1. 怪物掉落物大改,不再是不一样的怪物掉一样的东西了

  1. 修复部分bug及游玩体验问题

  1. 新增作弊选项,如果玩家名是“lcr”,就可以攻击力+10000

给LCR点一个赞吧~~

===上代码===

#include<time.h>
#include<windows.h>
#include<bits/stdc++.h>//目前为1.22.10版
using namespace std;int a,b,c,d,ms,maidongxi,e,jiaotan,f,tulong,s,battle=0;int Power_potion=0,workbench=0,hand_grenade=0,Golden_apples=0,Enchanted_bottle=0;//  力量药水-------工作台------手榴弹---------金苹果---------附魔之瓶 int Iron_Great_Sword=0,Iron_Cuirass=0,Immortal_Totem=0,first_aid_kit=0,Stick=0;//  铁大剑-------------铁胸甲---------不死图腾---------急救包----------木棍 int Nether_Sword=0,Nether_Cuirass=0,iron_sword=0,golden_sword=0,golden_cuirass=0;//  合金剑----------合金胸甲----------铁剑---------金剑-----------金胸甲 int iron_ingot=0,golden_ingot=0,nether_ingot=0;//    铁锭---------金锭-----------下界合金锭 int gongji=0,Iron_Great_Sword_gongji=10,Nether_Sword_gongji=15;int fangyu=0,Iron_Cuirass_fangyu=5,Nether_Cuirass_fangyu=10;int panduan=0;//判断当前你在哪里//1:想干什么  2:商店  3:地面探索  4:恶龙谷  5:恶龙谷--自由探索  6:恶龙谷--地狱 void mingzi();//输入玩家名 void zhuangtai();//查看状态 void daoju();//查看物品 void skill();//怪物的技能 void jijiu();//死亡判断 void diyumen();//自由探索--末地 void direnzhuangtai();//敌人状态 void attack();//攻击 void dimiantansuo();//地面探索 void shangdian();//商店 void tulongzhe();//屠龙 void elonggu();//恶龙谷 void ziyoutansuo();//恶龙谷--自由探索 void xiangganshenm();//主函数的次函数 void SlowDisplay(char *);//...不想说了,折磨了我半天 int suiji();//随机打败敌人获得物品 void color(int a);//0:加亮白  1:天蓝  2:亮绿  3:玫红  4:红  5:黄  6:深蓝  7:绿蓝  8:白  9:黄底红字  15:灰 struct player{    string name;//玩家名double Armor=1;    //护甲值 double Armor_max=50;double blood_volume=10;    //血量double blood_volume_max=50; double harm=5;    //伤害double harm_max=50;int diamond=10;    //钻石int grade=0;    //等级 string right_hand,left_hand,body;    //左、右手物品,装备 string tag[100];int kill=0;    //判断玩家是否死亡}player; struct monster{char name[30];//怪物名double Armor;    //护甲值 double blood_volume;    //血量 double harm;    //伤害 int diamond;    //怪物掉落钻石char prompt[100];    //掉落提示 char skill[100];    //技能//掉落物  1:力量药水 2:手榴弹 3:金苹果 4:附魔之瓶 5:急救包 6:木棍 7:铁锭 8:金锭 9:工作台  10:下界合金锭 int kill;    //判断怪是否死亡 int id;}corpse={"僵尸",3,15,2,3,"掉落3个钻石!","无技能",1,1},skeleton={"骷髅",2,15,4,4,"掉落4个钻石!","使用弓箭攻击",1,2},wither_skeleton={"凋零骷髅",2,15,6,4,"掉落4个钻石!","无视你的护甲值",1,3},creeper={"苦力怕",1,10,10,2,"掉落2个钻石!","没有一下解决掉它会爆炸",1,4},slime={"史莱姆",3,15,2,5,"掉落5个钻石!","把你黏住",1,5},ender_man={"末影人",5,25,5,10,"掉落10个钻石!","可以瞬移",1,6},thunder_dragon={"雷龙",8,50,6,30,"掉落30个钻石!","释放雷电,对你造成二次伤害",1,7},fire_dragon={"火龙",10,40,8,30,"掉落30个钻石!","释放火焰,伤害x3",1,8},ice_dragon={"冰龙",12,30,6,30,"掉落30个钻石!","无视你的防具",1,9},flame_man={"烈焰人",3,15,6,6,"掉落6个钻石!","火焰伤害降低",1,10},zombie_villager={"僵尸村民",2,10,2,2,"掉落2个钻石!","无技能",1,11},wanderers={"流浪者",4,15,5,8,"掉落8个钻石!","会成群结队攻击你",1,12},ender_dragon={"末影龙",15,50,10,50,"掉落50个钻石!","会释放各种魔法",1,13}, pig_spirit={"猪灵",4,15,6,6,"掉落6个钻石!","很萌",1,14},corpse_pig_spirit={"僵尸猪灵",4,15,6,6,"掉落6个钻石!","一般不会打你",1,15},guai={"0",0,0,0,0,"0",0,0};void mingzi(){ Sleep(500);color(0);SlowDisplay("勇士,请输入你的名字(提示:工作台是个好东西):\n\n");cin>>player.name;if(player.name=="lcr"){player.harm+=10000;player.harm_max+=10000;}}void zhuangtai(){color(2); cout<<"\n\n=================================================================================";cout<<'\n'<<"钻石:"<<player.diamond<<"个-------"<<"等级:"<<player.grade<<'\n';cout<<"护甲值:"<<player.Armor+fangyu<<"/"<<player.Armor_max<<"-------血量:"<<player.blood_volume<<"/"<<player.blood_volume_max<<"-------伤害:"<<player.harm+gongji<<"/"<<player.harm_max<<'\n';cout<<"武器:"<<player.right_hand<<"    防具:"<<player.body<<"    左手:"<<player.left_hand<<'\n'; Sleep(1000);if(battle==1){attack();}}void daoju(){cout<<"=====================================================================================";printf("\n1:急救包数:%d    ",first_aid_kit); printf("2:铁大剑数:%d    ",Iron_Great_Sword);printf("3:铁胸甲数:%d    ",Iron_Cuirass);printf("4:不死图腾数:%d    ",Immortal_Totem);printf("5:木棍数:%d    ",Stick);printf("\n6:力量药水数:%d    ",Power_potion); printf("7:工作台数:%d    ",workbench); printf("8:金苹果数:%d    ",Golden_apples); printf("9:手榴弹数:%d    ",hand_grenade); printf("10:附魔之瓶数:%d    \n",Enchanted_bottle);cout<<"-------------------------------------------------------------------------------------\n";color(5); printf("11:下界合金剑数:%d    12:下界合金胸甲数:%d    ",Nether_Sword,Nether_Cuirass); color(0);cout<<"\n0:离开\n";color(2);cout<<"=====================================================================================\n";color(0);int shiyong;cin>>shiyong;color(9);switch(shiyong){case 1:{if(first_aid_kit>=1){cout<<"急救包不可使用!"<<'\n';}else cout<<"数量不足!"<<'\n'; zhuangtai();daoju();break;}case 2:{if(Iron_Great_Sword>=1){cout<<"成功装备铁大剑!"<<'\n';player.right_hand="铁大剑";gongji=Iron_Great_Sword_gongji;if(player.harm+gongji>player.harm_max) player.harm=player.harm_max-gongji;}else cout<<"数量不足!";zhuangtai();daoju();break;}case 3:{if(Iron_Cuirass>=1){cout<<"成功装备铁胸甲!"<<'\n';player.body="铁胸甲";fangyu=Iron_Cuirass_fangyu;if(player.Armor+fangyu>player.Armor_max) player.Armor=player.Armor_max-fangyu;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 4:{if(Immortal_Totem>=1){cout<<"不死图腾装备成功!"<<'\n';player.left_hand="不死图腾";}else cout<<"数量不足!"; zhuangtai();daoju(); break;}case 5:{if(Stick>=1){cout<<"木棍不可使用!"<<'\n';}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 6:{if(Power_potion>=1){cout<<"力量药水使用成功!"<<'\n';player.harm++;Power_potion--;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;}else cout<<"数量不足!"; zhuangtai();daoju(); break;}case 7:{if(workbench>=1){int gongzuo;cout<<"\n你想用工作台制造什么?\n";Sleep(700);printf("1:下界合金剑    2:下界合金胸甲\n");cin>>gongzuo;switch(gongzuo){case 1:{if(nether_ingot>=2||Stick>=1){cout<<"消耗了2个下界合金锭和1个木棍\n";Sleep(500);cout<<"制造成功!\n"; nether_ingot-=2;Stick--;Nether_Sword++;}else cout<<"工作台"<<'\n';break;}case 2:{if(nether_ingot>=8){cout<<"消耗了8个下界合金锭\n";Sleep(500);cout<<"制造成功!\n"; nether_ingot-=8;Nether_Cuirass++;}else cout<<"材料不足!"<<'\n';break;}}}else cout<<"数量不足!无法使用工作台..."; zhuangtai();daoju();break;}case 8:{if(Golden_apples>=1){cout<<"金苹果吃掉了,护甲+2,生命+3,伤害+3"<<'\n';player.harm+=3;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;player.Armor+=2;if(player.Armor+fangyu>player.Armor_max) player.Armor=player.Armor_max-fangyu;player.blood_volume+=3;if(player.blood_volume>player.blood_volume_max) player.blood_volume=player.blood_volume_max;Golden_apples--;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 9:{if(hand_grenade>=1&&battle==1){cout<<"手榴弹爆炸了!"<<'\n';guai.blood_volume-=(40/guai.Armor)*2.0;hand_grenade--;}if(hand_grenade>=1&&battle==0){cout<<"非战斗状态不可使用!"<<'\n';}else cout<<"数量不足!"; zhuangtai();daoju(); break;}case 10:{if(Enchanted_bottle>=1){cout<<"附魔之瓶使用成功,等级+1!"<<'\n';Enchanted_bottle--;player.grade++;player.Armor_max+=10;player.blood_volume_max+=10;player.harm_max+=10;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 11:{if(Nether_Sword>=1){cout<<"下界合金剑装备好了,伤害+15!"<<'\n'; player.right_hand="下界合金剑剑";gongji=Nether_Sword_gongji;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;}else cout<<"数量不足!"; zhuangtai();daoju(); break;}case 12:{if(Nether_Cuirass>=1){cout<<"成功装备下界合金胸甲!"<<'\n';player.body="下界合金胸甲胸甲";fangyu=Nether_Cuirass_fangyu;if(player.Armor+fangyu>player.Armor_max) player.Armor=player.Armor_max-fangyu;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 0:{if(battle==1){attack();}elsexiangganshenm();break;}}if(shiyong<0||shiyong>12) daoju();}void xiangganshenm(){color(1);panduan=1; cout<<'\n'<<"请选择你接下来要执行的事情:"<<'\n';Sleep(1000);color(5);cout<<"-----1:前往商店----2:前往恶龙谷----3:查看状态/物品数量----4:在地面探索----5:使用物品-----"<<'\n';cin>>f;switch(f){case 1:{shangdian();break;}case 2:{elonggu();break;}case 3:{zhuangtai();daoju();break;}case 4:{dimiantansuo();break;}case 5:{xiangganshenm();break;}}}void shangdian(){color(0);panduan=2;SlowDisplay("\n老板:欢迎来到米奇妙妙屋!你想干什么?\n");cout<<"-----1:买东西----2:交谈----3:休息(增加护甲)----4:离开-----"<<'\n';Sleep(1000);int mai;cin>>mai;switch(mai){case 1:{color(2);cout<<"老板:有以下几样东西"<<'\n';Sleep(1000);cout<<"1:急救包(5钻石)----2:铁胸甲(3钻石)----3:铁大剑(4钻石)----4:不死图腾(6钻石)----5:力量药水(3钻石)"<<'\n';cout<<"6:工作台(1钻石)----7:金苹果(4钻石)----8:手榴弹(4钻石)----9:木棍*16(1钻石)----10:附魔之瓶(8钻石)       0:离开"<<'\n';cin>>maidongxi;switch(maidongxi){case 1:{if(player.diamond>=5){player.diamond-=5;first_aid_kit++;MessageBox(NULL,"急救包购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 2:{if(player.diamond>=3){player.diamond-=3;Iron_Cuirass++;MessageBox(NULL,"铁胸甲购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 3:{if(player.diamond>=4){player.diamond-=4;Iron_Great_Sword++;MessageBox(NULL,"铁大剑购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 4:{if(player.diamond>=6){player.diamond-=6;Immortal_Totem++;MessageBox(NULL,"不死图腾购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 5:{if(player.diamond>=3){player.diamond-=3;Power_potion++;MessageBox(NULL,"力量药水购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 6:{if(player.diamond>=1){player.diamond--;workbench++;MessageBox(NULL,"工作台购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 7:{if(player.diamond>=4){player.diamond-=4;Golden_apples++; MessageBox(NULL,"金苹果购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 8:{if(player.diamond>=4){player.diamond-=4;hand_grenade++; MessageBox(NULL,"手榴弹购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 9:{if(player.diamond>=1){player.diamond-=1;Stick+=16; MessageBox(NULL,"木棍购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 10:{if(player.diamond>=8){player.diamond-=8;Enchanted_bottle++; MessageBox(NULL,"附魔之瓶购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}        break;}break;    }case 2:{color(7);cout<<"跟谁交谈?"<<'\n'<<"-----1:女仆----2:面具男----3:老板妻子----4:其余客人-----"<<'\n';cin>>jiaotan;switch(jiaotan){case 1:{SlowDisplay("女仆:听说南山那里有发现了怪物。\n");break;}case 2:{if(player.tag[1]=="发现犯人"){cout<<"面具男:我已经改邪归正了!"<<'\n';Sleep(1000);}if(player.tag[1]!="发现犯人"){SlowDisplay("(你去叫了一下面具男\n)");SlowDisplay("他忽然惊慌的浑身抖了一下,只见他的面具掉了下来,他竟然是被通缉的犯人!\n"); color(9);cout<<"恭喜你发现了犯人,获得10钻石!" <<'\n';Sleep(2000);player.diamond+=10;color(1);player.tag[1]="发现犯人";}break;}case 3:{SlowDisplay("老板妻子:听说恶龙谷的火龙最近得到了火焰附魔,更厉害了!\n");Sleep(1000); break;}case 4:{SlowDisplay("酒鬼:你也是来这里买饭的吗?哈哈哈哈~~\n");SlowDisplay("红衣女子(神情诡异的看了你一眼):疣方块出现在了恶龙谷...\n");SlowDisplay("胖男人(跟着说道):说明~嗝!地狱传送门快~嗝!出现了!\n");break;} } break;}case 3:{color(100);if(player.Armor>=10){cout<<"护甲值已满,无需休息!"<<'\n'; Sleep(1000);}if(player.Armor<10){if(player.tag[2]!="休息完毕"){cout<<"休息中。。。"<<'\n';Sleep(1000);cout<<"休息完毕!护甲值+2。"<<'\n';Sleep(1000);player.tag[2]="休息完毕"; }if(player.tag[2]=="休息完毕"){cout<<"您已休息过!"<<'\n';Sleep(1000); } }break;}case 4:{xiangganshenm();break;}}shangdian();}void elonggu(){color(5);panduan=4;cout<<'\n'<<player.name<<",欢迎来到恶龙谷!"<<'\n';Sleep(1000);cout<<"你在这里想:"<<'\n';Sleep(1000);cout<<"-----1:屠龙----2:前往地狱传送门----3:查看状态/物品----4:自由探索----5:离开"<<'\n'; cin>>tulong;switch(tulong){case 1:{tulongzhe();break;}case 2:{diyumen();break;}case 3:{zhuangtai();daoju();break;} case 4:{ziyoutansuo();break;}case 5:{xiangganshenm(); break;}}}void diyumen(){color(2);Sleep(500);cout<<"       @@@@@@@@@@"<<'\n';Sleep(300);cout<<"       @@@ 传 @@@"<<'\n';Sleep(300);cout<<"       @@@ 送 @@@"<<'\n';Sleep(300);cout<<"       @@@ 中 @@@"<<'\n'; Sleep(300); cout<<"       @@@@@@@@@@"<<'\n'<<'\n';color(1);panduan=6;SlowDisplay("\n欢迎来到地狱,我的勇士\n");cout<<"你在这里想..\n";cout<<"1:前往猪灵堡垒----2:前往岩浆湖----3:离开\n";color(0);int zhuling;cin>>zhuling;if(zhuling==1){cout<<"你来到了猪灵堡垒\n";SlowDisplay("你抱怨着,这里怎么这么热...\n\n");s=suiji();if(s<5){guai=pig_spirit;cout<<"猪灵竟然发现了你!\n";attack();}if(s>=5){guai=corpse_pig_spirit;cout<<"僵尸猪灵来袭!\n\n";attack();}} if(zhuling==2){cout<<"你掉进了岩浆湖!\n烈焰人来袭!";guai=flame_man;attack();if(zhuling==3) diyumen();}
}void tulongzhe(){color(2);Sleep(500);cout<<"       @@@@@@@@@@"<<'\n';Sleep(300);cout<<"       @@@ 传 @@@"<<'\n';Sleep(300);cout<<"       @@@ 送 @@@"<<'\n';Sleep(300);cout<<"       @@@ 中 @@@"<<'\n'; Sleep(300); cout<<"       @@@@@@@@@@"<<'\n'<<'\n';for(int i=3;i>=1;i--){cout<<i<<' ';Sleep(970);}color(7);SlowDisplay("\n你进入了一片古老的森林,阳光斜洒,在地上斑驳\n");SlowDisplay("你的面前有三条道路,一条路电闪雷鸣,另一条路火焰滚滚,最后一条冰天雪地");cout<<player.name<<",你想走哪条路?"<<'\n';Sleep(1000);color(1);cout<<"-----1:电闪雷鸣路----2:火焰滚滚路----3:冰天雪地路----4:逃走"<<'\n'; color(0);int lu;cin>>lu;if(lu==1){guai=thunder_dragon;if(guai.kill!=0){battle=1;cout<<"\n欢迎来到雷电峡谷,"<<player.name<<"\n"; Sleep(1000);cout<<"(只见空中阴云密布,峡谷一副破败景象,雷龙栖息在盘龙柱上)\n";Sleep(2000);cout<<player.name<<"想到:好强大的气场!\n";Sleep(1500);cout<<"(雷龙逐渐睁开了眼睛):小不点,就你也想打败我?\n";Sleep(1500);cout<<player.name<<":我不是小不点!\n";Sleep(1000);cout<<"雷龙:那你就靠自己的实力证明吧!\n"; Sleep(1000);attack();}else{cout<<"\n暂时安全!\n";Sleep(1000);xiangganshenm();}} if(lu==2){guai=fire_dragon;if(guai.kill!=0){battle=1;cout<<"\n欢迎来到熔岩洞窟,"<<player.name<<"\n";Sleep(1000);cout<<"(这里处处都是岩浆,炎热的空气顿时让你汗流浃背,可是盘龙柱上的火龙像是没有事一般)\n";Sleep(2000);cout<<player.name<<":天哪,这就是传说中浴火重生的火龙吗!\n";Sleep(1500);cout<<"(火龙的眼睛看向了你):小不点,你是来干什么的?\n";Sleep(1500);cout<<player.name<<":我要来打败你!\n";Sleep(1000);cout<<"火龙:呵呵,不自量力的小鬼,不值一提!\n"; Sleep(1000);attack();}else{cout<<"\n这里安全了!\n";Sleep(1000);xiangganshenm();}}if(lu==3){guai=ice_dragon;if(guai.kill!=0){battle=1;cout<<"\n欢迎来到镜之冰界,"<<player.name<<"\n";Sleep(1000);cout<<"(这里寒冷至极,镜子反射的寒光让你感到敌人仿佛就在这里)\n";Sleep(2000);cout<<player.name<<"(你徒劳地敲打着结界,想离开这是非之地)\n";Sleep(1500);cout<<"(你惊动了睡觉的冰龙):是谁吵醒我睡觉啊?\n";Sleep(1500);cout<<player.name<<":就是我!\n";Sleep(1000);cout<<"冰龙:过分!觉都没睡好啊啊啊,接招吧!\n"; Sleep(1000);attack();}else{cout<<"\n这里安全了!\n";Sleep(1000);xiangganshenm();}}if(lu==4){color(2);Sleep(500);cout<<"       @@@@@@@@@@"<<'\n';Sleep(300);cout<<"       @@@ 传 @@@"<<'\n';Sleep(300);cout<<"       @@@ 送 @@@"<<'\n';Sleep(300);cout<<"       @@@ 中 @@@"<<'\n'; Sleep(300); cout<<"       @@@@@@@@@@"<<'\n'<<'\n';for(int i=3;i>=1;i--){cout<<i<<' ';Sleep(970);}cout<<"逃走成功!"<<'\n';}}void dimiantansuo(){color(5);panduan=3;cout<<"你想去哪里探索?\n";Sleep(1000);cout<<"1:繁茂洞穴----2:深邃矿区----3:僵尸村庄----4:冰湖表面----5:离开\n";int tansuo;cin>>tansuo;color(0);switch(tansuo){case 1:{cout<<player.name<<",欢迎来到繁茂洞穴\n\n";s=suiji();if(s<4){guai=corpse;battle=1;cout<<"僵尸向你扑了过来!\n";attack();}if(s>=4&&s<=7){guai=slime;battle=1;cout<<"史莱姆向你撞了过来!\n";attack();}if(s>7){cout<<"这里似乎暂时没有怪物。\n";xiangganshenm();}break;}case 2:{cout<<player.name<<",欢迎来到深邃矿区\n\n";s=suiji();if(s<4){guai=skeleton;battle=1;cout<<"骷髅在暗处向你射箭!\n";attack();}if(s>=4&&s<=7){guai=wither_skeleton;battle=1;cout<<"凋零骷髅射出凋零之箭!\n";attack();}if(s>7){cout<<"这里似乎暂时没有怪物。\n";xiangganshenm();}break;}case 3:{cout<<player.name<<",欢迎来到僵尸村庄\n\n";s=suiji();if(s<2){guai=skeleton;battle=1;cout<<"骷髅在暗处向你射箭!\n";attack();}if(s>=2&&s<=5){guai=wither_skeleton;battle=1;cout<<"凋零骷髅开始攻击!\n";attack();}if(s>5&&s<=6){guai=slime;battle=1;cout<<"史莱姆向你撞了过来!\n";attack();}if(s==7){cout<<"这里暂时安全!\n";xiangganshenm();}if(s>7){guai=zombie_villager;battle=1;cout<<"僵尸村民开始发癫~~\n";attack();}break;}case 4:{cout<<player.name<<",欢迎来到冰湖表面\n\n";s=suiji();if(s<5){guai=wanderers;battle=1;cout<<"流浪者在向你射箭!\n";attack();}if(s>5&&s<=7){guai=corpse;battle=1;cout<<"僵尸向你扑了过来!\n";attack();}if(s>7){cout<<"这里暂时安全!\n";xiangganshenm();}break;}case 5:{cout<<"已离开\n";xiangganshenm();break;} }}void ziyoutansuo(){color(5);panduan=5;cout<<"你想去哪里探索?\n";Sleep(500); cout<<"1:废弃矿洞----2:隔墙有眼(末地)----3:紫水晶洞----4:岩浆方洞----5:离开\n";int ziyou;cin>>ziyou;color(0);switch(ziyou){case 1:{cout<<player.name<<",你似乎到了废弃矿洞\n\n";s=suiji();if(s<3){guai=corpse;battle=1;cout<<"僵尸向你扑了过来!\n";attack();}if(s>3&&s<=7){guai=wither_skeleton;battle=1;cout<<"凋零骷髅开始攻击!\n";attack();}if(s>7){cout<<"这里暂时安全!\n";elonggu();}break;}case 2:{cout<<player.name<<",你似乎独自面对着末界传送门\n\n";int mojie;cout<<"请问你的选择是:\n    1:进入传送门----2:离开这里\n";cin>>mojie;if(mojie==1){color(2);Sleep(500);cout<<"       @@@@@@@@@@"<<'\n';Sleep(300);cout<<"       @@@ 传 @@@"<<'\n';Sleep(300);cout<<"       @@@ 送 @@@"<<'\n';Sleep(300);cout<<"       @@@ 中 @@@"<<'\n'; Sleep(300); cout<<"       @@@@@@@@@@"<<'\n'<<'\n';for(int i=3;i>=1;i--){cout<<i<<' ';Sleep(970);}color(0);SlowDisplay("欢迎来到末界!\n");SlowDisplay("末影龙在空中飞翔着...\n");color(1);cout<<"勇士,现在你想要\n   1:打最后boss---末影龙   2:在末界闯荡\n";int chuangdang;cin>>chuangdang;color(0);if(chuangdang==1){guai=ender_dragon;battle=1;cout<<"末影龙的气场瞬间将你吞没了...\n"; attack();}if(chuangdang==2){for(int i=1;i<=5;i++){guai=ender_man;battle=1;cout<<"末影人开始攻击你\n";attack();}cout<<"恭喜你闯荡完毕,这是战利品:金苹果*5!\n";Golden_apples+=5;xiangganshenm();}}if(mojie==2) elonggu(); break;}case 3:{cout<<player.name<<",你进入了紫水晶洞\n\n";s=suiji();if(s<3){guai=creeper;battle=1;cout<<"苦力怕要爆炸了!\n";attack();}if(s>3&&s<=6){guai=slime;battle=1;cout<<"史莱姆向你撞了过来!\n";attack();}if(s>6){cout<<"这里暂时安全!\n";elonggu();}break;}case 4:{cout<<player.name<<",欢迎进入岩浆方洞\n\n";s=suiji();if(s<3){guai=creeper;battle=1;cout<<"苦力怕要爆炸了!\n";attack();}if(s>3&&s<=6){guai=flame_man;battle=1;cout<<"烈焰人向你发起攻击!\n";attack();}if(s>6){cout<<"这里暂时安全!\n";elonggu();}break;}case 5:{elonggu();break;}}}void jijiu(){color(9);if(player.kill==0){cout<<'\n'<<"当前血量小于0,是否使用急救包?"<<'\n';cout<<"-----1:使用急救包-----"<<'\n'; Sleep(1000);int shiyong;cin>>shiyong;color(0);if(shiyong==1){if(first_aid_kit<1){cout<<"数量不足!"<<'\n';if(MessageBox(NULL,"你失败了!","提示",MB_OK)){player.kill=1;cout<<"游戏结束!"; }}if(first_aid_kit>=1){first_aid_kit--;player.blood_volume+=5;cout<<"使用成功!"<<'\n';attack(); }}else jijiu();}}void direnzhuangtai(){color(0);cout<<guai.name<<"的血量:"<<guai.blood_volume;cout<<guai.name<<"的护甲:"<<guai.Armor<<'\n';attack(); }void attack(){color(9);if(player.blood_volume<=0&&Immortal_Totem>0){cout<<"\n不死图腾触发成功!血量恢复至5!"<<'\n';player.blood_volume=5;Immortal_Totem--;player.left_hand=""; }if(player.blood_volume<=0&&Immortal_Totem<=0)  jijiu();if(player.kill==0){color(1);cout<<"\n-----1:攻击----2:使用道具/装备----3:查看自己状态----4:查看敌人状态----5:逃走-----\n";int gongji;cin>>gongji;switch(gongji){                    color(0);case 1:{guai.blood_volume-=(player.harm+gongji)/guai.Armor*2.0+4;cout<<"你攻击"<<guai.name<<",造成了"<<(player.harm+gongji)/guai.Armor*2.0+4<<"点伤害\n";if(guai.blood_volume<=0){cout<<'\n'<<"战斗胜利!你打败了"<<guai.name<<"获得"<<guai.diamond<<"钻石"<<'\n';guai.kill=0;battle=0;player.diamond+=guai.diamond;switch(guai.id){ case 7:{thunder_dragon=guai;break;}case 8:{fire_dragon=guai;break;}case 9:{ice_dragon=guai;break;}case 13:{ender_dragon=guai;break;}}Sleep(1000);cout<<"\n正在敌人尸体中寻找掉落物...\n"; Sleep(2000);color(9);switch(guai.id){case 1:{    //僵尸掉落物 s=suiji();if(s<=3){cout<<"发现木棍8根!\n";Stick+=8;}if(s>3&&s<=7){cout<<"发现工作台!\n";workbench++;}if(s==8){cout<<"发现铁锭*2!\n";iron_ingot+=2;}if(s>8) cout<<"什么都没有...\n";break;}case 2:{    //骷髅掉落物 s=suiji();if(s<=3){cout<<"发现木棍8根!\n";Stick+=8;}if(s>3&&s<=7){cout<<"发现铁锭*2!\n";iron_ingot+=2;}if(s==8){cout<<"发现金锭!\n";golden_ingot++;}if(s>8) cout<<"什么都没有...\n";break;}case 3:{    //凋零骷髅掉落物 s=suiji();if(s<=3){cout<<"发现金锭*2\n";golden_ingot+=2;}if(s>3&&s<=7){cout<<"发现铁锭*2!\n";iron_ingot+=2;}if(s==8){cout<<"发现下界合金锭!\n";nether_ingot++;}if(s>8) cout<<"什么都没有...\n";break;}case 4:{    //苦力怕掉落物 s=suiji();if(s<=3){cout<<"发现木棍*8\n";Stick+=8;}if(s>3&&s<=7){cout<<"发现力量药水!\n";Power_potion+=1;}if(s==8){cout<<"发现手榴弹!\n";hand_grenade++;}if(s>8) cout<<"什么都没有...\n";break;}case 5:{    //史莱姆掉落物 s=suiji();if(s<=3){cout<<"发现铁锭*2\n";iron_ingot+=2;}if(s>3&&s<=7){cout<<"发现力量药水!\n";Power_potion+=1;}if(s==8){cout<<"发现金苹果!\n";Golden_apples++;}if(s>8) cout<<"什么都没有...\n";break;}case 6:{    //末影人掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*2\n";nether_ingot+=2;}if(s>3&&s<=7){cout<<"发现金苹果!\n";Golden_apples+=1;}if(s==8){cout<<"发现附魔之瓶!\n";Enchanted_bottle++;}if(s>8) cout<<"什么都没有...\n";break;}case 7:{    //雷龙掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*4\n";nether_ingot+=4;}if(s>3&&s<=5){cout<<"发现金苹果*2!\n";Golden_apples+=2;}if(s==6){cout<<"发现手榴弹*2!\n";hand_grenade+=2;}if(s==7){cout<<"发现铁锭*8!\n";iron_ingot+=8;}if(s==8){cout<<"发现金锭*6!\n";golden_ingot+=6;}if(s>8){cout<<"发现附魔之瓶!\n";Enchanted_bottle++;}break;}case 8:{    //火龙掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*4\n";nether_ingot+=4;}if(s>3&&s<=5){cout<<"发现金苹果*2!\n";Golden_apples+=2;}if(s==6){cout<<"发现手榴弹*2!\n";hand_grenade+=2;}if(s==7){cout<<"发现铁锭*8!\n";iron_ingot+=8;}if(s==8){cout<<"发现金锭*6!\n";golden_ingot+=6;}if(s>8){cout<<"发现附魔之瓶!\n";Enchanted_bottle++;}break;}case 9:{    //冰龙掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*4\n";nether_ingot+=4;}if(s>3&&s<=5){cout<<"发现金苹果*2!\n";Golden_apples+=2;}if(s==6){cout<<"发现手榴弹*2!\n";hand_grenade+=2;}if(s==7){cout<<"发现铁锭*8!\n";iron_ingot+=8;}if(s==8){cout<<"发现金锭*6!\n";golden_ingot+=6;}if(s>8){cout<<"发现附魔之瓶!\n";Enchanted_bottle++;}break;}case 10:{    //烈焰人掉落物 s=suiji();if(s<=3){cout<<"发现铁锭*2\n";iron_ingot+=2;}if(s>3&&s<=7){cout<<"发现金苹果!\n";Golden_apples+=1;}if(s==8){cout<<"发现手榴弹!\n";hand_grenade++;}if(s>8) cout<<"什么都没有...\n";break;}case 11:{    //僵尸村民掉落物 s=suiji();if(s<=3){cout<<"发现铁锭\n";iron_ingot+=1;}if(s>3&&s<=7){cout<<"发现木棍*8!\n";Stick+=8;}if(s==8){cout<<"发现工作台!\n";workbench++;}if(s>8) cout<<"什么都没有...\n";break;}case 12:{    //流浪者掉落物 s=suiji();if(s<=3){cout<<"发现铁锭*4\n";iron_ingot+=4;}if(s>3&&s<=7){cout<<"发现金锭*3!\n";golden_ingot+=3;}if(s==8){cout<<"发现下界合金锭*3!\n";nether_ingot+=3;}if(s>8) cout<<"什么都没有...\n";break;}case 13:{    //末影龙掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*8\n";nether_ingot+=8;}if(s>3&&s<=5){cout<<"发现金苹果*2!\n";Golden_apples+=2;}if(s==6){cout<<"发现手榴弹*2!\n";hand_grenade+=2;}if(s==7){cout<<"发现铁锭*8!\n";iron_ingot+=8;}if(s==8){cout<<"发现金锭*8!\n";golden_ingot+=8;}if(s>8){cout<<"发现附魔之瓶!\n";Enchanted_bottle++;}break;}case 14:{    //猪灵掉落物 s=suiji();if(s<=3){cout<<"发现金锭*4\n";golden_ingot+=4;}if(s>3&&s<=7){cout<<"发现金锭*3!\n";golden_ingot+=3;}if(s==8){cout<<"发现下界合金锭*2!\n";nether_ingot+=2;}if(s>8) cout<<"什么都没有...\n";break;}case 15:{    //僵尸猪灵掉落物 s=suiji();if(s<=3){cout<<"发现金锭*4\n";golden_ingot+=4;}if(s>3&&s<=7){cout<<"发现金锭*3!\n";golden_ingot+=3;}if(s==8){cout<<"发现下界合金锭*2!\n";nether_ingot+=2;}if(s>8) cout<<"什么都没有...\n";break;}Sleep(1000);switch(panduan){    //判断获胜后跳转到哪里 case 3:{dimiantansuo();break;}case 5:{ziyoutansuo();break;}case 6:{diyumen();break;} }break;}}color(0);if(guai.kill!=0){Sleep(1000);cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu)*1.0+2<<"点伤害"; player.blood_volume-=guai.harm/(player.Armor+fangyu)*1.0+2;attack();}break;}case 2:{daoju();break;}case 3:{zhuangtai();break;}case 4:{direnzhuangtai();break;}case 5:{s=suiji();if(s<5){cout<<"逃走成功!\n\n";battle=0;xiangganshenm(); }else{cout<<"逃走失败!\n\n";}break;}}}}void SlowDisplay(char *p){while(1){if(*p!=0)printf("%c",*p++);elsebreak;Sleep(60);}}int suiji(){srand((unsigned)time(NULL));return rand()%10;}void color (int a) {if (a == 0 || a == 14 || a == 20) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 1 || a == 12) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 2) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);} else if (a == 3) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);} else if (a == 4 || a == 11) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);} else if (a == 5 || a == 13) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);} else if (a == 7) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 15) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);} else if (a == 16) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);} else if (a == 17) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);} else if (a == 8) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 6) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);} else if (a == 9) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);}
}int main(){MessageBox(NULL,"切勿关闭运行页面!!!","提示",MB_OK);mingzi();while(player.kill!=1){xiangganshenm();    }MessageBox(NULL,"游戏结束","提示",MB_OK);return 0;    }

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