Chu(y);Bai();War();}Bai();Sleep(100);
}
void Bbing(int n,int i)
{int x=rand()%5;int y=rand()%n+1;int z=rand()%10;int R=20+rand()%21;if(x<2&&D[i].Bing==0){if(Hub==0&&D[i].Bing==0) N[y].Bing=3,N[y].Xue-=30,DieN(y);Yan(4),cout<<"寒冰机甲攻击!冰冻了你方第";cout<<nl-y+1;Sleep(100);cout<<"个目标,";Sleep(300);cout<<R<<"点伤害!"<<endl<<endl;Bai();Sleep(500),War();return;}if((dl>=3&&nl<4)||x==2) {cout<<"寒冰机甲蓄力。"<<endl<<endl;return;}if(x==3) {Yan(4),cout<<"寒冰机甲召唤!"<<endl<<endl;Chu(z);Bai();War();}if(x==4) {Yan(4),cout<<"寒冰机甲召唤!"<<endl<<endl;Chu(z);if(dl<3) z=rand()%10,Chu(z);Bai();War();}Bai();
}
void Bdu(int n,int i)
{int x=rand()%8;int y=rand()%10;if(x<2&&D[i].Bing==0){Yan(4),cout<<"木毒机甲向你放毒!";if(Hub==0&&D[i].Bing==0){cout<<"所有炮塔中毒!"; for(int i=1;i<=nl;i++) N[i].Du=4;}cout<<endl<<endl;return;}if(x==2&&D[i].Bing==0) {Yan(4),cout<<"木毒机甲向己方放毒!所有敌人中毒,攻速*2!"<<endl<<endl,Baodb=2;return;}if((x>4)||(nl<4&&dl>=3)) {cout<<"木毒机甲蓄力。"<<endl<<endl;return;}if(x>2&&x<=4) {Yan(4),cout<<"木毒机甲召唤!"<<endl<<endl;Chu(y);Bai();War();}if(x==5) {Yan(4),cout<<"木毒机甲召唤!"<<endl<<endl;Chu(y);if(dl<3) y=rand()%10,Chu(y);Bai();War();}Bai();Sleep(100);
}
void Bju(int n,int m,int i)
{int x=rand()%5,xx=rand()%10,y,yy,z,zz;int R=40+rand()%21;if(nl==1) while (x==0) x=rand()%5;else {y=rand()%n+1;z=y; while(z==y) z=rand()%n+1;}if(dl==1) while (x==1) x=rand()%5;else {yy=rand()%m+1;zz=yy; while(zz==yy) zz=rand()%m+1;}if(x==0&&D[i].Bing==0){Yan(4),cout<<"飓风机甲刮起狂风!调换了你方第"<<n-y+1<<"个和"<<n-z+1<<"个炮塔的位置,";swap(N[y],N[z]);if(Hub==0) Sleep(300);cout<<R<<"*2点伤害!",N[y].Xue-=R,N[z].Xue-=R,DieN(y),DieN(z);cout<<endl<<endl;Bai();Sleep(500),War();return;}if(x==1&&Fengb==1) x=5;if(x==1&&D[i].Bing==0&&Fengb==0){Yan(4),cout<<"飓风机甲刮起狂风!调换了己方第"<<yy<<"个和"<<zz<<"个敌人的位置!"<<endl<<endl;swap(D[yy],D[zz]);Bai();Sleep(500),War();Fengb=1;return;}if((dl>=3&&nl<4)||x==5) {cout<<"飓风机甲蓄力。"<<endl<<endl;return;}if(x==2) if(Hub==0&&D[i].Bing==0){cout<<"飓风机甲刮起狂风!前三个炮塔血量减30%!"<<endl<<endl;if(N[3].Xue!=0) N[3].Xue*=0.7,DieN(3);if(N[2].Xue!=0) N[2].Xue*=0.7,DieN(2);if(N[1].Xue!=0) N[1].Xue*=0.7,DieN(1);}if(x==3) {Yan(4),cout<<"飓风机甲召唤!"<<endl<<endl;Chu(xx);Bai();War();}if(x==4) {Yan(4),cout<<"飓风机甲召唤!"<<endl<<endl;Chu(xx);if(dl<3) xx=rand()%10,Chu(xx);Bai();War();}Bai();
}
void Byan(int n,int i)
{int x=rand()%5;int y=rand()%10;if(x==0&&D[i].Bing==0){int R=35+rand()%11,R1=25+rand()%11,R2=15+rand()%11,R3=5+rand()%11,R4=1+rand()%10;Yan(4),cout<<"烈焰机甲红焰迸出,火势燎原!";if(Hub==0&&D[i].Bing==0) cout<<R<<"+"<<R1<<"+"<<R2<<"+"<<R3<<"+"<<R4<<"点伤害!";cout<<endl<<endl;if(nl>=5) N[5].Xue-=R4,DieN(5);if(nl>=4) N[4].Xue-=R3,DieN(4);if(nl>=3) N[3].Xue-=R2,DieN(3);if(nl>=2) N[2].Xue-=R1,DieN(2);if(nl>=1) N[1].Xue-=R,DieN(1); return;}if(x==1&&D[i].Bing==0){bool k[31];int R=25+rand()%11;memset(k,0,sizeof(k));Yan(4),cout<<"烈焰机甲的火焰聚成5个火球,向你飞来!";if(Hub==0&&D[i].Bing==0){cout<<"击中了第";for(int i=0;i<5;i++){int z=rand()%n+1;N[z].Xue-=R;k[z]=1;cout<<nl-z+1;Sleep(50);if(i!=4) cout<<"、";Sleep(50);}cout<<"个目标,";Sleep(100);cout<<R<<"*5伤害!";cout<<endl<<endl;for(int i=30;i>0;i--) if(k[i]==1) DieN(i);}return;}if((nl<4&&dl>=3)||x==2) {cout<<"烈焰机甲蓄力。"<<endl<<endl;return;}if(x==3) {Yan(4),cout<<"烈焰机甲召唤!"<<endl<<endl;Chu(y);Bai();War();}if(x==4) {Yan(4),cout<<"烈焰机甲召唤!"<<endl<<endl;Chu(y);if(dl<3) y=rand()%10,Chu(y);Bai();War();}Bai();Sleep(100);
}
void Round()
{system("cls");t++;int R,R2,R3;if(t>=3305536) cout<<"第"<<t-3305536<<"天"<<endl<<endl;else cout<<"第"<<t<<"天"<<endl<<endl;if(t%10==0&&t>=30) Yan(5),cout<<"成就:坚守"<<t<<"天,完成!加30金币!"<<endl,Bai(),Money+=30;if(Money>=300) Money=300,Yan(3),cout<<endl<<"金币储量已达上限!"<<endl<<endl,Bai(),Sleep(500);War();Fengb=0;for(int i=1;i<=nl;i++) if(N[i].Hui!=0) N[i].Xue+=30;for(int i=1;i<=nl;i++) if(N[i].Du!=0) N[i].Xue-=10,DieN(i);if(Baob!=0) Bao=2;if(Baob==0) Bao=1;if(Baodb!=0) Baod=2;if(Baodb==0) Baod=1;if(Biaob==0) Biao=0;if(D[1].Xue<=0){if(t!=0) cout<<"炮塔暂时没有发现敌人。"<<endl<<endl;Sleep(500);for(int i=nl;i>0;i--){   int b=0;Yan(N[i].Zhong);if(N[i].Zhong==0) {cout<<"城墙巍然不动。"<<endl<<endl;}if(b==0&&N[i].Zhong==6&&N[i].Bing==0) cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第1环,点亮!"<<endl<<endl,Bai(),N[i].Zhong++,b=1;if(b==0&&N[i].Zhong==7&&N[i].Bing==0) cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第2环,点亮!"<<endl<<endl,Bai(),N[i].Zhong++,b=1;if(b==0&&N[i].Zhong==8&&N[i].Bing==0) {cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第3环,点亮!";Sleep(200);cout<<"蓄势待发!"<<endl<<endl;Bai();}}Bai();}else{if(Hub!=0) Yan(5),cout<<"无敌护罩耀耀生辉,将所有敌人的攻击阻挡在外。"<<endl<<endl,Sleep(500);for(int j=1;j<=Baod;j++){if(j==2) Yan(4),cout<<"在毒性的催发下,敌人疯狂攻击着!"<<endl<<endl,Sleep(500); for(int i=1;i<=dl;i++){int c=0;Yan(D[i].Zhong);if(D[i].Bing!=0) Yan(4),cout<<"在闪光弹的强光下,敌人睁不开眼睛!"<<endl<<endl,Sleep(500);if(D[i].Zhong==1&&nl>=0&&Hub==0&&D[i].Bing==0) R=20+rand()%21,cout<<"步兵开枪了!"<<R<<"点伤害!"<<endl<<endl,N[1].Xue-=R,DieN(1);if(D[i].Zhong==2&&nl>=0&&Hub==0&&D[i].Bing==0) R=10+rand()%21,cout<<"骑兵身形一抖,向前一刺!"<<R<<"点伤害!"<<endl<<endl,N[1].Xue-=20,DieN(1);if(D[i].Zhong==3&&nl>=0&&Hub==0&&D[i].Bing==0) R=40+rand()%21,cout<<"炮兵点火,炮声响彻天际!"<<R<<"点伤害!"<<endl<<endl,N[1].Xue-=50,DieN(1);if(D[i].Zhong==4&&nl>=0&&D[i].Bing==0) cout<<"药兵开始治疗!恢复了第",Jiu(dl);if(D[i].Zhong==5&&nl>=0&&Hub==0&&D[i].Bing==0) R=70+rand()%21,cout<<"坦克的穿甲弹从炮管口滚滚白烟中冲出!"<<R<<"点伤害!"<<endl<<endl,N[1].Xue-=80,DieN(1);if(c==0&&D[i].Zhong==6&&nl>=0&&D[i].Bing==0) cout<<"炮灰点燃了",Yan(4),cout<<"炸弹的引信!"<<endl<<endl,D[i].Zhong++,c=1;if(c==0&&D[i].Zhong==7&&nl>=0&&D[i].Bing==0) {R=490+rand()%21,cout<<"炮灰",Yan(4),cout<<"爆炸!!!",Sleep(500),cout<<R<<"点伤害!"<<endl<<endl;if(Hub==0) N[1].Xue-=500,DieN(1);D[i].Xue-=500,Die(i),c=1;}if(D[i].Zhong==8&&nl>=0) Yan(5),Bjing(nl,i);if(D[i].Zhong==9&&nl>=0) Yan(1),Bbing(nl,i);if(D[i].Zhong==10&&nl>=0) Yan(2),Bdu(nl,i);if(D[i].Zhong==11&&nl>=0) Yan(3),Bju(nl,dl,i);if(D[i].Zhong==12&&nl>=0) Yan(4),Byan(nl,i);if(nl>=0) Sleep(200);Bai();}}for(int j=1;j<=Bao;j++){if(j==2) Yan(4),cout<<"狂暴血清爆发了,炮塔疯狂地发射着子弹!"<<endl<<endl,Sleep(500),Baob--; for(int i=nl;i>0;i--){int b=0;Yan(N[i].Zhong);if(N[i].Zhong==0) {cout<<"城墙巍然不动。"<<endl<<endl;Sleep(200);}if(N[i].Zhong==1&&D[1].Zhong!=0&&N[i].Bing==0) {if(D[1].Zhong!=0)R=20+rand()%21,cout<<"加农炮一炮发出!"<<R<<"点伤害!"<<endl<<endl;if(Biao!=0) D[Biao].Xue-=R,Die(Biao);else D[1].Xue-=R,Die(1);Sleep(200);}if(N[i].Zhong==2&&D[1].Zhong!=0&&N[i].Bing==0) {if(D[1].Zhong!=0)R=40+rand()%21,cout<<"重机枪射出复仇的子弹!"<<R<<"点伤害!"<<endl<<endl;if(Biao!=0) D[Biao].Xue-=R,Die(Biao);else D[1].Xue-=R,Die(1);Sleep(200);}if(N[i].Zhong==3&&D[1].Zhong!=0&&N[i].Bing==0) {if(D[1].Zhong!=0)R=60+rand()%21,cout<<"迫击炮的炮弹划出一条完美的抛物线!"<<R<<"点伤害!"<<endl<<endl;if(Biao!=0) D[Biao].Xue-=R,Die(Biao);else D[dl].Xue-=R,Die(dl);Sleep(200);}if(N[i].Zhong==4&&D[1].Zhong!=0&&N[i].Bing==0) {if(D[1].Zhong!=0)R=40+rand()%21,R2=20+rand()%21,R3=rand()%21,cout<<"喷火器喷出熊熊烈火!"<<R<<"+"<<R2<<"+"<<R3<<"点伤害!"<<endl<<endl;if(Biao!=0){if(D[Biao+2].Zhong!=0)D[Biao+2].Xue-=R3,Die(Biao+2);if(D[Biao+1].Zhong!=0)D[Biao+1].Xue-=R2,Die(Biao+1);if(D[Biao].Zhong!=0)D[Biao].Xue-=R,Die(Biao);}else{if(D[3].Zhong!=0)D[3].Xue-=R3,Die(3);if(D[2].Zhong!=0)D[2].Xue-=R2,Die(2);if(D[1].Zhong!=0)D[1].Xue-=R,Die(1);}Sleep(200);}if(N[i].Zhong==5&&D[1].Zhong!=0&&N[i].Bing==0) {if(dl!=0) cout<<"火箭炮的7枚火箭依次冲出!命中第";Huo(dl);Sleep(200);}if(b==0&&N[i].Zhong==6&&N[i].Bing==0) cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第1环,点亮!"<<endl<<endl,Bai(),N[i].Zhong++,b=1,Sleep(200);if(b==0&&N[i].Zhong==7&&N[i].Bing==0) cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第2环,点亮!"<<endl<<endl,Bai(),N[i].Zhong++,b=1,Sleep(200);if(b==0&&N[i].Zhong==8&&N[i].Bing==0){cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第3环,点亮!";if(D[1].Zhong!=0){R=290+rand()%21,R2=90+rand()%21,Sleep(200);cout<<"然后...",Sleep(200),cout<<"轰!!!",Sleep(200),cout<<R<<"+"<<R2<<"点伤害!"<<endl<<endl,N[i].Zhong-=2;if(Biao!=0){if(D[Biao+1].Zhong!=0)D[Biao+1].Xue-=R2,Die(Biao+1);D[Biao].Xue-=R,Die(Biao),b=1;} else {if(D[2].Zhong!=0)D[2].Xue-=R2,Die(2);D[1].Xue-=R,Die(1),b=1;}}else cout<<"蓄势待发!"<<endl<<endl;Bai();Sleep(200);}Bai();}}for(int i=nl;i>0;i--) if(N[i].Hui!=0) N[i].Hui--;for(int i=nl;i>0;i--) if(N[i].Bing!=0) N[i].Bing--;for(int i=nl;i>0;i--) if(N[i].Du!=0) N[i].Du--;for(int i=dl;i>0;i--) if(D[i].Bing!=0) D[i].Bing--;if(Baodb!=0) Baodb--;if(Biaob!=0) Biaob--;if(nl<=0){Yan(4);Sleep(2000);system("cls");cout<<endl<<"城破了,你输了!!!"<<endl<<endl;Sleep(1000);cout<<"你坚守了"<<t<<"天。"<<endl<<endl;Bai();Sleep(1000);system("pause");return;}}if(Hub!=0) Hub--;if(t>=3305536&&dl<=0) return;if(t<3305536) Mai(Moo);if(t<3305536&&Moo==0){int u=0;x: Bai();Sleep(200);int y=rand()%11;if(t<10){if(dl>=2) y=0;if(y<5) cout<<"没有新敌人出现。"<<endl<<endl;if(y>=5&&y<9) Yan(1),cout<<"呀!来了个步兵!"<<endl<<endl,ZaoN(1);if(y>=9) Yan(2),cout<<"呀!来了个骑兵!"<<endl<<endl,ZaoN(2);}if(t<20&&t>=10){if(dl>=2) y=7;if(y>=7) {cout<<"没有新敌人出现。"<<endl<<endl;y=0;}else Chu(y);u++;int w=rand()%3;if(dl<2&&w<3&&u<2) goto x;}if(t<29&&t>=20){if(dl>=2) y=9;if(y>=9) {cout<<"没有新敌人出现。"<<endl<<endl;}else Chu(y);u++;int w=rand()%3;if(dl<2&&w<3&&u<2) goto x;}if(t==29) Mo();if(t<45&&t>=30){if(dl>=3) y=10;if(y>=10) {cout<<"没有新敌人出现。"<<endl<<endl;}else Chu(y);u++;int w=rand()%2;if(dl<2&&w<1&&u<2) goto x;}if(t<59&&t>=45){if(dl>=nl+1) y=20;if(y==20) {cout<<"没有新敌人出现。"<<endl<<endl;}else Chu(y);u++;if(u<3) goto x;}if(t==59) Mo();if(t==60) Mo();if(t<79&&t>60){if(dl>=nl+2) y=20;if(y==20) {cout<<"没有新敌人出现。"<<endl<<endl;}else Chu(y);u++;if(u<3) goto x;if(u==3&&y==0) goto x;}if(t==79) Mo();if(t==80) Mo();if(t==81) Mo();if(t<99&&t>81){if(dl>=nl+2) y=20;if(y==20) {cout<<"没有新敌人出现。"<<endl<<endl;}else Chu(y);u++;if(u<3) goto x;if(u==3&&y==0) goto x;}if(t==99){system("cls");Sleep(500);cout<<"第100天"<<endl<<endl;Yan(5);cout<<"飞机的轰鸣声响过,你的视野变为雪白......"<<endl<<endl; Sleep(1000);cout<<"激烈的战场瞬间寂静,机甲轰然倒塌......"<<endl<<endl;  Sleep(1000);cout<<"在层层迷雾中,远方若隐若现地显出军队的轮廓......"<<endl<<endl; Sleep(1000);cout<<"啊,你的援军到了!!!"<<endl<<endl;  Sleep(1000);cout<<"伟大的将帅啊,我们的首都,保住了!!!"<<endl<<endl;Sleep(3000);system("cls");Bai();cout<<endl<<"游戏目标达成,游戏结束!"<<endl<<endl;Sleep(2000);system("pause");return;}Bai();}Sleep(300);Round();
}
void Jiao()
{char a;Bai();cout<<endl<<" 现在进行教学模式。"<<endl;Sleep(1000);system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新武器解锁!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆加农炮:                 ┆"<<endl;cout<<"┆攻击力:30               ┆"<<endl;cout<<"┆血量:100                ┆"<<endl;cout<<"┆价值:100                ┆"<<endl;cout<<"┆目标:第一个敌人         ┆"<<endl;cout<<"┆最多建造数量:∞         ┆"<<endl;cout<<"┆符号: ";Yan(1);cout<<"●";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"请按1键以建造加农炮。"<<endl<<endl;a=_getch();N[1].Zhong=1,N[1].Xue=100,nl++;War(); cout<<"好极了,他应该能帮我们守住城市。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新敌人出现!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆步兵:                   ┆"<<endl;cout<<"┆攻击力:30               ┆"<<endl;cout<<"┆血量:50                 ┆"<<endl;cout<<"┆掉落金币:20             ┆"<<endl;cout<<"┆目标:第一个炮塔         ┆"<<endl;cout<<"┆符号: ";Yan(1);cout<<"○";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);D[1].Zhong=1,D[1].Xue=50,dl=1;system("pause");system("cls");War(); cout<<"现在看看你的加农炮能把它怎么样!"<<endl<<endl;Sleep(1000);t=3305536,Round();cout<<"加农炮血多价廉,是战斗前期的必备。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新武器解锁!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆重机枪:                 ┆"<<endl;cout<<"┆攻击力:50               ┆"<<endl;cout<<"┆血量:80                 ┆"<<endl;cout<<"┆价值:120                ┆"<<endl;cout<<"┆目标:第一个敌人         ┆"<<endl;cout<<"┆最多建造数量:5          ┆"<<endl;cout<<"┆符号: ";Yan(2);cout<<"■";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"重机枪攻击力高,可以大量输出火力。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新敌人出现!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆骑兵:                   ┆"<<endl;cout<<"┆攻击力:20               ┆"<<endl;cout<<"┆血量:100                ┆"<<endl;cout<<"┆掉落金币:30             ┆"<<endl;cout<<"┆目标:第一个炮塔         ┆"<<endl;cout<<"┆符号: ";Yan(2);cout<<"□";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"骑兵血多,但攻击力低。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新武器解锁!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆迫击炮:                 ┆"<<endl;cout<<"┆攻击力:70               ┆"<<endl;cout<<"┆血量:150                ┆"<<endl;cout<<"┆价值:150                ┆"<<endl;cout<<"┆最多建造数量:5          ┆"<<endl;cout<<"┆目标:最后一个敌人       ┆"<<endl;cout<<"┆符号: ";Yan(3);cout<<"▲";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"迫击炮攻击力高,并可以在一些血少敌人出场时将其击杀。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新敌人出现!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆炮兵:                   ┆"<<endl;cout<<"┆攻击力:50               ┆"<<endl;cout<<"┆血量:30                 ┆"<<endl;cout<<"┆掉落金币:20             ┆"<<endl;cout<<"┆目标:第一个炮塔         ┆"<<endl;cout<<"┆符号: ";Yan(3);cout<<"△";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"炮兵攻击力高,需要速决。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新武器解锁!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆喷火器:                 ┆"<<endl;cout<<"┆攻击力:50+30+10         ┆"<<endl;cout<<"┆血量:200                ┆"<<endl;cout<<"┆价值:200                ┆"<<endl;cout<<"┆目标:前三个敌人         ┆"<<endl;cout<<"┆最多建造数量:5          ┆"<<endl;cout<<"┆符号: ";Yan(4);cout<<"▼";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"喷火器,超值攻击礼包。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新武器解锁!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆城墙:                   ┆"<<endl;cout<<"┆血量:500                ┆"<<endl;cout<<"┆价值:250                ┆"<<endl;cout<<"┆最多建造数量:1          ┆"<<endl;cout<<"┆符号: ▎                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"救场神器!相当于无敌多回合!"<<endl<<endl;cout<<"城墙会自动放置在战场最前方。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新敌人出现!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆药兵:                   ┆"<<endl;cout<<"┆攻击力:-20(治愈己方)  ┆"<<endl;cout<<"┆血量:100                ┆"<<endl;cout<<"┆掉落金币:30             ┆"<<endl;cout<<"┆目标:任意一个己方       ┆"<<endl;cout<<"┆符号: ";Yan(4);cout<<"▽";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"药兵血多,不过不会攻击。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新武器解锁!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆电磁炮:                 ┆"<<endl;cout<<"┆攻击力:300+100          ┆"<<endl;cout<<"┆       (蓄力2回合)     ┆"<<endl;cout<<"┆血量:400                ┆"<<endl;cout<<"┆价值:270                ┆"<<endl;cout<<"┆目标:第一个敌人         ┆"<<endl;cout<<"┆最多建造数量:2          ┆"<<endl;cout<<"┆符号: ";Yan(6);cout<<"◆";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"电磁炮是对付坦克的必备法宝。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新敌人出现!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆炮灰:                   ┆"<<endl;cout<<"┆攻击力:500(蓄力1回合) ┆"<<endl;cout<<"┆血量:10                 ┆"<<endl;cout<<"┆掉落金币:10             ┆"<<endl;cout<<"┆目标:第一个炮塔         ┆"<<endl;cout<<"┆符号: ";Yan(6);cout<<"◇";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"炮灰出场时,务必第一时间将其击杀。"<<endl<<endl;cout<<"炮灰爆炸时,自己也会死亡。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新武器解锁!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆火箭炮:                 ┆"<<endl;cout<<"┆攻击力:20*7             ┆"<<endl;cout<<"┆血量:300                ┆"<<endl;cout<<"┆价值:300                ┆"<<endl;cout<<"┆目标:任意九个敌人       ┆"<<endl;cout<<"┆最多建造数量:3          ┆"<<endl;cout<<"┆符号: ";Yan(5);cout<<"★";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"火箭炮极其有用,后期必备。"<<endl<<endl;Sleep(1000);system("pause");system("cls");cout<<"┌-------------------------┐"<<endl;cout<<"┆新敌人出现!             ┆"<<endl;cout<<"┆                         ┆"<<endl;cout<<"┆坦克:                   ┆"<<endl;cout<<"┆攻击力:80               ┆"<<endl;cout<<"┆血量:200                ┆"<<endl;cout<<"┆掉落金币:50             ┆"<<endl;cout<<"┆目标:第一个炮塔         ┆"<<endl;cout<<"┆符号: ";Yan(5);cout<<"☆";Bai();cout<<"                ┆"<<endl;cout<<"└-------------------------┘"<<endl;Sleep(2000);cout<<"坦克,你的噩梦!"<<endl<<endl;Sleep(2000);system("pause");system("cls");cout<<endl<<"开局时,你有一个城墙。"<<endl<<endl;Sleep(2000);cout<<"建造炮塔要花费金币,你的金币每回合+10。"<<endl<<endl;Sleep(2000);cout<<"后期会出BOSS——机甲,这时你的金币每回合+30。"<<endl<<endl;Sleep(2000);cout<<"你的金币储量上限为300。"<<endl<<endl,Sleep(2000);cout<<"敌人的血量随天数增加!"<<endl<<endl;Sleep(2000);cout<<"打爆一个敌人有几率掉道具。"<<endl<<endl;Sleep(2000);cout<<"每个炮塔一回合只能攻击一次。"<<endl<<endl;Sleep(2000);cout<<"当所有炮塔阵亡时,游戏结束。"<<endl<<endl;Sleep(2000);cout<<"伟大的将帅啊,请你保卫我们的首都!"<<endl<<endl;Sleep(2000);system("pause");system("cls");
}
int main()
{srand((unsigned)time(NULL));system("mode con cols=46 lines=40");ST:system("cls");memset(N,0,sizeof(N));memset(D,0,sizeof(D));memset(X,0,sizeof(X));t=nl=dl=Moo=Biao=Biaob=Bao=Baob=Baod=Baodb=Hub=Fengb=Sha=Jian=Shab=Jianb=0;Bai(); cout<<endl<<" ----------------城市守卫战------------------"<<endl;cout<<" --------------------------作者:胎神--------"<<endl<<endl;cout<<" 2.5版本:"<<endl<<endl;cout<<" 5大更新主题:"<<endl<<endl;cout<<"    --新武器解锁!救场神器---城墙!"<<endl<<endl;cout<<"    --伤害变随机!更多变的战局!"<<endl<<endl;cout<<"    --3大成就全新来袭,获得金币更容易!"<<endl<<endl;cout<<"    --全新战场输出模式!不串行!"<<endl<<endl; cout<<"    --金币与炮塔上限已加入。"<<endl<<endl;cout<<" 难度上调:敌人血量随时间增加!"<<endl<<endl;cout<<" 另:建塔和用道具";Yan(3);cout<<"不需要按回车!"<<endl<<endl;Bai();cout<<" 输入: 1.教学模式   2.战争模式"<<endl;st:char a;a=_getch();if(a=='1') {Jiao(),N[1].Zhong=0,N[1].Xue=500,nl=1,Money=90;cout<<endl<<"现在进行战争模式。"<<endl<<endl;Sleep(1000);t=0;Round();goto ST;}else if(a=='2') {N[1].Zhong=0,N[1].Xue=500,nl=1,Money=90;cout<<endl<<" 现在进行战争模式。"<<endl<<endl;Sleep(1000);t=0;Round();goto ST;}else goto st;Bai();return 0;
}

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