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以下是我自己所使用的模拟器版本和Supermodel.ini文件里的设置。注意,在文件里设置好以后,建议备份Supermodel.ini文件,一旦你在前端更改过设置,模拟器会自动更改Supermodel.ini里的设置。

我用的是Supermodel 0.3a - WIP x64 SVN271这个版本+Supermodel-UI前端。

Supermodel.ini文件设置:

;****

;*** Configuration file generated by Supermodel UI? (v0.9 build 151)

;****

[ Global ]

;****

;*** User preferences

;****

XResolution = 1440

YResolution = 900

FullScreen = 1

SoundVolume = 40

MusicVolume = 40

PowerPCFrequency = 50

Crosshairs = 1

;****

;*** General input configuration

;****

; Common

InputStart1 = "KEY_1,JOY1_BUTTON9"

InputStart2 = "KEY_3,JOY2_BUTTON9"

InputCoin1 = "KEY_2,JOY1_BUTTON10"

InputCoin2 = "KEY_4,JOY2_BUTTON10"

InputServiceA = "KEY_F1"

InputServiceB = "KEY_F3"

InputTestA = "KEY_F2"

InputTestB = "KEY_F4"

; 4-way digital joysticks

InputJoyUp = "KEY_UP,JOY1_UP"

InputJoyDown = "KEY_DOWN,JOY1_DOWN"

InputJoyLeft = "KEY_LEFT,JOY1_LEFT"

InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"

InputJoyUp2 = "KEY_W,JOY2_UP"

InputJoyDown2 = "KEY_S,JOY2_DOWN"

InputJoyLeft2 = "KEY_A,JOY2_LEFT"

InputJoyRight2 = "KEY_D,JOY2_RIGHT"

; Fighting game buttons

InputPunch = "KEY_KEYPAD4,JOY1_BUTTON1"

InputKick = "KEY_KEYPAD5,JOY1_BUTTON2"

InputGuard = "KEY_KEYPAD6,JOY1_BUTTON3"

InputEscape = "KEY_KEYPAD1,JOY1_BUTTON4"

InputPunch2 = "KEY_Y,JOY2_BUTTON1"

InputKick2 = "KEY_U,JOY2_BUTTON2"

InputGuard2 = "KEY_I,JOY2_BUTTON3"

InputEscape2 = "KEY_H,JOY2_BUTTON4"

; Spikeout buttons

InputBeat = "KEY_KEYPAD4,JOY1_BUTTON2"

InputCharge = "KEY_KEYPAD2,JOY1_BUTTON3"

InputJump = "KEY_KEYPAD8,JOY1_BUTTON4"

InputShift = "KEY_KEYPAD6,JOY1_BUTTON1"

; Virtua Striker buttons

InputShortPass = "KEY_KEYPAD1,JOY1_BUTTON1"

InputLongPass = "KEY_KEYPAD2,JOY1_BUTTON2"

InputShoot = "KEY_KEYPAD3,JOY1_BUTTON3"

InputShortPass2 = "KEY_T,JOY2_BUTTON1"

InputLongPass2 = "KEY_Y,JOY2_BUTTON2"

InputShoot2 = "KEY_U,JOY2_BUTTON3"

; Steering wheel

InputSteeringLeft = "KEY_DEL" ; digital, turn wheel left

InputSteeringRight = "KEY_PGDN" ; digital, turn wheel right

InputSteering = "KEY_HOME,JOY1_XAXIS" ; analog, full steering range

; Pedals

InputAccelerator = "KEY_HOME,JOY1_UP"

InputBrake = "KEY_END,JOY1_DOWN"

; Up/down shifter manual transmission (all racers)

InputGearShiftUp = "KEY_KEYPADDIVIDE" ; sequential shift up

InputGearShiftDown = "KEY_KEYPADMULTIPLY" ; sequential shift down

; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)

InputGearShift1 = "KEY_KEYPAD5,JOY1_BUTTON5"

InputGearShift2 = "KEY_KEYPAD6,JOY1_BUTTON6"

InputGearShift3 = "KEY_KEYPAD7,JOY1_BUTTON7"

InputGearShift4 = "KEY_KEYPAD8,JOY1_BUTTON8"

InputGearShiftN = "KEY_KEYPAD9"

; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)

InputVR1 = "KEY_KEYPAD1,JOY1_BUTTON1"

InputVR2 = "KEY_KEYPAD2,JOY1_BUTTON2"

InputVR3 = "KEY_KEYPAD3,JOY1_BUTTON3"

InputVR4 = "KEY_KEYPAD4,JOY1_BUTTON4"

; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)

InputViewChange = "KEY_INSERT,JOY1_BUTTON1"

; Handbrake (Dirt Devils, Sega Rally 2)

InputHandBrake = "KEY_PGUP,JOY1_BUTTON2"

; Harley-Davidson controls

InputRearBrake = "KEY_N,JOY1_BUTTON2"

InputMusicSelect = "KEY_M,JOY1_BUTTON3"

; Virtual On macros

InputTwinJoyTurnLeft = "KEY_INSERT,JOY1_RXAXIS_NEG"

InputTwinJoyTurnRight = "KEY_PGUP,JOY1_RXAXIS_POS"

InputTwinJoyForward = "KEY_HOME,JOY1_YAXIS_NEG"

InputTwinJoyReverse = "KEY_END,JOY1_YAXIS_POS"

InputTwinJoyStrafeLeft = "KEY_DEL,JOY1_XAXIS_NEG"

InputTwinJoyStrafeRight = "KEY_PGDN,JOY1_XAXIS_POS"

InputTwinJoyJump = "KEY_KEYPAD5,JOY1_BUTTON1"

InputTwinJoyCrouch = "KEY_KEYPAD4,JOY1_BUTTON2"

; Virtual On individual joystick mapping

InputTwinJoyLeft1 = "KEY_LEFT"

InputTwinJoyLeft2 = "KEY_A"

InputTwinJoyRight1 = "KEY_RIGHT"

InputTwinJoyRight2 = "KEY_D"

InputTwinJoyUp1 = "KEY_UP"

InputTwinJoyUp2 = "KEY_W"

InputTwinJoyDown1 = "KEY_DOWN"

InputTwinJoyDown2 = "KEY_S"

; Virtual On buttons

InputTwinJoyShot1 = "KEY_KEYPAD6,JOY1_BUTTON5"

InputTwinJoyShot2 = "KEY_T,JOY1_BUTTON6"

InputTwinJoyTurbo1 = "KEY_KEYPAD3,JOY1_BUTTON7"

InputTwinJoyTurbo2 = "KEY_G,JOY1_BUTTON8"

; Analog joystick (Star Wars Trilogy)

InputAnalogJoyLeft = "KEY_LEFT,MOUSE_LEFT" ; digital, move left

InputAnalogJoyRight = "KEY_RIGHT,MOUSE_RIGHT" ; digital, move right

InputAnalogJoyUp = "KEY_UP,MOUSE_UP" ; digital, move up

InputAnalogJoyDown = "KEY_DOWN,MOUSE_DOWN" ; digital, move down

InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis

InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis

InputAnalogJoyTrigger = "KEY_KEYPAD6,JOY_BUTTON1,MOUSE_LEFT_BUTTON"

InputAnalogJoyEvent = "KEY_KEYPAD3,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"

InputAnalogJoyTrigger2 = "KEY_T"

InputAnalogJoyEvent2 = "KEY_G"

; Light guns (Lost World)

InputGunLeft = "KEY_LEFT,MOUSE1_LEFT" ; digital, move gun left

InputGunRight = "KEY_RIGHT,MOUSE1_RIGHT" ; digital, move gun right

InputGunUp = "KEY_UP,MOUSE1_UP" ; digital, move gun up

InputGunDown = "KEY_DOWN,MOUSE1_DOWN" ; digital, move gun down

InputGunX = "MOUSE1_XAXIS,JOY1_XAXIS" ; analog, full X axis

InputGunY = "MOUSE1_YAXIS,JOY1_YAXIS" ; analog, full Y axis

InputTrigger = "KEY_KEYPAD6,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"

InputOffscreen = "KEY_KEYPAD5,JOY1_BUTTON2,MOUSE1_RIGHT_BUTTON" ; point off-screen

InputAutoTrigger = 1 ; automatic reload when off-screen

InputGunLeft2 = "KEY_A"

InputGunRight2 = "KEY_D"

InputGunUp2 = "KEY_W"

InputGunDown2 = "KEY_S"

InputGunX2 = "MOUSE2_XAXIS,JOY2_XAXIS"

InputGunY2 = "MOUSE2_YAXIS,JOY2_YAXIS"

InputTrigger2 = "KEY_Y,MOUSE2_LEFT_BUTTON,JOY2_BUTTON1"

InputOffscreen2 = "KEY_T,MOUSE2_RIGHT_BUTTON,JOY2_BUTTON2"

InputAutoTrigger2 = 1

; Analog guns (Ocean Hunter, LA Machineguns)

InputAnalogGunLeft = "KEY_LEFT,MOUSE1_LEFT" ; digital, move gun left

InputAnalogGunRight = "KEY_RIGHT,MOUSE1_RIGHT" ; digital, move gun right

InputAnalogGunUp = "KEY_UP,MOUSE1_UP" ; digital, move gun up

InputAnalogGunDown = "KEY_DOWN,MOUSE1_DOWN" ; digital, move gun down

InputAnalogGunX = "MOUSE1_XAXIS,JOY1_XAXIS" ; analog, full X axis

InputAnalogGunY = "MOUSE1_YAXIS,JOY1_YAXIS" ; analog, full Y axis

InputAnalogTriggerLeft = "KEY_KEYPAD1,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"

InputAnalogTriggerRight = "KEY_KEYPAD2,JOY1_BUTTON1,MOUSE1_RIGHT_BUTTON"

InputAnalogGunLeft2 = "KEY_A,MOUSE2_LEFT"

InputAnalogGunRight2 = "KEY_D,MOUSE2_RIGHT"

InputAnalogGunUp2 = "KEY_W,MOUSE2_UP"

InputAnalogGunDown2 = "KEY_S,MOUSE2_DOWN"

InputAnalogGunX2 = "MOUSE2_XAXIS,JOY2_XAXIS"

InputAnalogGunY2 = "MOUSE2_YAXIS,JOY2_YAXIS"

InputAnalogTriggerLeft2 = "KEY_T,JOY2_BUTTON1,MOUSE2_LEFT_BUTTON"

InputAnalogTriggerRight2 = "KEY_Y,JOY2_BUTTON1,MOUSE2_RIGHT_BUTTON"

; Ski Champ controls

InputSkiLeft = "KEY_LEFT"

InputSkiRight = "KEY_RIGHT"

InputSkiUp = "KEY_UP"

InputSkiDown = "KEY_DOWN"

InputSkiX = "MOUSE_XAXIS,JOY1_XAXIS"

InputSkiY = "MOUSE_YAXIS,JOY1_YAXIS"

InputSkiPollLeft = "KEY_KEYPAD1,JOY1_BUTTON1"

InputSkiPollRight = "KEY_KEYPAD2,JOY1_BUTTON2"

InputSkiSelect1 = "KEY_KEYPAD3,JOY1_BUTTON3"

InputSkiSelect2 = "KEY_KEYPAD4,JOY1_BUTTON4"

InputSkiSelect3 = "KEY_KEYPAD5,JOY1_BUTTON5"

;****

;*** SUI configuration

;****

;GameListPref=1

;GameTimeLog=oceanhun,1,149

;InputMethod=2

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