本人菜鸟一枚,如有什么错误的地方请指正。

最近拿到一个zedboard板卡,在板卡上移植了一个xilinx提供的android2.3.3系统。使用HDMI显示到屏幕上,但是这样不能与android进行交互,所以想在其源码中添加鼠标支持,通过借鉴mips和x86的android鼠标实现方式,在xilinx提供的源码之上进行改动。下面提供修改的步骤。

参考资料:

1、http://elinux.org/Zedboard_Android

2、http://git.android-x86.org/?p=platform/frameworks/base.git;a=commitdiff;h=08ea1f4dc87c2e87947a9612d4e4e9522fdafd44;hp=1943ee717c30a9042e8d475be61078c98e6e2fcd

3、http://blog.csdn.net/luoshengyang/article/details/6882903  //Android应用程序键盘(Keyboard)消息处理机制分析

4、http://www.hovercool.com/en/Input%E4%BA%8B%E4%BB%B6%E6%B5%81%E7%A8%8B

5、http://blog.sina.com.cn/s/blog_89f592f50101394l.html

移植步骤:

1、添加鼠标图片

在framework/base/core/res/res/drawable-nodpi/中添加一张鼠标png图片 pointer.png

2、添加鼠标设备定义

源代码路径:framework/base/include/ui/EventHub.h

      /*96  * Input device classes.97  */98 enum {99     /* The input device is a keyboard. */100     INPUT_DEVICE_CLASS_KEYBOARD      = 0x00000001,101 102     /* The input device is an alpha-numeric keyboard (not just a dial pad). */103     INPUT_DEVICE_CLASS_ALPHAKEY      = 0x00000002,104 105     /* The input device is a touchscreen (either single-touch or multi-touch). */106     INPUT_DEVICE_CLASS_TOUCHSCREEN   = 0x00000004,107 108     /* The input device is a trackball. */109     INPUT_DEVICE_CLASS_TRACKBALL     = 0x00000008,110 111     /* The input device is a multi-touch touchscreen. */112     INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,113 114     /* The input device is a directional pad (implies keyboard, has DPAD keys). */115     INPUT_DEVICE_CLASS_DPAD          = 0x00000020,116 117     /* The input device is a gamepad (implies keyboard, has BUTTON keys). */118     INPUT_DEVICE_CLASS_GAMEPAD       = 0x00000040,119 120     /* The input device has switches. */121     INPUT_DEVICE_CLASS_SWITCH        = 0x00000080,122 123     /* The input device is a mouse. */124     INPUT_DEVICE_CLASS_MOUSE         = 0x00000100,//添加鼠标设备125 };

3、定义鼠标事件接口

源代码路径:framework/base/include/ui/InputReader.h

     class MouseInputMapper : public InputMapper {508 public:509     MouseInputMapper(InputDevice* device, int32_t associatedDisplayId);510 511     virtual uint32_t getSources();512     virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);513     virtual void dump(String8& dump);514     virtual void reset();515     virtual void process(const RawEvent* rawEvent);516 517     virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);518 519 private:520     Mutex mLock;521 522     int32_t mAssociatedDisplayId;523 524     struct Accumulator {525         enum {526             FIELD_BTN_LEFT = 1,527             FIELD_REL_X = 2,528             FIELD_REL_Y = 4,529             FIELD_BTN_RIGHT = 8,530             FIELD_BTN_MIDDLE = 16,531             FIELD_BTN_SIDE = 32,532             FIELD_BTN_EXTRA = 64,533             FIELD_BTN_FORWARD = 128,534             FIELD_BTN_BACK = 256,535             FIELD_REL_WHEEL = 512,536         };537 538         uint32_t fields;539 540         bool btnLeft;541         bool btnRight;542         bool btnMiddle;543         bool btnSide;544         bool btnExtra;545         bool btnForward;546         bool btnBack;547         bool btnScrollUp;548         bool btnScrollDown;549         int32_t relX;550         int32_t relY;551         int32_t absX;552         int32_t absY;553 554         inline void clear() {555             fields = 0;556         }557     } mAccumulator;558 559     struct LockedState {560         bool down;561         nsecs_t downTime;562     } mLocked;563 564     struct Keyevent {565         bool down;566         int keycode;567     };568 569     void initializeLocked();570 571     void sync(nsecs_t when);572     void sendKey();573 };

4、实现鼠标接口

源代码路径:framework/base/libs/ui/InputReader.cpp

3185 // --- MouseInputMapper ---
3186
3187 MouseInputMapper::MouseInputMapper(InputDevice* device, int32_t associatedDisplayId) :
3188         InputMapper(device), mAssociatedDisplayId(associatedDisplayId) {
3189     initializeLocked();
3190 }
3191
3192 uint32_t MouseInputMapper::getSources() {
3193     return AINPUT_SOURCE_MOUSE;
3194 }
3195
3196 void MouseInputMapper::populateDeviceInfo(InputDeviceInfo* info) {
3197     InputMapper::populateDeviceInfo(info);
3198 }
3199
3200 void MouseInputMapper::dump(String8& dump) {
3201     AutoMutex _l(mLock);
3202     dump.append(INDENT2 "Mouse Input Mapper:\n");
3203     dump.appendFormat(INDENT3 "AssociatedDisplayId: %d\n", mAssociatedDisplayId);
3204     dump.appendFormat(INDENT3 "Down: %s\n", toString(mLocked.down));
3205     dump.appendFormat(INDENT3 "DownTime: %lld\n", mLocked.downTime);
3206 }
3207
3208 void MouseInputMapper::reset() {
3209     for (;;) {
3210         { // acquire lock
3211             AutoMutex _l(mLock);
3212
3213             if (! mLocked.down) {
3214                 initializeLocked();
3215                 break; // done
3216             }
3217         } // release lock
3218
3219         // Synthesize trackball button up event on reset.
3220         nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC);
3221         mAccumulator.fields = Accumulator::FIELD_BTN_LEFT;
3222         mAccumulator.btnLeft = false;
3223         mAccumulator.btnScrollUp = false;
3224         mAccumulator.btnScrollDown = false;
3225         sync(when);
3226     }
3227
3228     InputMapper::reset();
3229 }
3230
3231 void MouseInputMapper::process(const RawEvent* rawEvent) {
3232     switch (rawEvent->type) {
3233     case EV_KEY:
3234         switch (rawEvent->scanCode) {
3235         case BTN_LEFT:
3236             mAccumulator.fields |= Accumulator::FIELD_BTN_LEFT;
3237             mAccumulator.btnLeft = rawEvent->value;
3238             break;
3239         case BTN_RIGHT:
3240             mAccumulator.fields |= Accumulator::FIELD_BTN_RIGHT;
3241             mAccumulator.btnRight = rawEvent->value;
3242             break;
3243         case BTN_MIDDLE:
3244             mAccumulator.fields |= Accumulator::FIELD_BTN_MIDDLE;
3245             mAccumulator.btnMiddle = rawEvent->value;
3246             break;
3247         case BTN_SIDE:
3248             mAccumulator.fields |= Accumulator::FIELD_BTN_SIDE;
3249             mAccumulator.btnSide = rawEvent->value;
3250             break;
3251         case BTN_EXTRA:
3252             mAccumulator.fields |= Accumulator::FIELD_BTN_EXTRA;
3253             mAccumulator.btnExtra = rawEvent->value;
3254             break;
3255         case BTN_FORWARD:
3256             mAccumulator.fields |= Accumulator::FIELD_BTN_FORWARD;
3257             mAccumulator.btnForward = rawEvent->value;
3258             break;
3259         case BTN_BACK:
3260             mAccumulator.fields |= Accumulator::FIELD_BTN_BACK;
3261             mAccumulator.btnBack = rawEvent->value;
3262             break;
3263         }
3264         sync(rawEvent->when);
3265         break;
3266
3267     case EV_REL:
3268         switch (rawEvent->scanCode) {
3269         case REL_X:
3270             mAccumulator.fields |= Accumulator::FIELD_REL_X;
3271             mAccumulator.relX = rawEvent->value;
3272             break;
3273         case REL_Y:
3274             mAccumulator.fields |= Accumulator::FIELD_REL_Y;
3275             mAccumulator.relY = rawEvent->value;
3276             break;
3277         case REL_WHEEL:
3278             mAccumulator.fields |= Accumulator::FIELD_REL_WHEEL;
3279             mAccumulator.btnScrollUp = (rawEvent->value == 1);
3280             mAccumulator.btnScrollDown = (rawEvent->value == -1);
3281             break;
3282         }
3283         break;
3284
3285     case EV_SYN:
3286         switch (rawEvent->scanCode) {
3287         case SYN_REPORT:
3288             sync(rawEvent->when);
3289             break;
3290         }
3291         break;
3292     }
3293 }
3294
3295 int32_t MouseInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
3296     return (scanCode >= BTN_LEFT && scanCode < BTN_JOYSTICK) ?
3297             getEventHub()->getScanCodeState(getDeviceId(), scanCode) : AKEY_STATE_UNKNOWN;
3298 }
3299
3300 void MouseInputMapper::initializeLocked() {
3301     mAccumulator.clear();
3302
3303     mLocked.down = false;
3304     mLocked.downTime = 0;
3305
3306     int32_t screenWidth;
3307     int32_t screenHeight;
3308     if (mAssociatedDisplayId < 0 || ! getPolicy()->getDisplayInfo(mAssociatedDisplayId, &screenWidth, &screenHeight, NULL)) {
3309         mAccumulator.absX = 0;
3310         mAccumulator.absY = 0;
3311     } else {
3312         mAccumulator.absX = screenWidth / 2;
3313         mAccumulator.absY = screenHeight / 2;
3314     }
3315 }
3316
3317 void MouseInputMapper::sync(nsecs_t when) {
3318     uint32_t fields = mAccumulator.fields;
3319     if (fields == 0) {
3320         return; // no new state changes, so nothing to do
3321     }
3322
3323     int motionEventAction;
3324     PointerCoords pointerCoords;
3325     Vector<Keyevent> events;
3326     nsecs_t downTime;
3327     { // acquire lock
3328         AutoMutex _l(mLock);
3329
3330         if (fields & Accumulator::FIELD_BTN_LEFT) {
3331             if ((mLocked.down = mAccumulator.btnLeft)) {
3332                 mLocked.downTime = when;
3333                 motionEventAction = AMOTION_EVENT_ACTION_DOWN;
3334             } else {
3335                 motionEventAction = AMOTION_EVENT_ACTION_UP;
3336             }
3337         } else {
3338             motionEventAction = AMOTION_EVENT_ACTION_MOVE;
3339         }
3340
3341         Keyevent kevent;
3342         if (fields & Accumulator::FIELD_BTN_RIGHT) {
3343             kevent.down = mAccumulator.btnRight;
3344             kevent.keycode = mLocked.down ? AKEYCODE_HOME : AKEYCODE_BACK;
3345             events.push(kevent);
3346         }
3347         if (fields & Accumulator::FIELD_BTN_MIDDLE) {
3348             kevent.down = mAccumulator.btnMiddle;
3349             kevent.keycode = mLocked.down ? AKEYCODE_ENTER : AKEYCODE_MENU;
3350             events.push(kevent);
3351         }
3352         if (fields & Accumulator::FIELD_BTN_SIDE) {
3353             kevent.down = mAccumulator.btnSide;
3354             kevent.keycode = mLocked.down ? AKEYCODE_DPAD_RIGHT : AKEYCODE_HOME;
3355             events.push(kevent);
3356         }
3357         if (fields & Accumulator::FIELD_BTN_EXTRA) {
3358             kevent.down = mAccumulator.btnExtra;
3359             kevent.keycode = mLocked.down ? AKEYCODE_DPAD_LEFT : AKEYCODE_ENTER;
3360             events.push(kevent);
3361         }
3362         if (fields & Accumulator::FIELD_BTN_FORWARD) {
3363             kevent.down = mAccumulator.btnForward;
3364             kevent.keycode = AKEYCODE_DPAD_RIGHT;
3365             events.push(kevent);
3366         }
3367         if (fields & Accumulator::FIELD_BTN_BACK) {
3368             kevent.down = mAccumulator.btnBack;
3369             kevent.keycode = AKEYCODE_DPAD_LEFT;
3370             events.push(kevent);
3371         }
3372         if (fields & Accumulator::FIELD_REL_WHEEL) {
3373             if (mAccumulator.btnScrollUp) {
3374                 kevent.keycode = mLocked.down ? AKEYCODE_MEDIA_NEXT : AKEYCODE_DPAD_UP;
3375                 kevent.down = true;
3376                 events.push(kevent);
3377                 kevent.down = false;
3378                 events.push(kevent);
3379             } else if (mAccumulator.btnScrollDown) {
3380                 kevent.keycode = mLocked.down ? AKEYCODE_MEDIA_PREVIOUS : AKEYCODE_DPAD_DOWN;
3381                 kevent.down = true;
3382                 events.push(kevent);
3383                 kevent.down = false;
3384                 events.push(kevent);
3385             }
3386         }
3387
3388         downTime = mLocked.downTime;
3389
3390         float x = fields & Accumulator::FIELD_REL_X ? mAccumulator.relX : 0.0f;
3391         float y = fields & Accumulator::FIELD_REL_Y ? mAccumulator.relY : 0.0f;
3392
3393         int32_t screenWidth;
3394         int32_t screenHeight;
3395         int32_t orientation;
3396
3397         if (mAssociatedDisplayId  < 0 || ! getPolicy()->getDisplayInfo(mAssociatedDisplayId, &screenWidth, &screenHeight, &orientation)) {
3398             return;
3399         }
3400
3401         mAccumulator.absX = (mAccumulator.absX + x) > screenWidth ? screenWidth - 1 : ((mAccumulator.absX + x) < 0 ? 0 : mAccumulator.absX + x);
3402         mAccumulator.absY = (mAccumulator.absY + y) > screenHeight ? screenHeight - 1 : ((mAccumulator.absY + y) < 0 ? 0 : mAccumulator.absY + y);
3403         pointerCoords.x = mAccumulator.absX;
3404         pointerCoords.y = mAccumulator.absY;
3405         pointerCoords.pressure = mLocked.down ? 1.0f : 0.0f;
3406         pointerCoords.size = 0;
3407         pointerCoords.touchMajor = 0;
3408         pointerCoords.touchMinor = 0;
3409         pointerCoords.toolMajor = 0;
3410         pointerCoords.toolMinor = 0;
3411         pointerCoords.orientation = 0;
3412
3413         float temp;
3414         switch (orientation) {
3415         case InputReaderPolicyInterface::ROTATION_90:
3416             temp = x;
3417             x = y;
3418             y = - temp;
3419             temp = screenHeight;
3420             screenHeight = screenWidth;
3421             screenWidth = temp;
3422             break;
3423
3424         case InputReaderPolicyInterface::ROTATION_180:
3425             x = - x;
3426             y = - y;
3427             break;
3428
3429         case InputReaderPolicyInterface::ROTATION_270:
3430             temp = x;
3431             x = - y;
3432             y = temp;
3433             temp = screenHeight;
3434             screenHeight = screenWidth;
3435             screenWidth = temp;
3436             break;
3437         }
3438
3439     } // release lock
3440
3441     int32_t metaState = mContext->getGlobalMetaState();
3442     for (size_t i = 0; i < events.size(); ++i) {
3443         getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_DPAD, 0,
3444                 events[i].down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
3445                 AKEY_EVENT_FLAG_FROM_SYSTEM, events[i].keycode, 0,
3446                 metaState, when);
3447     }
3448
3449     int32_t pointerId = 0;
3450     getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_MOUSE, 0,
3451             motionEventAction, 0, metaState, AMOTION_EVENT_EDGE_FLAG_NONE,
3452             1, &pointerId, &pointerCoords, 1, 1, downTime);
3453     mAccumulator.clear();
3454 }
3455 

5、在openDevice(const char *deviceName)处增加鼠标类型

源代码路径:framework/base/libs/ui/EventHub.cpp

 731     // See if this is a trackball (or mouse).732     if (test_bit(BTN_MOUSE, key_bitmask)) {733         uint8_t rel_bitmask[sizeof_bit_array(REL_MAX + 1)];734         memset(rel_bitmask, 0, sizeof(rel_bitmask));735         LOGV("Getting relative controllers...");736         if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmask)), rel_bitmask) >= 0) {737             if (test_bit(REL_X, rel_bitmask) && test_bit(REL_Y, rel_bitmask)) {738                 device->classes |= (test_bit(BTN_LEFT, key_bitmask) && test_bit(BTN_RIGHT, key_bitmask)) ?739                         INPUT_DEVICE_CLASS_MOUSE : INPUT_DEVICE_CLASS_TRACKBALL;740             }741         }742     }743 

6、修改鼠标事件分发响应

源代码路径:framework/base/libs/ui/InputDispatcher.cpp

 718  bool InputDispatcher::dispatchMotionLocked(719         nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {720     // Preprocessing.721     if (! entry->dispatchInProgress) {722         entry->dispatchInProgress = true;723         resetTargetsLocked();724 725         logOutboundMotionDetailsLocked("dispatchMotion - ", entry);726     }727 728     // Clean up if dropping the event.729     if (*dropReason != DROP_REASON_NOT_DROPPED) {730         resetTargetsLocked();731         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY732                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);733         return true;734     }735
 736     bool isTouchEvent = ! ((entry->source & AINPUT_SOURCE_TOUCHSCREEN) ^ AINPUT_SOURCE_TOUCHSCREEN);
 737     bool isMouseEvent = ! ((entry->source & AINPUT_SOURCE_MOUSE) ^ AINPUT_SOURCE_MOUSE);
 738     bool isDownEvent = (entry->action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN;739 740     // Identify targets.741     if (! mCurrentInputTargetsValid) {742         int32_t injectionResult;743         if (isTouchEvent || (isMouseEvent && (isDownEvent || mTouchState.down))) {744             // Touch-like event.  (eg. touchscreen or mouse drag-n-drop )745             injectionResult = findTouchedWindowTargetsLocked(currentTime,746                     entry, nextWakeupTime);747         } else {748             // Non touch event.  (eg. trackball or mouse simple move)749             injectionResult = findFocusedWindowTargetsLocked(currentTime,750                     entry, nextWakeupTime);751         }752         if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {753             return false;754         }755 756         setInjectionResultLocked(entry, injectionResult);757         if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {758             return true;759         }760 761         addMonitoringTargetsLocked();762         commitTargetsLocked();763     }764 765     // Dispatch the motion.766     dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);767     return true;768 }769 

7、创建鼠标设备操作

源代码路径:framework/base/libs/ui/InputReader.cpp

 310 InputDevice* InputReader::createDevice(int32_t deviceId, const String8& name, uint32_t classes) {311     InputDevice* device = new InputDevice(this, deviceId, name);312 313     const int32_t associatedDisplayId = 0; // FIXME: hardcoded for current single-display devices314 315     // Switch-like devices.316     if (classes & INPUT_DEVICE_CLASS_SWITCH) {317         device->addMapper(new SwitchInputMapper(device));318     }319 320     // Keyboard-like devices.321     uint32_t keyboardSources = 0;322     int32_t keyboardType = AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC;323     if (classes & INPUT_DEVICE_CLASS_KEYBOARD) {324         keyboardSources |= AINPUT_SOURCE_KEYBOARD;325     }326     if (classes & INPUT_DEVICE_CLASS_ALPHAKEY) {327         keyboardType = AINPUT_KEYBOARD_TYPE_ALPHABETIC;328     }329     if (classes & INPUT_DEVICE_CLASS_DPAD) {330         keyboardSources |= AINPUT_SOURCE_DPAD;331     }332 333     if (keyboardSources != 0) {334         device->addMapper(new KeyboardInputMapper(device,335                 associatedDisplayId, keyboardSources, keyboardType));336     }337 338     // Trackball-like devices.339     if (classes & INPUT_DEVICE_CLASS_TRACKBALL) {340         device->addMapper(new TrackballInputMapper(device, associatedDisplayId));341     }342 343     // Touchscreen-like devices.344     if (classes & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT) {345         device->addMapper(new MultiTouchInputMapper(device, associatedDisplayId));346     } else if (classes & INPUT_DEVICE_CLASS_TOUCHSCREEN) {347         device->addMapper(new SingleTouchInputMapper(device, associatedDisplayId));348     }349 350     // Mouse-like devices.
 351     if (classes & INPUT_DEVICE_CLASS_MOUSE) {352         device->addMapper(new MouseInputMapper(device, associatedDisplayId));
 353     }354 355     return device;356 }

8、鼠标绘制及响应

8-1、导入相应的包文件

源代码路径:framework/base/services/com/android/server/WindowsManagerService.java

import com.android.internal.view.BaseInputHandler;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.view.InputHandler;
import android.view.InputQueue;

8-2、添加鼠标显示函数

4977     private void showPointer() {
4978         if (mPointerSurface == null) {
4979             Bitmap pointer = BitmapFactory.decodeResource(mContext.getResources(),
4980                     com.android.internal.R.drawable.pointer);
4981
4982             try {
4983                 mPointerSurface = new Surface(mFxSession, 0, -1,
4984                                               pointer.getWidth(),
4985                                               pointer.getHeight(),
4986                                               PixelFormat.TRANSPARENT,
4987                                               Surface.FX_SURFACE_NORMAL);
4988
4989                 Canvas canvas = mPointerSurface.lockCanvas(null);
4990                 canvas.drawBitmap(pointer, 0, 0, new Paint());
4991                 mPointerSurface.unlockCanvasAndPost(canvas);
4992             } catch (Surface.OutOfResourcesException e) {
4993                 Log.e(TAG, "Failed to create mouse surface", e);
4994             }
4995         }
4996
4997         mPointerVisible = true;
4998         requestAnimationLocked(0);
4999     }
5000
5001     private void hidePointer() {
5002         mPointerVisible = false;
5003         requestAnimationLocked(0);
5004     }
5005
5006     private void startMouseMonitor() {
5007         mPointerInputChannel = monitorInput("MousePointer");
5008         InputQueue.registerInputChannel(mPointerInputChannel,
5009                 mPointerInputHandler, mHandler.getLooper().getQueue());
5010     }
5011 

8-3、定义一个inputHandler传递指标值

 518     // Mouse pointer handling519     Handler mHandler = new Handler();520     Surface mPointerSurface;521     boolean mPointerVisible;522     int mPointerX;523     int mPointerY;524     InputChannel mPointerInputChannel;525     final InputHandler mPointerInputHandler = new BaseInputHandler() {526         @Override527         public void handleMotion(MotionEvent event, Runnable finishedCallback) {528             finishedCallback.run();529 530             boolean isMouse = ((event.getSource() & InputDevice.SOURCE_MOUSE) ^ InputDevice.SOURCE_MOUSE) == 0;531             if (isMouse) {532                 mPointerX = (int) event.getRawX();533                 mPointerY = (int) event.getRawY();534                 showPointer();535             } else if (mPointerVisible) {536                 hidePointer();537             }538         }539     };

8-4、在 performLayoutAndPlaceSurfacesLockedInner(boolean recoveringMemory)函数中绘制鼠标

9589             // Draw the mouse cursor, if necessary
9590             if (mPointerSurface != null) {
9591                 if (mPointerVisible) {
9592                     WindowState top = (WindowState)mWindows.get(mWindows.size() - 1);
9593                     mPointerSurface.setPosition(mPointerX, mPointerY);
9594                     mPointerSurface.setLayer(top.mAnimLayer + 1);
9595                     mPointerSurface.show();
9596                 } else {
9597                     mPointerSurface.hide();
9598                 }
9599             }

8-5、在WindowManagerService(Context context, PowerManagerService pm,boolean haveInputMethods) 函数中启动鼠标

 672 673         mInputManager.start();674         startMouseMonitor();675 676         // Add ourself to the Watchdog monitors.677         Watchdog.getInstance().addMonitor(this);

9、使能OTG USB设备

在xilinx via提供的android源码中有一个bug,鼠标或键盘通过OTG链接到zedboard板卡上,鼠标或键盘是不能工作的,如果希望鼠标或键盘工作则需要做一些修改

(1)修改PhoneWindowManager.java文件

源代码路径:framework/base/policy/src/com/android/internal/policy/im[l/PhoneWindowManager.java

修改处大约在1770行

将 if( isScroonOn || isInjected ) 改为if( isScroonOn || isInjected || true )

(2)修改com_android_server_InputManager.cpp文件

源代码路径:framework/base/services/jni/com_android_server_InputManager.cpp

 913 void NativeInputManager::interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) {914 #if DEBUG_INPUT_DISPATCHER_POLICY915     LOGD("interceptGenericBeforeQueueing - when=%lld, policyFlags=0x%x", when, policyFlags);916 #endif917 918     // Policy:919     // - Ignore untrusted events and pass them along.920     // - No special filtering for injected events required at this time.921     // - Filter normal events based on screen state.922     // - For normal events brighten (but do not wake) the screen if currently dim.923     if ((policyFlags & POLICY_FLAG_TRUSTED) && !(policyFlags & POLICY_FLAG_INJECTED)) {924         if (isScreenOn()||true) {925             policyFlags |= POLICY_FLAG_PASS_TO_USER;926 927             if (!isScreenBright()) {928                 policyFlags |= POLICY_FLAG_BRIGHT_HERE;929             }930         }931     } else {932         policyFlags |= POLICY_FLAG_PASS_TO_USER;933     }934 }

至此,zedboard上android移植鼠标步骤完成。

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