表白html特效在线,html5 canvas酷炫表白爱心动画特效
特效描述:酷炫表白动画 表白爱心动画 动画特效。html5爱心动画
代码结构
1. 引入JS
2. HTML代码
var container;
var camera, scene, renderer;
var group, text, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var heartShape, particleCloud, sparksEmitter, emitterPos;
var _rotation = 0;
var timeOnShapePath = 0;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
//相机
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 150, 800);
//场景
scene = new THREE.Scene();
group = new THREE.Group();
scene.add(group);
// Get text from hash
var string = "千千";
var hash = document.location.hash.substr(1);
if (hash.length !== 0) {
string = hash;
}
var text3d = new THREE.TextGeometry(string, {
size: 80,
height: 20,
curveSegments: 2,
font: "helvetiker"
});
text3d.computeBoundingBox();
var centerOffset = -0.5 * (text3d.boundingBox.max.x - text3d.boundingBox.min.x);
var textMaterial = new THREE.MeshBasicMaterial({color: Math.random() * 0xffffff, overdraw: 0.5});
text = new THREE.Mesh(text3d, textMaterial);
// Potentially, we can extract the vertices or faces of the text to generate particles too.
// Geo > Vertices > Position
text.position.x = centerOffset;
text.position.y = 100;
text.position.z = 0;
text.rotation.x = 0;
text.rotation.y = Math.PI * 2;
group.add(text);
particleCloud = new THREE.Object3D(); // Just a group
particleCloud.y = 800;
group.add(particleCloud);
// Create Particle Systems
// Heart
var x = 0, y = 0;
heartShape = new THREE.Shape();
heartShape.moveTo(x + 25, y + 25);
heartShape.bezierCurveTo(x + 25, y + 25, x + 20, y, x, y);
heartShape.bezierCurveTo(x - 30, y, x - 30, y + 35, x - 30, y + 35);
heartShape.bezierCurveTo(x - 30, y + 55, x - 10, y + 77, x + 25, y + 95);
heartShape.bezierCurveTo(x + 60, y + 77, x + 80, y + 55, x + 80, y + 35);
heartShape.bezierCurveTo(x + 80, y + 35, x + 80, y, x + 50, y);
heartShape.bezierCurveTo(x + 35, y, x + 25, y + 25, x + 25, y + 25);
var hue = 0;
var hearts = function(context) {
context.globalAlpha = 0.5;
var x = 0, y = 0;
context.scale(0.05, -0.05); // Scale so canvas render can redraw within bounds
context.beginPath();
// From http://blog.burlock.org/html5/130-paths
context.bezierCurveTo(x + 2.5, y + 2.5, x + 2.0, y, x, y);
context.bezierCurveTo(x - 3.0, y, x - 3.0, y + 3.5, x - 3.0, y + 3.5);
context.bezierCurveTo(x - 3.0, y + 5.5, x - 1.0, y + 7.7, x + 2.5, y + 9.5);
context.bezierCurveTo(x + 6.0, y + 7.7, x + 8.0, y + 5.5, x + 8.0, y + 3.5);
context.bezierCurveTo(x + 8.0, y + 3.5, x + 8.0, y, x + 5.0, y);
context.bezierCurveTo(x + 3.5, y, x + 2.5, y + 2.5, x + 2.5, y + 2.5);
context.fill();
context.lineWidth = 0.5; //0.05
context.stroke();
}
var setTargetParticle = function() {
var material = new THREE.SpriteCanvasMaterial({
program: hearts
});
material.color.setHSL(hue, 1, 0.75);
hue += 0.001;
if (hue > 1)
hue -= 1;
particle = new THREE.Sprite(material);
particle.scale.x = particle.scale.y = Math.random() * 40 + 40;
particleCloud.add(particle);
return particle;
};
var onParticleCreated = function(p) {
p.target.position.copy(p.position);
};
var onParticleDead = function(particle) {
particle.target.visible = false;
particleCloud.remove(particle.target);
};
sparksEmitter = new SPARKS.Emitter(new SPARKS.SteadyCounter(160));
emitterpos = new THREE.Vector3();
sparksEmitter.addInitializer(new SPARKS.Position(new SPARKS.PointZone(emitterpos)));
sparksEmitter.addInitializer(new SPARKS.Lifetime(0, 2));
sparksEmitter.addInitializer(new SPARKS.Target(null, setTargetParticle));
sparksEmitter.addInitializer(new SPARKS.Velocity(new SPARKS.PointZone(new THREE.Vector3(0, -50, 10))));
// TOTRY Set velocity to move away from centroid
sparksEmitter.addAction(new SPARKS.Age());
//sparksEmitter.addAction(new SPARKS.Accelerate(0.2));
sparksEmitter.addAction(new SPARKS.Move());
sparksEmitter.addAction(new SPARKS.RandomDrift(50, 50, 2000));
sparksEmitter.addCallback("created", onParticleCreated);
sparksEmitter.addCallback("dead", onParticleDead);
sparksEmitter.addCallback("updated", function(particle) {
particle.target.position.copy(particle.position);
});
sparksEmitter.start();
// End Particles
renderer = new THREE.CanvasRenderer();
renderer.setClearColor(0xf0f0f0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//
document.addEventListener('mousemove', onDocumentMouseMove, false);
function onDocumentMouseDown(event) {
event.preventDefault();
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
if (sparksEmitter.isRunning()) {
sparksEmitter.stop();
} else {
sparksEmitter.start();
}
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
}
function onDocumentTouchStart(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
}
}
//
function animate() {//更新场景
requestAnimationFrame(animate);
render();
}
function render() {
timeOnShapePath += 0.0337;
if (timeOnShapePath > 1)
timeOnShapePath -= 1;
// TODO Create a PointOnShape Action/Zone in the particle engine
var pointOnShape = heartShape.getPointAt(timeOnShapePath);
emitterpos.x = pointOnShape.x * 5 - 100;
emitterpos.y = -pointOnShape.y * 5 + 400;
// Pretty cool effect if you enable this
// particleCloud.rotation.y += 0.05;
group.rotation.y += (targetRotation - group.rotation.y) * 0.05;
renderer.render(scene, camera);
}
表白html特效在线,html5 canvas酷炫表白爱心动画特效相关推荐
- 五十个html js特效动画,html5 canvas酷炫的月食动画特效
特效描述:html5 canvas 月食动画特效.html5月食动画 代码结构 1. 引入JS 2. HTML代码 varying vec3 vNormal; void main() { vNorma ...
- 动态打字效果 html,html5 svg酷炫的打字动画特效
特效描述:html5 svg打字动画特效.html5 svg在input文本框里面输入文字,酷炫的动态打字动画特效. 代码结构 1. 引入CSS 2. 引入JS 3. HTML代码 const sel ...
- HTML+CSS+JS实现 ❤️酷炫情人节爱心动画特效❤️
- android 漩涡动画,html5 canvas酷炫的粒子漩涡动画特效
特效描述:html5 canvas 粒子漩涡 动画特效.html5粒子漩涡动画,酷炫的粒子动画特效 代码结构 1. HTML代码 function project3D(x,y,z,vars){ var ...
- html5 canvas酷炫3D背景打开动画特效
html5 canvas酷炫3D背景打开动画特效 点击跳转到演示地址 点击进入资源下载地址
- 粒子背景php,html5+canvas圆形粒子移动背景动画特效
html5+canvas圆形粒子移动背景动画特效 this.update = function () { var lastPoint = { x: _this.x, y: _this.y }; // ...
- html圆点跟链接线,html5 canvas简洁的圆点线动画特效
特效描述:html5 canvas简洁的 圆点线动画特效.html5 canvas绘制简洁动画特效,圆点和线条连接的背景动画特效. 代码结构 1. HTML代码 在美国的研究 我们一起可以在学术界产生 ...
- android气球上升的属性动画,html5 canvas告白气球上升背景动画特效
特效描述:html5 canvas 告白气球上升 背景动画特效.html5基于canvas绘制各种卡通气球上升动画.告白气球背景动画特效. 代码结构 1. 引入JS 2. HTML代码 Balloon ...
- html5 canvas 烟花,html5 canvas酷炫的烟花爆炸动画特效
特效描述:html5canvas 酷炫的 烟花爆炸动画特效.html5点击页面烟花爆炸动画,3D烟花动画,酷炫的烟花特效. 代码结构 1. 引入JS 2. HTML代码 点击页面 (function( ...
最新文章
- python能做回归吗_有大神会看Python多元回归的结果吗?本人做出来了,但是不会看.....
- 20162304 实验三
- Hive Sql 时间格式化处理
- Windows Phone开发(30):图形 转:http://blog.csdn.net/tcjiaan/article/details/7453028
- [html] 列举几种瀑布流布局的方法
- MD5 SHA1 HMAC HMAC_SHA1区别
- 漫画:给女朋友解释为什么随机播放歌曲并不随机
- 大数据分析的价值有哪些
- python ggplot为什么不能取代matplotlib_为什么geom_bar()不会像python ggplot中那样更改填充颜色?...
- 投资:螺纹钢研究框架
- python递归输出斐波那契数列_艾艾精工涨停
- 凑微分公式_凑微分法解常见函数的积分方法
- php 操作 PSD,PHP中怎么使用Imagick操作PSD文件
- android配置jni cmake,Android JNI之青春期 Cmake(android studio)
- 干货:自助分析BI产品实践指南
- vue-cli Webpack之Loader原理及自定义Loader
- Node.js 15正式版发布
- UrlRewritingNet ASP.NET 2.0 中的URL重写(映射)
- MAGIC: 即插即用、无需训练的图像-文本生成框架
- PowerDesigner创建仓库并且管理
热门文章
- 买了8年基金,终于总结出了一套基金投资框架
- BUAA独立路径数计算
- php fpm的日志,开启php fpm错误日志的方法
- MSP432库函数学习笔记-GPIO
- 如何将光盘里面的内容复制到电脑中
- 狂神说Java的多线程课程总结
- mac的rubywoo怎么读_MAC Rubywoo
- 下列变量名不符合python命名规范的是_下列不合法的Python变量名是________
- 基于51单片机实现红外循迹
- Codeforces Global Round 23 C. Permutation Operations