火影抽卡模拟器1.0.5[极速版]
极速版!!!
支持抽卡+统计及返利保底
可修改抽卡次数和计算时间
代码如下:
#include<bits/stdc++.h>
#include<windows.h>
#include<stdlib.h>
using namespace std;
int main()
{int A,j=0,gzj=0,a1,ssp=25,gasp=11,asp=0,bzk=0,czk=0,bsp=0,csp=0,jj=0,gzjj=0,ga=0,gb=0,gc=0,gd=0,ge=0,gf=0,gg=0,gh=0;int srz=0,garz=0,arz=0,sxj=0,gaxj=0,axj=0;int bxwsp=0,bxwrz=0,bxwxj=0,bctsp=0,bctrz=0,bctxj=0;int bznsp=0,bznrz=0,bznxj=0,bxysp=0,bxyrz=0,bxyxj=0;int bxlsp=0,bxlrz=0,bxlxj=0,bkdsp=0,bkdrz=0,bkdxj=0;int cxymrsp=0,cxymrrz=0,cxymrxj=0,csmsp=0,csmrz=0,csmxj=0;int csjsp=0,csjrz=0,csjxj=0,ctssp=0,ctsrz=0,ctsxj=0;int czjyjsp=0,czjyjrz=0,czjyjxj=0,cdyysp=0,cdyyrz=0,cdyyxj=0;int cgtwsp=0,cgtwrz=0,cgtwxj=0,cclfsp=0,cclfrz=0,cclfxj=0;double t; srand((UINT)GetCurrentTime());SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); cout<<"火影抽卡模拟器启动中……"<<endl;Sleep(1 * 1000);FLAG: cout<<"你抽卡的次数:"<<gzjj<<endl;cout<<"你拥有的高招-S忍碎片(含返利):"<<ssp<<endl;cout<<"你拥有的高招-A忍碎片(含返利):"<<gasp<<endl;cout<<"你拥有的非高招-A忍碎片:"<<asp<<endl;cout<<"你拥有的B忍整卡:"<<bzk<<endl;cout<<"你拥有的C忍整卡:"<<czk<<endl;cout<<"你拥有的B忍碎片:"<<bsp<<endl;cout<<"你拥有的C忍碎片:"<<csp<<endl;cout<<"请输入抽卡的次数及抽卡的速度(单位:s):";cin>>A>>t;if(A>=0&&t>=0){gzjj+=A;for(int i=0;i<A;i++){a1=rand()%100+1;if(a1<=11){ a1=rand()%100+1;if(a1<=28){Sleep(t * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"宇智波鼬[秽土转生]碎片*5"<<endl;ssp+=5;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(t * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"宇智波鼬[秽土转生]碎片*1"<<endl;ssp+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }a1=0; }else{if(a1<=24){a1=rand()%100+1;if(a1<=24){Sleep(t * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"黑土[博人传]碎片*4"<<endl; gasp+=4;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(t * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"黑土[博人传]碎片*1"<<endl;gasp+=1; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}a1=0; }else{if(a1<=38){a1=rand()%100+1;if(a1<=26){Sleep(t * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"我爱罗[疾风传]碎片*4"<<endl;asp+=4; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}else{Sleep(t * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"我爱罗[疾风传]碎片*1"<<endl;asp+=1; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}a1=0; }else{if(a1<=100){a1=rand()%100+1;if(a1<=35){a1=rand()%100+1;if(a1<=5){Sleep(t * 1000);BZKDC100:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);a1=rand()%100+1;if(a1<=16) {cout<<"漩涡鸣人[疾风传]整卡"<<endl;if(bxwrz==0) bxwrz+=1;else bxwsp+=10;bzk+=1;}else{if(a1<=32){cout<<"日向雏田[疾风传]整卡"<<endl;if(bctrz==0) bctrz+=1;else bctsp+=10;bzk+=1; }else{if(a1<=48){cout<<"旗木卡卡西[少年]整卡"<<endl;if(bkdrz==0) bkdrz+=1;else bkdsp+=10;bzk+=1; }else{if(a1<=64){cout<<"春野樱[疾风传]整卡"<<endl;if(bxyrz==0) bxyrz+=1;else bxysp+=10;bzk+=1; }else{if(a1<=80){cout<<"油女志乃[疾风传]整卡"<<endl;if(bznrz==0) bznrz+=1;else bznsp+=10;bzk+=1; }else{if(a1<=96){cout<<"李洛克[疾风传]整卡"<<endl;if(bxlrz==0) bxlrz+=1;else bxlsp+=10;bzk+=1; }else{goto BZKDC100;}}}} } } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{if(a1<=40){Sleep(t * 1000);BSPDC222: SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);a1=rand()%100+1;if(a1<=16) {cout<<"漩涡鸣人[疾风传]碎片*2"<<endl;bsp+=2;}else{if(a1<=32){cout<<"日向雏田[疾风传]碎片*2"<<endl;bsp+=2; }else{if(a1<=48){cout<<"旗木卡卡西[少年]碎片*2"<<endl;bsp+=2; }else{if(a1<=64){cout<<"春野樱[疾风传]碎片*2"<<endl;bsp+=2;}else{if(a1<=80){cout<<"油女志乃[疾风传]碎片*2"<<endl;bsp+=2;}else{if(a1<=96){cout<<"李洛克[疾风传]碎片*2"<<endl;bsp+=2;}else{goto BSPDC222;}}}} } } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(t * 1000); BSPDC111: SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);a1=rand()%100+1;if(a1<=16) {cout<<"漩涡鸣人[疾风传]碎片*1"<<endl;bsp+=1;}else{if(a1<=32){cout<<"日向雏田[疾风传]碎片*1"<<endl;bsp+=1; }else{if(a1<=48){cout<<"旗木卡卡西[少年]碎片*1"<<endl;bsp+=1; }else{if(a1<=64){cout<<"春野樱[疾风传]碎片*1"<<endl;bsp+=1;}else{if(a1<=80){cout<<"油女志乃[疾风传]碎片*1"<<endl;bsp+=1;}else{if(a1<=96){cout<<"李洛克[疾风传]碎片*1"<<endl;bsp+=1;}else{goto BSPDC111;}}}} } } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); } }}else{a1=rand()%100+1;if(a1<=10){Sleep(t * 1000);CZKDC111:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);a1=rand()%100+1;if(a1<=12) {cout<<"漩涡鸣人[忍者学员]整卡"<<endl;czk+=1;}else{if(a1<=24){cout<<"左近右近[秽土转生]整卡"<<endl;czk+=1; }else{if(a1<=36){cout<<"多由也[秽土转生]整卡"<<endl;czk+=1; }else{if(a1<=48){cout<<"鬼童丸[秽土转生]整卡"<<endl;czk+=1; }else{if(a1<=60){cout<<"次郎坊[秽土转生]整卡"<<endl;czk+=1; }else{if(a1<=72){cout<<"手鞠[镰多利]整卡"<<endl;czk+=1; }else{if(a1<=84){cout<<"水木[咒印]整卡"<<endl;czk+=1; }else{if(a1<=96){cout<<"托斯砧[六道(不是)]整卡"<<endl;czk+=1;}else{goto CZKDC111;}}}}}} } } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{if(a1<=30){Sleep(t * 1000); CSPDC111:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);a1=rand()%100+1;if(a1<=12) {cout<<"漩涡鸣人[忍者学员]碎片*5"<<endl;csp+=5;}else{if(a1<=24){cout<<"左近右近[秽土转生]碎片*5"<<endl;csp+=5; }else{if(a1<=36){cout<<"多由也[秽土转生]碎片*5"<<endl;csp+=5;}else{if(a1<=48){cout<<"鬼童丸[秽土转生]碎片*5"<<endl;csp+=5;}else{if(a1<=60){cout<<"次郎坊[秽土转生]碎片*5"<<endl;csp+=5; }else{if(a1<=72){cout<<"手鞠[镰多利]碎片*5"<<endl;csp+=5;}else{if(a1<=84){cout<<"水木[咒印]碎片*5"<<endl;csp+=5; }else{if(a1<=96){cout<<"托斯砧[六道(不是)]碎片*5"<<endl;csp+=5;}else{goto CSPDC111;}}}}}} } } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{if(a1<=60){Sleep(t * 1000); CSPDC211:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);a1=rand()%100+1;if(a1<=12) {cout<<"漩涡鸣人[忍者学员]碎片*2"<<endl;csp+=2;}else{if(a1<=24){cout<<"左近右近[秽土转生]碎片*2"<<endl;csp+=2; }else{if(a1<=36){cout<<"多由也[秽土转生]碎片*2"<<endl;csp+=2;}else{if(a1<=48){cout<<"鬼童丸[秽土转生]碎片*2"<<endl;csp+=2;}else{if(a1<=60){cout<<"次郎坊[秽土转生]碎片*2"<<endl;csp+=2; }else{if(a1<=72){cout<<"手鞠[镰多利]碎片*2"<<endl;csp+=2;}else{if(a1<=84){cout<<"水木[咒印]碎片*2"<<endl;csp+=2; }else{if(a1<=96){cout<<"托斯砧[六道(不是)]碎片*2"<<endl;csp+=2;}else{goto CSPDC211;}}}}}} } } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(t * 1000); CSPDC311:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);a1=rand()%100+1;if(a1<=12) {cout<<"漩涡鸣人[忍者学员]碎片*1"<<endl;csp+=1;}else{if(a1<=24){cout<<"左近右近[秽土转生]碎片*1"<<endl;csp+=1; }else{if(a1<=36){cout<<"多由也[秽土转生]碎片*1"<<endl;csp+=1;}else{if(a1<=48){cout<<"鬼童丸[秽土转生]碎片*1"<<endl;csp+=1;}else{if(a1<=60){cout<<"次郎坊[秽土转生]碎片*1"<<endl;csp+=1; }else{if(a1<=72){cout<<"手鞠[镰多利]碎片*1"<<endl;csp+=1;}else{if(a1<=84){cout<<"水木[咒印]碎片*1"<<endl;csp+=1; }else{if(a1<=96){cout<<"托斯砧[六道(不是)]碎片*1"<<endl;csp+=1;}else{goto CSPDC311;}}}}}} } } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); } } } }a1=0; } } } } }goto FLAG;} else{cout<<"无效……"<<endl;Sleep(0.5 * 1000) ;goto FLAG;}
}
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